Sean Dague
9389429ed3
Clean out some crufty in AvatarFactoryModule
...
Fix RequestUpdateInventoryItem so that asset changes
generate a new asset, which is needed for editing
appearance to do the right thing. Persistant appearance
seems to work after this, except you need to rebake textures
some times.
2008-05-21 20:18:40 +00:00
Jeff Ames
a5f08b430d
Formatting cleanup.
2008-05-17 00:06:35 +00:00
Teravus Ovares
a510033df5
* Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded assets on disk write from Melane. Thanks Melanie!
2008-05-16 22:50:37 +00:00
Justin Clarke Casey
63ddbfb979
* Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
2008-05-16 18:10:04 +00:00
Jeff Ames
65c5efe43b
Formatting cleanup.
2008-05-16 01:22:11 +00:00
Justin Clarke Casey
e246d6e515
* Start recording as a statistic the number of times we start blocking repetitive client requests for the same missing texture
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* This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
2008-05-14 23:09:17 +00:00
Jeff Ames
c995d60d37
Formatting cleanup.
2008-05-14 05:11:23 +00:00
Teravus Ovares
b67f88a3a2
* Two more OutPacket refactors. TextureSender.
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* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10 12:45:41 +00:00
Teravus Ovares
536a92ca84
Refactored out a few warnings related to Adam's bane OutPacket
2008-05-10 12:01:36 +00:00
Teravus Ovares
e8478dadc8
* Experiment in Zerocoding.
2008-05-10 10:28:49 +00:00
Justin Clarke Casey
87a519837e
* Removing console notifications of missing texture request sending (which ironically, was disabled, though it wasn't making much difference).
...
* These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
2008-05-09 17:32:26 +00:00
Justin Clarke Casey
9655cf2807
* Refactor: Break out permissions code into a separate region PermissionsModule
2008-05-05 20:14:53 +00:00
Justin Clarke Casey
a5dfca8958
* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()
...
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03 18:13:32 +00:00
Justin Clarke Casey
f5609ba452
* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()
...
* Remove old framework asset transactions files which were region modularized
2008-05-03 18:01:38 +00:00
Adam Frisby
20a9bf08f5
* Rolled back a few changes.
2008-05-01 18:04:42 +00:00
Adam Frisby
13526097f2
* Spring cleaning on Region.Environment.
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* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Jeff Ames
d51ce47b2d
Update svn properties. Minor formatting cleanup.
2008-05-01 14:31:30 +00:00
Adam Frisby
25a49ac4de
* Spring cleaned a bunch of '//TODO: unused' marked functions.
2008-04-30 23:11:07 +00:00
Adam Frisby
be20f41637
* Cruft removal step #1 . Cleaning Modules directory.
2008-04-30 21:43:47 +00:00
Adam Frisby
f5c312bc3c
* Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
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* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
2008-04-30 21:16:36 +00:00