Commit Graph

208 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
b45219065c on log and "show scripts" messages, show script item UUID rather than asset UUID
The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available
2011-10-19 20:26:05 +01:00
Justin Clark-Casey (justincc)
116fbe8258 add current script status to "scripts show" command (running, suspended, etc.) 2011-10-19 20:24:07 +01:00
Justin Clark-Casey (justincc)
ecad9f9fd5 Add "show scripts" command to show all scripts currently known to the script engine in the current region.
Also added synonym of "scripts show"
2011-10-19 20:09:02 +01:00
Justin Clark-Casey (justincc)
ee84c0589c Don't execute rest of code in XEngine.RemoveRegion() and Close() if the module is disabled. 2011-10-14 01:06:43 +01:00
Justin Clark-Casey (justincc)
ea7366ddc6 When shutting down XEngine, log how many scripts are being shutdown so the user knows why they are waiting. 2011-10-12 19:42:04 +01:00
Justin Clark-Casey (justincc)
00f8946bd4 minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message. 2011-09-12 22:44:14 +01:00
Oren Hurvitz
1dd904b78e Delay loading scripts until the scene has finished loading 2011-09-09 23:01:05 +01:00
Justin Clark-Casey (justincc)
cf3ffe5bb4 Fix llAttachToAvatar()
Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this.  The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-08-24 20:49:23 +01:00
Melanie
61d4291da5 Create a method to force the script engine to save state from outside 2011-05-24 03:17:12 +01:00
Diva Canto
d8ee0cbe1c First stab at cleaning up Caps. Compiles. Untested. 2011-04-30 09:24:15 -07:00
BlueWall
4f25b73b57 Add configurable path to script engine assemblies
Adding ability to place script engine assemblies outside
	the codebase directories.

	Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies"

Signed-off-by: Melanie <melanie@t-data.com>
2010-09-26 02:30:46 +01:00
Jeff Ames
f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Justin Clark-Casey (justincc)
74e5fe5aa9 Remove various warnings and improve logging messages. No functional changes. 2010-08-23 22:24:23 +01:00
Diva Canto
b7f1288361 Adding it again.
Revert "Reverting this for now, but this needs to go in again."

This reverts commit c0d9ab941d.
2010-07-20 04:23:39 -07:00
Diva Canto
c0d9ab941d Reverting this for now, but this needs to go in again.
Revert "Another stab at http://opensimulator.org/mantis/view.php?id=4858. Eliminated more nested locks."

This reverts commit ffbae52a13.
2010-07-19 16:22:29 -07:00
Diva Canto
ffbae52a13 Another stab at http://opensimulator.org/mantis/view.php?id=4858. Eliminated more nested locks. 2010-07-19 15:20:34 -07:00
Diva Canto
5c0c7fda6c One more stab at http://opensimulator.org/mantis/view.php?id=4858.
Eliminated the nested locks of m_Scripts and m_PrimObjects.
2010-07-19 13:59:11 -07:00
Melanie
fa45d5b5fa Revert "A stab in the dark. Revert the compile lockout temporarily. If you know what"
This reverts commit f798679b80.
2010-07-19 01:10:57 +01:00
Melanie
f798679b80 A stab in the dark. Revert the compile lockout temporarily. If you know what
this is, you should test it. If you don't, don't use it.
2010-07-19 00:06:23 +01:00
unknown
6352fc5f57 Bug in 0.6.9 sometimes restoring script state causes region console to crash due to unhandled file lock exception. Attempt to resolve by wrapping several instances of file create / read logic in using statements and added some error handling for locked file exceptions. If it is IDisposable, it must be disposed! The close statements are unnecessary but harmless so I have left those in. The end of the using block will close and dispose automagically. 2010-07-09 18:23:48 +01:00
Justin Clark-Casey (justincc)
54d7f6ef43 Add region name on the end of script startup debug messages 2010-07-01 21:34:53 +01:00
Melanie
1db2921782 Fix scripts in rezzed objects not starting (Mantis #4775) 2010-06-30 21:25:39 +01:00
Melanie
6701fc2ffa Fix the XML serializationt to provide an empty script state element if
the script hasn't yet saved state, or can't save state because of a loop
2010-06-29 21:50:52 +01:00
Melanie
16439fa354 If a script is deleted before it gets compiled, don't even bother to try
compiling it
2010-06-09 03:51:43 +01:00
Melanie
21cad5d3ac All scripts are now created suspended and are only unsuspended when the object
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Jeff Ames
af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Justin Clark-Casey (justincc)
38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind.
When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims.  But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer.  Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-25 21:51:58 +00:00
Jeff Ames
70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Melanie
c11f259e15 Remove GetState. It is really unused and was reinstated by the revert 2009-12-22 15:46:55 +00:00
Melanie
a24d9bff03 Revert "Remove an insterface member that was never used"
It was used. By the API, which is dynamically loaded. So it didn't complain
until it hit Bamboo

