Commit Graph

5873 Commits

Author SHA1 Message Date
Melanie Thielker
f926d917cb Fix script engine name parsing for DotNetEngine to make that actually work
Add a reference for Windows builds
2008-09-25 17:54:44 +00:00
Melanie Thielker
f11107821e Add an extension to allow registering multiple interfaces of a type with
Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
2008-09-25 17:26:32 +00:00
Charles Krinke
339671afc6 Mantis#2017. Thank you kindly, Tyre, for a patch that solves:
Check the client dialog box (from top menu) WORLD / REGION ESTATE 
/ REGION tab. The client dialog box seems to have a hard limit of 
about 32 characters per line available for displaying the region 
version number. Our regions are sending a string which is greater 
than the limit, causing the client to wrap the text and look ugly.
2008-09-25 14:57:40 +00:00
Melanie Thielker
f6650d33cc Fixes an exception that is seen on regions running XEngine, where DNE
tries to stop a script that is not run by it
2008-09-25 14:20:31 +00:00
Teravus Ovares
4004172106 * Adds some Wind
* A little wind wouldn't hurt anyone, right?    This is the 'slightly breezy' setting..    hopefully you won't notice 'much' of a difference.
* It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods.
* Not much configuration..   yet.  You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment.
* initial version...      could use improvement I'm sure.
2008-09-25 11:46:05 +00:00
Dr Scofield
b0192ea139 fixes a slight copy and paste bug in OGP module. 2008-09-25 11:04:52 +00:00
Teravus Ovares
17be1b736d * In Standalone, add a persistant account for the OGP user.
* Gridmode, this has no effect at all.
2008-09-25 08:42:48 +00:00
Melanie Thielker
a3fcaef890 CONVERGENCE!!!!!!
The entire LSL API is now in the single, shared file
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
This is for both engines. The OSSL function are still separate.
2008-09-25 06:04:47 +00:00
Melanie Thielker
f3c8963c86 Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Charles Krinke
5edaddce6d Mantis#2123. Thank you kindly, Idb for a patch that solves:
Under both DotNetEngine and XEngine, if an agent's UUID 
is passed as the parameter to llGetObjectMass(), 
it throws an exception.
2008-09-25 03:58:03 +00:00
Teravus Ovares
031eb08b8e * Remove a message handler
* Add a more specific error handler for when we're unable to pull the OGP state
* rez_avatar/derez ?
2008-09-25 02:39:53 +00:00
Melanie Thielker
9131ba23e1 Add a module selection option for the MapImage Module as well 2008-09-24 22:24:10 +00:00
Melanie Thielker
1d7095fbce Correct a capitalization error 2008-09-24 22:07:55 +00:00
Melanie Thielker
c009da3508 Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap". 2008-09-24 21:48:55 +00:00
Homer Horwitz
fe9aea258f Add persistence of active gestures. This needs an UGAIM update to work.
Active gestures are sent as part of the login-response. Added
fetchActiveGestures to SQLite and MySQL; added an empty one for MSSQL and
NHibernate. Using the empty ones won't cause errors, but doesn't provide
persistence either, of course.
2008-09-24 21:12:21 +00:00
Melanie Thielker
fb7a29a5ef Rename lots of stuff in DNE to reduce source code differences in the
LSL implementation files. Rename lots of stuff in XEngine for the same
reason. Move methods between interfaces. Just refactor stuff.
2008-09-24 13:18:06 +00:00
Dr Scofield
201805172f cleanups, fixing REST appearance services. 2008-09-24 11:39:08 +00:00
Melanie Thielker
a042302100 Mantis #2250
Make ambiguous implicit conversion from LSLInteger to uint explicit
2008-09-24 11:16:53 +00:00
Melanie Thielker
218902bedc Decouple AsyncCommands from XEngine and the script instance. Make
all methods needed outside the API ststic. Async command processing
is now wholly internal to the API. This sets the stage for the next
convergence step.
2008-09-24 02:58:05 +00:00
Jeff Ames
3f79e6b3e7 Update svn properties, formatting cleanup. 2008-09-23 23:14:00 +00:00
Teravus Ovares
ab4e48e57d leyla found a capitalization error in one of the OGP messages. Thanks leyla! 2008-09-23 21:24:38 +00:00
Melanie Thielker
48da2c24a2 Add the missing file 2008-09-23 21:23:23 +00:00
Melanie Thielker
bbb962f64e Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the later
code merging and transition to Shared/
2008-09-23 20:20:40 +00:00
