Charles Krinke
088ed68562
Fixes Mantis#3489. Thank you kindly, MCortez for a patch that:
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Group profile page is showing an empty dropdown for titles and
this patch fixes this.
2009-04-19 16:22:26 +00:00
Charles Krinke
a416e75ddb
Thank you kindly, MCortez, for a patch that:
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This hooks up the LandManagementModule to handle the DeedParcelToGroup
packet. Now people can start testing land assigned to and owned by groups.
Also fixes a viewer crash issue when searching for and then joining a group
with an agent that is not already being tracked by groups server.
2009-04-19 00:11:14 +00:00
diva
5ae8ad55cd
Little bug fix on the Groups module to get over an exception upon login.
2009-04-18 22:31:38 +00:00
Charles Krinke
659b55905d
Thank you kindly, MCortez, for a patch that:
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Added is a patch that adds a rough Groups implementation. This patch allows
the creation, adding and maintaining Groups, Roles and Members. Work has begun
on a very naive implementation of messaging, and minimal support for notifications
{no attachments yet}. Proposals are not yet supported, but are on the to-do list.
This implementation is not active by default, and must be configured in
OpenSim.ini to become active.
2009-04-18 21:33:48 +00:00
Adam Frisby
b2a7c1468e
* Adds IObject.Shape to MRM
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* Implements Sculpty modification support to MRM
* Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
2009-04-18 05:43:40 +00:00
Sean Dague
7f30be17d0
experimental freeswitch code, imported from Rob Smart's tree
2009-04-17 20:00:30 +00:00
Dr Scofield
91bd87add1
- disabling logging of non-system IRC messages
2009-04-17 16:00:02 +00:00
Melanie Thielker
4b85cbf0b6
Correctly flag group owned prims in the land prim list
2009-04-16 01:01:40 +00:00
Melanie Thielker
ac96722c1d
Fix build break and change some groups interfaces
2009-04-16 00:46:24 +00:00
Melanie Thielker
7306b73f02
Commit the group deeding support, thank you, mcortez
2009-04-15 21:07:09 +00:00
Justin Clarke Casey
9f6b8ec9b0
minor: Remove some mono compiler warnings. Uncomment code when it's actually being used.
2009-04-15 19:46:37 +00:00
Justin Clarke Casey
63936d442c
* Make it possible to add a request id to load and save oar requests
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* This allows specific requests to be identified.
2009-04-15 19:12:37 +00:00
Jeff Ames
cad0aab793
Formatting cleanup.
2009-04-14 11:38:33 +00:00
Jeff Ames
6e19fb8593
Add copyright headers.
2009-04-14 10:56:24 +00:00
Jeff Ames
fa29cf5c50
Update svn properties.
2009-04-14 10:00:13 +00:00
Melanie Thielker
a0417f5791
Thank you, Fly-Man, for a patch that adds the stub to handle the
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avatar interests update.
2009-04-14 03:44:27 +00:00
Adam Frisby
b8619386eb
* Minor MRM Cleanup
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* Interfaces now live in Interfaces subdirectory.
* Namespace does not yet reflect this change.
* Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
2009-04-11 10:21:04 +00:00
Melanie Thielker
3307f21706
Add XmlRpcGridRouter, a module that communicates URIs for XMLRPC channels
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to a central server via REST, for centralized XMLRPC routing.
2009-04-10 22:05:37 +00:00
Melanie Thielker
ae6f265729
Add an optional region module which will supply a script event,
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xmlrpc_uri(string) in response to a OpenRemoteDataChannel call. The string
is the fully qualified URI to post XMLRPC requests for that script to.
2009-04-10 21:26:36 +00:00
nlin
8e6c20b27f
Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
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Addresses Mantis #3381
The current implementation works as expected if the object has no rotation or
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).
It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL
also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10 06:39:52 +00:00
Adam Frisby
b664566b8f
* Fixes a bug in MRM scripting whereby the Touch flag is never enabled for OnTouch capable scripts.
2009-04-10 05:13:02 +00:00
Justin Clarke Casey
601fa22185
* minor: remove some mono compiler warnings
2009-04-09 20:06:30 +00:00
Justin Clarke Casey
1066aa6998
* Remove Autooar module pending it's migration to the forge
2009-04-09 19:49:33 +00:00
Adam Frisby
f44694c28e
* Allows MRMs to import libraries in the OpenSim bin directory.
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* Syntax: //@DEPENDS:library.dll
2009-04-09 15:46:02 +00:00
Adam Frisby
8ee81f98ea
* Implements IObject.Materials[].*
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* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
2009-04-09 14:51:18 +00:00
Adam Frisby
c77e7fce9e
* Implements IGraphics interface for MRM Scripting.
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* This allows you to utilize System.Drawing tools on textures within the region.
* Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
2009-04-09 14:19:49 +00:00
Adam Frisby
98eda9ebdb
* Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e);
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* This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence)
2009-04-09 13:22:27 +00:00
Adam Frisby
c91c24441b
* Limits MRM scripting to Region Master Avatar only.
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* This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions.
* Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user).
2009-04-09 13:14:25 +00:00
Adam Frisby
162dd5c65c
* World.OnChat no longer fires if there is no chat text (prevents the typing animation packet from firing OnChat)
2009-04-09 13:05:01 +00:00
Adam Frisby
03984e7304
* Added additional debug testing info to Scene
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* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.)
* Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException
* Added some temporary logging to MRM World.*
2009-04-09 13:03:27 +00:00
Adam Frisby
0af0399198
* Forgot to commit IEntity in last commit.
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* Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
2009-04-09 11:25:50 +00:00
Adam Frisby
b529750548
* Moves Name, GlobalID and WorldPosition into new IEntity interface.
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* Avatar and Object now inherit from IEntity.
* Avatar.Position is now Avatar.WorldPosition to match IObject property.
* Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
2009-04-09 11:09:24 +00:00
Adam Frisby
1b56fff7c8
* Implements retrieving child primitives via World.Objects[id] (MRM)
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* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core)
* Updates Test MRM.
2009-04-09 10:07:40 +00:00
Adam Frisby
232241ab25
* Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)
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* This is equivalent to LSL 'touch(int senders)'
2009-04-09 07:46:05 +00:00
Justin Clarke Casey
ed6165ab9c
* Apply http://opensimulator.org/mantis/view.php?id=3227
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* Implement "Add To Outfit"
* Thanks FredoChaplin
2009-04-07 17:46:23 +00:00
Dr Scofield
e540b66a86
From: Alan Webb <alan_webb@us.ibm.com>
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Fix null reference exception during close down of IRC module if the
region was not actually initialized.
2009-04-07 16:53:41 +00:00
Jeff Ames
465f1df592
Add copyright headers, formatting cleanup.
2009-04-06 14:36:44 +00:00
Jeff Ames
5f34bd73fb
Update svn properties.
2009-04-06 14:24:13 +00:00
Adam Frisby
9e51c2db95
* Implements World.Parcels[] array for MRM scripting.
2009-04-06 07:17:23 +00:00
Adam Frisby
918c466881
* Adds AutoOAR module, this will automatically OAR your regions every 20 minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable.
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* Adds some MRM XMLDOC
2009-04-06 04:17:55 +00:00
Adam Frisby
9a4192d14e
* Fixed copyright headers on HyperGrid source files. (Now match the rest of OpenSim, license text is unchanged)
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* Added Bitmap[,] to IParcel for MRM
2009-04-05 02:51:10 +00:00
Adam Frisby
51419d21e4
* Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr)
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* Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]}
2009-04-05 01:36:30 +00:00
Adam Frisby
dc967b16a4
* Typo in constructor during class rename (whoops!)
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* OpenSim is now over 9000.
2009-04-05 01:29:58 +00:00
Adam Frisby
f094847c43
* Implements ISocialEntity - this represents the class of "user-like" objects such as Users, Groups, etc. Destined to be used as the return value of any "Owner" properties.
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* Implements basic "SEUser" class which implements Avatar/Agent SE functions (primitive).
2009-04-05 01:28:23 +00:00
Adam Frisby
2e1646d368
* Removes IsPhysical, IsPhantom from IObject, since this is now represented in IObject.Physics.Enabled / IObject.Physics.Phantom instead.
2009-04-04 23:44:37 +00:00
Adam Frisby
e120876bd0
Implements on IObjectPhysics:
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* SetMomentum
* AddAngularForce
* AddForce
* FloatOnWater
* Force
* Acceleration
* Torque
* Velocity
* RotationalVelocity
* CenterOfMass
* GeometricCenter
* Buoyancy
* Mass (Partial)
* Density (Partial)
2009-04-04 23:32:37 +00:00
Adam Frisby
746729b6ce
* Implements IObjectPhysics on SOPObject partially.
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* Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)
2009-04-04 23:23:24 +00:00
Adam Frisby
39c3ccb93a
* Implements IObjectPhysics, this collects Physics attributes into one interface, will be referenced on IObject as IObject.Physics.*
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* Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5);
* Maps loosely to internal PhysicsActor class.
2009-04-04 23:16:19 +00:00
Adam Frisby
d758753d7c
* More fiddling with MRM IPersistence, now stores <T> instead of Object.
2009-04-04 22:57:53 +00:00
Homer Horwitz
8136cf4075
Thanks jonc, for a patch that adds rendering of classic clouds.
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First part of Mantis #964 , the necessary clouds image will follow separately.
2009-04-04 15:43:02 +00:00