Commit Graph

21662 Commits

Author SHA1 Message Date
UbitUmarov
dfa9ba0937 minor clean, dont check for cache if we aren't using it.. 2014-08-07 08:47:03 +01:00
UbitUmarov
1408c9eee7 reply to cached checks with same serial number 2014-08-07 07:55:56 +01:00
UbitUmarov
a95afb7fc5 bug 2014-08-07 07:36:23 +01:00
UbitUmarov
12d8ed2dcd only send to bakedmodule the baked textures :) 2014-08-07 07:08:01 +01:00
UbitUmarov
b7f24bacce bugg 2014-08-07 06:09:56 +01:00
UbitUmarov
c3f9c99fb3 DANGER... changed bakedtextures caching. Assuming grid baking is cache
only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
UbitUmarov
552b4e45e8 bakemodule didnt like last changes 2014-08-06 05:56:10 +01:00
UbitUmarov
66dea8fe05 some debug to remove later 2014-08-06 05:17:30 +01:00
UbitUmarov
bd3d58dd00 try to make the baked textures cache work 2014-08-06 04:54:14 +01:00
UbitUmarov
e1a5a1f829 apply objectSlamSale to all roots of coalescence objects. replace the
single object condition for renaming
2014-08-05 23:25:08 +01:00
UbitUmarov
3c321e5bb3 dont mess with names and descriptions on coalescence objects. Inventory
name can change for inventory purposes only.
2014-08-05 22:49:41 +01:00
UbitUmarov
2c4908578e revert to old avn-current code, not using ApplyPermissionsOnRez() till its
reviewed/fixed
2014-08-05 21:55:42 +01:00
UbitUmarov
01780d4dc6 put back a check for null foldedperms 2014-08-05 19:59:21 +01:00
UbitUmarov
31b5a587a4 Merge branch 'master' into ubitworkmaster 2014-08-05 19:28:56 +01:00
UbitUmarov
c80322f1e6 dont change agentItem.BasePermissions where avination-current didn't
change
2014-08-05 19:03:11 +01:00
UbitUmarov
6eca2475d4 dont assume that all zero folded perms are to ignore ( coerence with old
code in avn-current )
2014-08-05 17:55:30 +01:00
UbitUmarov
507a29d581 diference fix 2014-08-04 21:55:58 +01:00
UbitUmarov
3cca5ec667 check... 2014-08-04 21:52:29 +01:00
UbitUmarov
3d81f25e34 Revert "start sending terrain in scenePresence after well defined avatar. Minor"
This reverts commit 05a2feba5d.
2014-08-04 20:32:11 +01:00
UbitUmarov
05a2feba5d start sending terrain in scenePresence after well defined avatar. Minor
change on significante AgentUpdate check.
2014-08-04 19:57:47 +01:00
UbitUmarov
8cf945544c local chat gods bug fix 2014-08-04 00:43:57 +01:00
UbitUmarov
b07b0ff555 missing child login parcel overlay 2014-08-04 00:16:56 +01:00
UbitUmarov
14250c776a missing currentParcelUUID update 2014-08-03 23:44:51 +01:00
UbitUmarov
bad01fbb41 some mess cleanup 2014-08-03 22:57:08 +01:00
UbitUmarov
0d71a2bb8f mess update ( hide avatars ) 2014-08-03 22:38:50 +01:00
UbitUmarov
21aa325883 remove debug msgs at attachments deRez 2014-08-03 19:41:48 +01:00
UbitUmarov
6b3f10790e bugg 2014-08-03 19:35:16 +01:00
UbitUmarov
c2d9a6499a dont get script states for NPCs on deRez 2014-08-03 19:08:13 +01:00
UbitUmarov
ca8b0e6a1d replace debug msgs by others 2014-08-03 19:00:01 +01:00
UbitUmarov
ed47874197 several debug msgs, need to be removed asap 2014-08-03 18:22:00 +01:00
Melanie Thielker
1a407e2545 Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.
This was an OpenSim hack to prevent vehicles from trying to cross.
2014-08-03 17:32:34 +02:00
UbitUmarov
bcab663ad7 debug... 2014-08-03 06:16:30 +01:00
UbitUmarov
cc16fe68cc .... 2014-08-03 02:26:39 +01:00
UbitUmarov
b9443b186e test... 2014-08-03 02:09:07 +01:00
UbitUmarov
53e95803a5 test not rezzing attachments on a FireAndForget 2014-08-03 01:20:34 +01:00
UbitUmarov
9f5e19127d comment out a debug msg. more on gods being Gods 2014-08-03 00:22:21 +01:00
UbitUmarov
addca0737c testing... 2014-08-02 23:38:18 +01:00
UbitUmarov
009e8ee76c testing 2014-08-02 23:04:18 +01:00
UbitUmarov
e87f70e277 god also read local chat 2014-08-02 22:45:28 +01:00
UbitUmarov
580604c231 let gods see hidden avatars ( test ) 2014-08-02 22:32:51 +01:00
UbitUmarov
35616339f3 remove the groups restrictions for npcs since they do nothing usefull 2014-08-02 21:01:44 +01:00
UbitUmarov
46da95d1b7 bug hunt: disable group for npc 2014-08-02 19:33:38 +01:00
UbitUmarov
01981fdf58 dont fire a thread on npc creation keeping the main one just waiting 2014-08-02 18:57:43 +01:00
UbitUmarov
74447d14cd add some filters for NPCs 2014-08-02 18:32:28 +01:00
UbitUmarov
b0864a2f0f crossing into a hide parcel may work now. Not nice fix.. need get back to
this later
2014-08-02 14:17:00 +01:00
UbitUmarov
20eeeba0d2 initial state change 2014-08-02 03:17:39 +01:00
UbitUmarov
c11c4c0daa add a hide check at end of region arrival 2014-08-02 02:26:54 +01:00
UbitUmarov
46add98071 remove a few more 2014-08-02 01:45:32 +01:00
UbitUmarov
bdac5058c8 remove some ischild tests 2014-08-02 01:21:24 +01:00
UbitUmarov
e296f25445 sitting avatars hidding by their position. This is not as SL that uses
avatar sitting on root prim. All cases have good and bad situations, this is
simpler. Only SOG position changes triggers checks, rotation alone will
not. ( as happens in other cases ) (UNTESTED, as usual )
2014-08-01 19:52:55 +01:00