Commit Graph

2520 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
da2b23f18d Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-10-20 02:02:13 +01:00
Justin Clark-Casey (justincc)
6ba42e9e75 Fix a few minor issues in ArchiveReadRequest logging. 2012-10-19 02:54:13 +01:00
Justin Clark-Casey (justincc)
0f70460a32 minor: comment out currently unused logger in DynamicTextureModule 2012-10-19 00:39:18 +01:00
Justin Clark-Casey (justincc)
9417176389 Make "show part" console commands print out information about each item the part contains 2012-10-19 00:37:25 +01:00
Justin Clark-Casey (justincc)
845228b35e minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList 2012-10-18 23:58:29 +01:00
Justin Clark-Casey (justincc)
75f5e66d1c Add local and UUID to information output of "show object" and "show part" region console commands 2012-10-18 23:45:07 +01:00
Justin Clark-Casey (justincc)
1f3c9db2b9 Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information. 2012-10-18 23:41:18 +01:00
Justin Clark-Casey (justincc)
a960273e91 Add number of inventory items to information displayed via "show part" console command 2012-10-18 23:02:57 +01:00
Justin Clark-Casey (justincc)
d469bde849 minor: Add/correct some doc messages associated with entity teleport.
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish().  However, we will continue to send it.
2012-10-16 01:20:41 +01:00
Justin Clark-Casey (justincc)
b768c35f6f Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.
This doesn't fail the compile on mono 2.10.8.
2012-10-11 00:05:34 +01:00
Justin Clark-Casey (justincc)
efd9791506 Add "delete object pos <start-coord> to <end-coord>" console command.
This allows one to delete objects within a certain volume.
See help on console for more details.
2012-10-10 23:30:48 +01:00
Justin Clark-Casey (justincc)
73c9abf5f2 Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. 2012-10-09 01:35:27 +01:00
Justin Clark-Casey (justincc)
16c9c1dff7 On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Justin Clark-Casey (justincc)
1fb53e7103 Fix bug in implementation of "show part pos" that would not filter probably.
Also refactors more of ObjectCommandsModule to remove duplicate code
2012-10-05 04:31:43 +01:00
Justin Clark-Casey (justincc)
22f6fa49e3 Add "show part pos" console command to match "show object pos" 2012-10-05 04:22:08 +01:00
Justin Clark-Casey (justincc)
16feed456a refactor: eliminate some now duplicate code in ObjectCommandsModule 2012-10-05 04:16:38 +01:00
Justin Clark-Casey (justincc)
130768b16a Add "show object pos <start-coord> to <end-coord>" command to simulator console.
This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
2012-10-05 03:52:42 +01:00
Justin Clark-Casey (justincc)
d87813a194 Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.
This time I actually properly did a clean build
2012-10-05 02:02:19 +01:00
Justin Clark-Casey (justincc)
046113c137 Print number of objects found with "show object name" and "show part name" simulator console commands 2012-10-05 01:46:28 +01:00
Justin Clark-Casey (justincc)
aa52c8b20f Output monitor data in response to console command on MainConsole.Instance rather than m_log
This should really be happening for all console commands (though many don't).
However, things might get difficult if both a console command and other code invoke the same paths.
2012-10-04 02:17:57 +01:00
Mic Bowman
b9baab5521 Fix the use of the wrong index when locating the assets associated
with wearables. The fact that this hasn't caused problems earlier
suggests either that no one is using multiple layers of wearables or
that this code is useless because the assets are coming in with the
wearables request.
2012-10-03 10:45:57 -07:00
Melanie
ca5c0814f4 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-10-02 23:02:53 +01:00
Melanie
f1886c449c Attempt to fix Mantis #6311. Honor a destination folder if one is given 2012-10-02 23:02:01 +01:00
SignpostMarv
35b7c80e0b implementing osDropAttachment & osDropAttachmentAt 2012-10-02 22:14:46 +01:00
Robert Adams
1e5869dcf6 Add Flush() method to LogWriter. Also correct line endings to Linux form. 2012-10-02 11:13:45 -07:00
Diva Canto
91a5c602e3 Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
But the patch is here, in case anyone wants to try it.

This reverts commit 531edd51d8.
2012-09-30 07:48:03 -07:00
Diva Canto
531edd51d8 Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow.
Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
2012-09-30 07:22:55 -07:00
Justin Clark-Casey (justincc)
818379ba14 Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object is attached from the scene.
Enables previously disabled regression test.
Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
2012-09-29 01:14:23 +01:00
Justin Clark-Casey (justincc)
d588467d5b Extend attachment regression test to check for appropriate attach event firing.
This reveals that the event is not being fired when an object is attached from ground, which is incorrect.
This check is temporairly disabled.
2012-09-29 00:07:11 +01:00
Justin Clark-Casey (justincc)
3db10fdbef Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
Same rationale as commit 13690582.
2012-09-28 01:50:21 +01:00
Diva Canto
3c77b8f463 Use GridUser properly for foreign users. 2012-09-26 12:40:41 -07:00
Diva Canto
80133f9ebe Show the user's home url too on the console command. 2012-09-26 11:27:31 -07:00
Diva Canto
2f61763923 Not really a change, just added a reminder to fix something here. 2012-09-26 11:26:51 -07:00
Diva Canto
7d2cd0d935 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-25 20:04:10 -07:00
Diva Canto
ae58cf4224 TOS module. WARNING: migration in GridUser table. 2012-09-25 20:03:49 -07:00
Diva Canto
495a3e7daf Oops, that should be inside the curly bracket. 2012-09-25 19:54:42 -07:00
Justin Clark-Casey (justincc)
ddd9384b39 Fix very recently introduced race condition where a CreateNewItem outracing an UploadAsset request could throw an exception because m_asset did not yet exist.
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
2012-09-25 23:30:25 +01:00
Justin Clark-Casey (justincc)
b96a53962b Comment out old m_storeLocal from AssetXferUploader.
This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
2012-09-25 23:13:45 +01:00
Justin Clark-Casey (justincc)
eb5bec96e4 Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
2012-09-25 22:54:20 +01:00
Justin Clark-Casey (justincc)
2f795e4fa6 Move UDP update task item code to AssetXferUploader to match existing create user item and update user item mechanisms
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
2012-09-25 22:08:11 +01:00
Justin Clark-Casey (justincc)
4fc0cfba3c Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
2012-09-25 21:35:39 +01:00
Diva Canto
4ec2fc4cc2 Deleted extraneous debug message 2012-09-25 10:46:21 -07:00
Diva Canto
1c42337381 HG Rez object: warn the user if the item or asset cannot be found. 2012-09-22 14:41:19 -07:00
Diva Canto
87d810217e Guard against inventory get failures. 2012-09-22 14:01:51 -07:00
Diva Canto
21a6ef5bb6 This fixes HG attachments' missing assets (textures, etc).
Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
2012-09-21 17:58:44 -07:00
Diva Canto
cfa022700d Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files. 2012-09-21 16:45:16 -07:00
Diva Canto
fb2ace6fff Removed redundant asset fetches on HGAssetMapper. The UuidGatherer already downloads the assets, so we don't need to do it again... 2012-09-21 15:55:58 -07:00
Diva Canto
f931c0a868 Minor: may avoid crashes of sims that still don't have this configuration section. 2012-09-21 15:04:41 -07:00
Diva Canto
f4cc19968c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-21 07:45:26 -07:00
Diva Canto
b542622b3a HG 2.0: added asset import/export policies at the sim too. 2012-09-21 07:44:18 -07:00