Commit Graph

13 Commits

Author SHA1 Message Date
Sean Dague
9389429ed3 Clean out some crufty in AvatarFactoryModule
Fix RequestUpdateInventoryItem so that asset changes
generate a new asset, which is needed for editing
appearance to do the right thing.  Persistant appearance
seems to work after this, except you need to rebake textures
some times.
2008-05-21 20:18:40 +00:00
Jeff Ames
a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares
a510033df5 * Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded assets on disk write from Melane. Thanks Melanie! 2008-05-16 22:50:37 +00:00
Jeff Ames
65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Teravus Ovares
536a92ca84 Refactored out a few warnings related to Adam's bane OutPacket 2008-05-10 12:01:36 +00:00
Teravus Ovares
e8478dadc8 * Experiment in Zerocoding. 2008-05-10 10:28:49 +00:00
Justin Clarke Casey
a5dfca8958 * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03 18:13:32 +00:00
Justin Clarke Casey
f5609ba452 * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()
* Remove old framework asset transactions files which were region modularized
2008-05-03 18:01:38 +00:00
Adam Frisby
20a9bf08f5 * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Adam Frisby
13526097f2 * Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Jeff Ames
d51ce47b2d Update svn properties. Minor formatting cleanup. 2008-05-01 14:31:30 +00:00
Adam Frisby
be20f41637 * Cruft removal step #1. Cleaning Modules directory. 2008-04-30 21:43:47 +00:00
Adam Frisby
f5c312bc3c * Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
2008-04-30 21:16:36 +00:00