Robert Adams
|
f499b328c4
|
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 84d0699761.
|
2013-07-23 08:14:20 -07:00 |
|
Robert Adams
|
84d0699761
|
Revert "BulletSim: Add logic to linksets to change physical properties for"
The changes don't seem to be ready for prime time.
This reverts commit b44f0e1a00.
|
2013-07-22 12:07:42 -07:00 |
|
Robert Adams
|
b44f0e1a00
|
BulletSim: Add logic to linksets to change physical properties for
whole linkset.
Override physical property setting for BSLinksetCompound as there are
not children to the compound spape.
|
2013-07-22 10:27:24 -07:00 |
|
Robert Adams
|
92ee288d66
|
BulletSim: remove trailing white space to make git happier. No functional changes.
|
2013-04-29 07:54:50 -07:00 |
|
Robert Adams
|
e5582939fd
|
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
|
2013-04-29 07:38:40 -07:00 |
|
Robert Adams
|
a7a1b8b7e9
|
BulletSim: clean up actor code so routines use the same coding pattern.
Fix a few enabling problems.
|
2013-04-08 06:27:44 -07:00 |
|
Robert Adams
|
fe16dc09da
|
BulletSim: complete movement of physical object action code out of the
physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move.
|
2013-04-08 06:27:43 -07:00 |
|
Robert Adams
|
933ac60746
|
BulletSim: not quite functional axis lock code.
|
2013-03-31 22:19:43 -07:00 |
|
Robert Adams
|
75b8cf428e
|
BulletSim: fix line endings in BSActor*
|
2013-03-31 22:19:42 -07:00 |
|
Robert Adams
|
2c581cae2a
|
BulletSim: Add physical 'actors' that operate on the physical object.
Add first 'actor' for locked axis.
|
2013-03-31 22:19:41 -07:00 |
|