UbitUmarov
f1cb40aa59
a few more useless changes
2024-04-07 22:26:51 +01:00
UbitUmarov
e4a158327a
some use of interpolated strings
2022-10-05 01:53:24 +01:00
UbitUmarov
7b34b23d73
entityTransfer is a nonshared module, so lets use its scene, sp ones should be the same, or something is bad
2022-03-16 22:54:26 +00:00
UbitUmarov
42e37d2087
some changes on avatarappearance
2022-03-16 22:27:34 +00:00
UbitUmarov
da928d6099
!= UUID.Zero is slow
2022-01-09 02:28:51 +00:00
UbitUmarov
357f20eb14
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
UbitUmarov
873b3b0af6
do not store HUDs on appearence notecards
2020-06-01 19:07:49 +01:00
UbitUmarov
449bd9beab
enforce invariant culture on landmarks
2019-12-10 12:33:56 +00:00
UbitUmarov
645c0c780d
add a extra lenght check
2019-09-17 20:43:55 +01:00
UbitUmarov
63b0bd7f6b
fix saving appearence to notecard, so they can work on older regions
2019-09-15 16:49:58 +01:00
UbitUmarov
5f1fde5f38
fix bad indexes math
2019-09-11 15:52:26 +01:00
UbitUmarov
0bef393b6b
fix a bad typo
2019-09-11 15:24:28 +01:00
UbitUmarov
9d6c996570
extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
2019-09-11 13:51:43 +01:00
UbitUmarov
944a785a32
now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
2019-07-30 23:26:29 +01:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Melanie Thielker
b2592ab132
Fix a merge conflict
2015-11-16 15:30:39 +01:00
Melanie Thielker
f93ce485b1
Merge branch 'master' into avinationmerge
...
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
2015-11-16 15:28:51 +01:00
UbitUmarov
53e0cd5534
handle diferente number of wearables on getting assets form another appearance
2015-11-15 10:04:35 +00:00
UbitUmarov
bcb27d4406
fix the protection for more Wearables than region suports
2015-11-15 08:16:52 +00:00
UbitUmarov
baf5649b70
fix avatarAppearance wearables copy
2015-11-02 02:08:13 +00:00
Melanie Thielker
5f18f2ce6a
More EntityTransferContext plumbing
2015-11-01 19:37:14 +01:00
Melanie Thielker
69585a4824
More plumbing of the EntityTransferContext (not yet complete)
2015-11-01 19:11:14 +01:00
Melanie Thielker
9d1515efdb
Make regions tolerant to newer regions with more werables.
...
Also, bump the interface version to 8
2015-09-14 00:35:31 +02:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Melanie Thielker
bec456c2a5
Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
2014-11-11 07:09:30 +01:00
Melanie Thielker
64deb6ae6f
Second part of invisible base avatar option
2014-11-10 19:49:58 +01:00
UbitUmarov
932b52f1bf
missing file
2014-10-26 18:22:46 +00:00
UbitUmarov
4cbc13b52f
don't send pack baked texture assets into updates.
2014-10-24 19:50:51 +01:00
UbitUmarov
395903d58f
*DANGER* dont send baked textures assets to Neighbours. Possible we could
...
send a lot less
2014-08-14 02:36:50 +01:00
UbitUmarov
a1cc218f10
*DANGER* make baked textures cross and make use of it * UNTESTED *
...
issue: alll this seems to be sent back to childs, need to stop that
2014-08-14 01:53:51 +01:00
UbitUmarov
4ae0bb7df1
add limites checks on wearables size, revert to max 15 for
...
compatibility/testing
2014-08-07 23:29:31 +01:00
UbitUmarov
7486684436
update the max number of texture faces and wearables to current values.
...
This should be safe now..
2014-08-07 22:47:29 +01:00
Oren Hurvitz
712c50e0bf
Don't append attachments multiple times
2014-07-21 09:29:50 +01:00
Melanie
5b73b9c4a8
Committing the Avination Scene Presence and related texture code
...
- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
2013-12-11 01:39:56 +00:00
UbitUmarov
ed7fe6239c
add indexes for new visual parameters shape_hover and
...
APPEARANCEMESSAGE_VERSION. For reference only, this aren't used in sim for
now
2013-06-07 23:18:48 +01:00
Mic Bowman
681fbda4b6
This is an experimental patch that adds support for comparing texture
...
hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
2013-05-24 13:18:16 -07:00
Melanie
68b910c1ff
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2013-03-22 01:01:24 +00:00
Justin Clark-Casey (justincc)
3648164219
Prevent multiple instances of the same item ID being appended to an AvatarAppearance
...
It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID).
However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there.
This commit requires both simulator and service to be updated.
2013-03-19 21:49:29 +00:00
Melanie
797bfbfcfa
Multiattach, part 1
2013-03-05 12:02:22 +01:00
teravus
1c79e8a779
* Document the additional Visual Params of newer browsers in AvatarAppearance.VPElement so it can be easily looked up in code/module
2013-01-14 19:37:44 -05:00
teravus
6797ac1474
* This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
2012-12-29 08:53:58 -05:00
teravus
77cc7ce399
* Partial Commit for Avatar Appearance to include the functionality of Cached Bakes.
2012-12-21 19:12:30 -05:00
UbitUmarov
c73c2fb070
add some default size setting and checks
2012-12-07 21:53:33 +00:00
UbitUmarov
93bede4e6a
revert the use of avatar skeleton and use avatar size provided by viewers,
...
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
UbitUmarov
b2f3516b68
calculate avatar size on tps
2012-12-07 17:28:07 +00:00
UbitUmarov
135e0ea853
*TEST* add some avatar skeleton information and use it to calculate avatar
...
height and bounding box. Change LSL acording.
2012-12-07 13:47:58 +00:00
Melanie
26cc57b6ca
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Justin Clark-Casey (justincc)
5d4ac5a90f
Add TestOsNpcLoadAppearance()
2012-10-25 00:59:27 +01:00
UbitUmarov
fd19601c6b
Help big boobies to dance (avatar visualParams). May not persist and need more lobe ?
2012-04-26 16:17:46 +01:00
Melanie
efa4284391
Merge branch 'master' into careminster
2011-12-19 21:30:57 +00:00