Commit Graph

68 Commits

Author SHA1 Message Date
lbsa71
67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
dan miller
a0265300aa Hollow prims (box only), thanks Gerard! Enjoy 2007-09-29 03:56:36 +00:00
Sean Dague
26eebf6b32 I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
not too much crouching).  I think that we'll have to rethink what the
terrain resolution is down the road, as we don't really have enough sample
data to actually get people placed right on the land.
2007-09-12 10:56:04 +00:00
Sean Dague
ffe9c9374a mass update of urls in source code to new website 2007-09-10 08:14:38 +00:00
MW
7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. 2007-08-28 18:40:40 +00:00
MW
0d5311e49b Added RemovePrim method to the physics plugins interface.
Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
2007-08-23 17:21:08 +00:00
Brian McBee
75f6c3d364 More prep work for adding prims to ODE physics 2007-08-19 06:14:36 +00:00
Brian McBee
318376707d starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet. 2007-08-18 23:05:02 +00:00
Brian McBee
6cb3833021 OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
Fix for array out-of-bounds error in basicphysics.
2007-08-03 21:54:21 +00:00
MW
5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 2007-07-29 13:05:57 +00:00
Adam Frisby
c33b29a105 * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
2007-07-29 06:23:07 +00:00
lbsa71
85bdec5e0d * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp 2007-07-16 20:10:54 +00:00
Sean Dague
2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
MW
beb3073bec A bit more work on Building tools/support.
updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
lbsa71
9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
Adam Frisby
cc1c4c034c * Applying Danx0r's BasicPhysics update. 2007-06-29 18:37:26 +00:00
MW
646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 2007-06-27 15:28:52 +00:00