This reverts commit 33d5018e94.
2009-12-22 15:45:56 +00:00
Melanie
33d5018e94 Remove an insterface member that was never used 2009-12-22 15:35:39 +00:00
Melanie
1876ce90af FINALLY! Script compile errors now appear in the script error pane,
not in a funky debug window.
2009-12-22 09:24:01 +00:00
root
05e8b4e72c Add a data path for error messages
Committed from my other box where git is not configured properly

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-22 04:55:43 +00:00
Melanie
27453890d5 Script State Fix: Part 2
Change the reader to wrap old-style definitions in new style wrappers.
Change importer to not check irrelevant data that can't be reconstructed
This removes the last bit of knowledge of XEngine's .state files from core.
2009-12-21 10:26:52 +00:00
Melanie
83d8ba5775 Remove extra checking on the itemID of saved state, since it changes during
rez from inventory.
2009-12-21 06:41:10 +00:00
Melanie
f6ef487413 Script State Fix: Step 1
Add Engine=xxx attribute and check for it's presence. Ignore state data
written bby another engine
2009-12-21 06:29:23 +00:00
Justin Clark-Casey (justincc)
55a0896918 minor: remove mono compiler warning 2009-11-27 19:28:26 +00:00
Melanie
c6bfecccaa Fix a small bug. Trusted script crossings now work again 2009-11-26 17:16:22 +00:00
Melanie
9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to
pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
Melanie
88842edc95 Remove GetAssemblyName and friends from the SE interface. It's now handled
internally
2009-11-26 12:08:20 +00:00
Melanie
00130841db Remove parallel loading from XEngine, but retain the new design where
all scripts are loaded from the same thread, rather than launching a
new one for each script. This is only marginally slower, but avoids the
race condition that led to script engine failure.
2009-11-03 20:23:50 +00:00
John Hurliman
ec7fd8b1f8 More performance improvements to XEngine script loading 2009-10-29 06:42:40 -07:00
John Hurliman
dd13fa361b * Misc. formatting cleanup for the previous patch
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
Dan Lake
33448e4ba8 Optimizations 2009-10-29 05:39:18 -07:00
Melanie
66923983a7 Add support for display of the script compilation errors in the script editor's
debug pane. This will still use DEBUG_CHANNEL currently, since it is not
fully implemented. This also removes the "Compiled successfully" message
that pops up in the viewer.
2009-10-17 22:36:44 +01:00
Justin Clark-Casey (justincc)
f1f239758f Apply http://opensimulator.org/mantis/view.php?id=4066
If XEngine compile fails, show script name in error message in-world as well as the exception itself
Thanks Luca Peck
2009-10-09 17:43:25 +01:00
Jeff Ames
ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Melanie
090868ff4a Change the return value if the compiler to "object" to allow compilers
to return dynamic method objects
2009-08-31 11:42:54 +01:00
Melanie
73b0cf492d Add some extra info to script load messages 2009-08-14 01:35:14 +01:00
Melanie
eba23048ca Replace the Replaceable modules name 2009-08-10 23:08:22 +01:00