Melanie
31ab8b2fe0
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-05 10:32:04 +01:00
Justin Clark-Casey (justincc)
01b00ad0d5
Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
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This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
2012-05-05 00:29:14 +01:00
Justin Clark-Casey (justincc)
e18686528e
Use the more efficient HashSet instead of List for FlotasmAssetCache.m_CurrentlyWriting
2012-05-04 23:03:33 +01:00
Justin Clark-Casey (justincc)
dec6ad2933
Don't try and update the access time of a file that is actively being cached.
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This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003
2012-05-04 22:57:33 +01:00
Justin Clark-Casey (justincc)
da4819a170
Temporarily add debug log lines to lsl url request and release
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To help with http://opensimulator.org/mantis/view.php?id=5993
2012-05-04 22:11:25 +01:00
Talun
92fde6ed26
Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
2012-05-04 21:01:09 +01:00
Justin Clark-Casey (justincc)
fcd5b0817b
Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
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Viewers 1 and 3 are fine with doing this immediately. However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03 22:30:36 +01:00
Justin Clark-Casey (justincc)
9ffc2c1062
minor: resolve some mono compiler warnings
2012-05-03 01:56:24 +01:00
Justin Clark-Casey (justincc)
231a3bf147
Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
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This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Melanie
bf630fb808
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
2012-05-02 01:37:51 +01:00
Justin Clark-Casey (justincc)
40f3c24562
Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
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This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-01 23:49:02 +01:00
Melanie
e6e12c2d42
Merge branch 'avination'
2012-05-02 00:32:28 +02:00
Melanie
98e9f22544
Preserve attachment rotation on objects rezzed via a script. Makes toasters
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work right, finally.
2012-05-02 00:29:56 +02:00
Justin Clark-Casey (justincc)
a29f7f7551
Remove some test code that accidentally crept in with 9d2e1c67
2012-05-01 23:25:30 +01:00
Justin Clark-Casey (justincc)
9d2e1c67a8
Add regression test for teleporting between neighbouring regions on the same simulator
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This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01 23:14:12 +01:00
Justin Clark-Casey (justincc)
5786521103
Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport()
2012-05-01 18:38:46 +01:00
Justin Clark-Casey (justincc)
37dd174697
refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
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DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-01 17:52:30 +01:00
Melanie
ad12b5df49
Merge branch 'master' into careminster
2012-04-29 02:23:54 +01:00
Justin Clark-Casey (justincc)
2bad430ed8
Put scene object related console commands into new "Objects" help category rather than "Regions"
2012-04-28 00:08:04 +01:00
Justin Clark-Casey (justincc)
d25469f66e
Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands
2012-04-27 23:38:25 +01:00
Melanie
dcbcbd697f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2012-04-27 22:28:09 +01:00
Oren Hurvitz
9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
2012-04-27 20:22:35 +01:00
Oren Hurvitz
37d770f814
Use DotNetZip to compress OARs and IARs.
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DotNetZip provides much better compression than standard .NET.
2012-04-27 19:46:31 +01:00
Diva Canto
9bc94c502a
MapImageService: changed the event at which the map tiles are uploaded, because they were being uploaded before the region was registered with the grid
2012-04-27 11:05:40 -07:00
Diva Canto
2970a18e54
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-27 09:26:14 -07:00
Diva Canto
c84f63f4dc
Minor change in error message (HG teleport failures)
2012-04-27 09:24:50 -07:00
Melanie
90305001de
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-04-27 17:09:49 +01:00
Justin Clark-Casey (justincc)
07e62df558
Add regression test for teleporting an agent between separated regions on the same simulator.
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This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
Oren Hurvitz
ee13d817f1
When creating an OAR, objects where the user is the Creator are always included, regardless of their permissions.
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The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
2012-04-26 22:41:31 +01:00
Justin Clark-Casey (justincc)
cb6791fb30
Tweak log messages on local region to region teleport path to help with problem resolution.
2012-04-26 22:35:25 +01:00
Melanie
88c9fdfa3a
Adapt some TeleportWithMomentum calls
2012-04-25 18:36:29 +01:00
Melanie
916e372382
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 16:49:07 +01:00
Diva Canto
7aa25c6762
Slight rewording of output messages.
2012-04-24 22:40:07 -07:00
Diva Canto
fd281ded3f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-24 22:17:52 -07:00
Diva Canto
cf1c34605b
HG: Moved User-level code down to the HGEntityTransferModule where it belongs.
2012-04-24 22:17:10 -07:00
Justin Clark-Casey (justincc)
af86e2939c
zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment)
2012-04-25 03:47:26 +01:00
Melanie
9a23501824
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 02:33:39 +01:00
Justin Clark-Casey (justincc)
a65ca24701
Add regression test TestSameRegionTeleport()
2012-04-25 01:51:40 +01:00
Melanie
def65cd94a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-04-25 01:22:09 +01:00
Justin Clark-Casey (justincc)
6b299a4287
Comment out some debug ATTACHMENTS log messages for now.
2012-04-25 00:52:33 +01:00
Justin Clark-Casey (justincc)
39a6d7cab4
Comment out the noisier AVFACTORY log messages for now.
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Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-25 00:47:32 +01:00
Justin Clark-Casey (justincc)
0f470326aa
Improve teleport log debug and error messages to tell us who is teleporting.
2012-04-25 00:19:38 +01:00
Oren Hurvitz
2f398231ac
Minor improvements to logging
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Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24 21:38:09 +01:00
Melanie
c5520dc83f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-24 21:30:12 +01:00
Diva Canto
fd27988978
Changed the Map-related messages from Info to Debug. They're debug messages.
2012-04-23 21:29:18 -07:00
Melanie
e903709847
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-04-23 20:44:41 +01:00
Talun
679da63da6
Mantis 5977 Corrections to llRegionSayTo
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-04-23 07:16:33 -04:00
Justin Clark-Casey (justincc)
8205fe79ce
Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
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This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-22 19:51:51 +01:00
Justin Clark-Casey (justincc)
c8307cdf1e
Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.
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This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973
2012-04-20 23:35:11 +01:00
Melanie
464fb2533f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
2012-04-20 16:48:43 +01:00