Melanie Thielker
1e7a820bd1 Remove some debug output 2008-09-23 20:04:03 +00:00
Melanie Thielker
88277366bf Switches the direct event postings in the API file over to the Shared/
new style of parameter passing, using the IEventReceiver interface.
2008-09-23 20:02:32 +00:00
Melanie Thielker
6425680cff Add IEventReceiver to DNE - a consolidation series patch 2008-09-23 17:33:00 +00:00
Melanie Thielker
420a645036 Remove Common/LSL_Types.cs. Both script engines now use a single version
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
2008-09-23 15:14:15 +00:00
Melanie Thielker
8ac4437d9a Add constants wrapping code from XEngine to DNE. This syncs up the parsers
between the engines again. Also, committed r60 in opensim libs with the
parser source changes.
2008-09-23 14:17:32 +00:00
Melanie Thielker
d95794d05c Refactor XEngine parser as per suggestions from mikem 2008-09-23 13:28:17 +00:00
Melanie Thielker
aef2afd3be Add file missed in last commit (which never completed) 2008-09-23 12:49:31 +00:00
Melanie Thielker
dffa6567e8 Alter tests to match up with the results after tyre's patch 2008-09-23 12:17:21 +00:00
Melanie Thielker
44e566260c Mantis #2243
Thank you, tyre, for a patch that refactors LSL to use a unified set of
method signatures and type names, reorders methods and removes unused
and adds new method stubs.
2008-09-23 11:41:34 +00:00
Melanie Thielker
525f66b6f1 Small fix to eliminate a beauty spot 2008-09-23 03:49:07 +00:00
Melanie Thielker
70d264ee6c Update the permissions system to handle scripts and notecards the way
it was meant to. No functional changes, just better code
2008-09-23 03:36:16 +00:00
Teravus Ovares
611ffa3f60 * Update in OGP draft 3 protocol spec with regards to seed region requests running over GET instead of POST and the rez_avatar/request cap being wrapped in the capabilities map. 2008-09-23 01:54:04 +00:00
Melanie Thielker
48672c7fd6 Move script and notecard open perms checks from ClientView to the
perms module
2008-09-22 22:33:00 +00:00
Justin Clarke Casey
878166622b * Remove some old libsecondlife workarounds as suggested by jhurliman in http://opensimulator.org/mantis/view.php?id=2236 2008-09-22 20:16:11 +00:00
Justin Clarke Casey
8e00e933a4 * Apply http://opensimulator.org/mantis/view.php?id=2234
* Exceptions can thrown by llGetOwnerKey() 
* Thanks idb
2008-09-22 20:09:06 +00:00
Melanie Thielker
c64551710e Remove the ugly-as-sin "interop" hack script perms fudging in
object inventory
2008-09-22 14:03:42 +00:00
Melanie Thielker
a882fddb07 Remove comment in perms module after consulting with awebb 2008-09-22 14:01:41 +00:00
Melanie Thielker
908a1932a8 Fix a small logic error in my perms module changes 2008-09-22 13:03:54 +00:00
Melanie Thielker
d7a98925ce Create CanEditObjectInventory to preserve the ability
to have different permissions on inventory and object
edits. This may be needed by the viewer on public grids
2008-09-22 12:52:56 +00:00
Dr Scofield
7def786ef4 cleanups in inventory REST code. also, disables digest authentications
for inventory REST calls for the time being, as firefox, curl, and
also python's urllib2 cannot authenticate using digest auth.

fix permission checking for prim inventory to be the same as for
normal edit ops.
2008-09-22 11:20:09 +00:00
Melanie Thielker
b8a39a4dde Remove the script engine identifier tag, so the compiler just sees
the language specifier. Makes language specifiers work again with
script engine specifiers.
2008-09-22 11:18:49 +00:00
Dahlia Trimble
232aa783ad Disabled use of ODE internal geometry to see if it affects the "waves finger" error 2008-09-22 02:33:48 +00:00
Melanie Thielker
79ac01fb0c Prevent scripts from running under multiple engines at once 2008-09-22 02:11:40 +00:00
Melanie Thielker
1602ba6175 Allows to use the new script engine feature. Begin your script with
//XEngine: or //DotNetEnine: , optionally followed by a language
like //XEngine:lsl, and it will be run on the chosen engine.
2008-09-21 22:16:17 +00:00
Melanie Thielker
94aaf67dfa Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Justin Clarke Casey
451bd5a0ca * minor: warnings removal 2008-09-21 20:56:39 +00:00
Charles Krinke
37da083de5 Mantis#2233. Thank you kindly, Idb, for a patch that solves:
The constants for llGetParcelDetails were missing 
for DotNetEngine and XEngine.
2008-09-21 20:51:55 +00:00