Commit Graph

134 Commits

Author SHA1 Message Date
UbitUmarov
f1cb40aa59 a few more useless changes 2024-04-07 22:26:51 +01:00
UbitUmarov
e4a158327a some use of interpolated strings 2022-10-05 01:53:24 +01:00
UbitUmarov
7b34b23d73 entityTransfer is a nonshared module, so lets use its scene, sp ones should be the same, or something is bad 2022-03-16 22:54:26 +00:00
UbitUmarov
42e37d2087 some changes on avatarappearance 2022-03-16 22:27:34 +00:00
UbitUmarov
da928d6099 != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
UbitUmarov
357f20eb14 == UUID.Zero is slow 2022-01-08 23:35:56 +00:00
UbitUmarov
873b3b0af6 do not store HUDs on appearence notecards 2020-06-01 19:07:49 +01:00
UbitUmarov
449bd9beab enforce invariant culture on landmarks 2019-12-10 12:33:56 +00:00
UbitUmarov
645c0c780d add a extra lenght check 2019-09-17 20:43:55 +01:00
UbitUmarov
63b0bd7f6b fix saving appearence to notecard, so they can work on older regions 2019-09-15 16:49:58 +01:00
UbitUmarov
5f1fde5f38 fix bad indexes math 2019-09-11 15:52:26 +01:00
UbitUmarov
0bef393b6b fix a bad typo 2019-09-11 15:24:28 +01:00
UbitUmarov
9d6c996570 extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 2019-09-11 13:51:43 +01:00
UbitUmarov
944a785a32 now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 2019-07-30 23:26:29 +01:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Melanie Thielker
b2592ab132 Fix a merge conflict 2015-11-16 15:30:39 +01:00
Melanie Thielker
f93ce485b1 Merge branch 'master' into avinationmerge
Conflicts:
	OpenSim/Framework/AvatarAppearance.cs
2015-11-16 15:28:51 +01:00
UbitUmarov
53e0cd5534 handle diferente number of wearables on getting assets form another appearance 2015-11-15 10:04:35 +00:00
UbitUmarov
bcb27d4406 fix the protection for more Wearables than region suports 2015-11-15 08:16:52 +00:00
UbitUmarov
baf5649b70 fix avatarAppearance wearables copy 2015-11-02 02:08:13 +00:00
Melanie Thielker
5f18f2ce6a More EntityTransferContext plumbing 2015-11-01 19:37:14 +01:00
Melanie Thielker
69585a4824 More plumbing of the EntityTransferContext (not yet complete) 2015-11-01 19:11:14 +01:00
Melanie Thielker
9d1515efdb Make regions tolerant to newer regions with more werables.
Also, bump the interface version to 8
2015-09-14 00:35:31 +02:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Melanie Thielker
bec456c2a5 Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module. 2014-11-11 07:09:30 +01:00
Melanie Thielker
64deb6ae6f Second part of invisible base avatar option 2014-11-10 19:49:58 +01:00
UbitUmarov
932b52f1bf missing file 2014-10-26 18:22:46 +00:00
UbitUmarov
4cbc13b52f don't send pack baked texture assets into updates. 2014-10-24 19:50:51 +01:00
UbitUmarov
395903d58f *DANGER* dont send baked textures assets to Neighbours. Possible we could
send a lot less
2014-08-14 02:36:50 +01:00
UbitUmarov
a1cc218f10 *DANGER* make baked textures cross and make use of it * UNTESTED *
issue:  alll this seems to be sent back to childs, need to stop that
2014-08-14 01:53:51 +01:00
UbitUmarov
4ae0bb7df1 add limites checks on wearables size, revert to max 15 for
compatibility/testing
2014-08-07 23:29:31 +01:00
UbitUmarov
7486684436 update the max number of texture faces and wearables to current values.
This should be safe now..
2014-08-07 22:47:29 +01:00
Oren Hurvitz
712c50e0bf Don't append attachments multiple times 2014-07-21 09:29:50 +01:00
Melanie
5b73b9c4a8 Committing the Avination Scene Presence and related texture code
- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
2013-12-11 01:39:56 +00:00
UbitUmarov
ed7fe6239c add indexes for new visual parameters shape_hover and
APPEARANCEMESSAGE_VERSION. For reference only, this aren't used in sim for
now
2013-06-07 23:18:48 +01:00
Mic Bowman
681fbda4b6 This is an experimental patch that adds support for comparing texture
hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
2013-05-24 13:18:16 -07:00
Melanie
68b910c1ff Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2013-03-22 01:01:24 +00:00
Justin Clark-Casey (justincc)
3648164219 Prevent multiple instances of the same item ID being appended to an AvatarAppearance
It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID).
However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there.
This commit requires both simulator and service to be updated.
2013-03-19 21:49:29 +00:00
Melanie
797bfbfcfa Multiattach, part 1 2013-03-05 12:02:22 +01:00
teravus
1c79e8a779 * Document the additional Visual Params of newer browsers in AvatarAppearance.VPElement so it can be easily looked up in code/module 2013-01-14 19:37:44 -05:00
teravus
6797ac1474 * This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. 2012-12-29 08:53:58 -05:00
teravus
77cc7ce399 * Partial Commit for Avatar Appearance to include the functionality of Cached Bakes. 2012-12-21 19:12:30 -05:00
UbitUmarov
c73c2fb070 add some default size setting and checks 2012-12-07 21:53:33 +00:00
UbitUmarov
93bede4e6a revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
UbitUmarov
b2f3516b68 calculate avatar size on tps 2012-12-07 17:28:07 +00:00
UbitUmarov
135e0ea853 *TEST* add some avatar skeleton information and use it to calculate avatar
height and bounding box. Change LSL acording.
2012-12-07 13:47:58 +00:00
Melanie
26cc57b6ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Justin Clark-Casey (justincc)
5d4ac5a90f Add TestOsNpcLoadAppearance() 2012-10-25 00:59:27 +01:00
UbitUmarov
fd19601c6b Help big boobies to dance (avatar visualParams). May not persist and need more lobe ? 2012-04-26 16:17:46 +01:00
Melanie
efa4284391 Merge branch 'master' into careminster 2011-12-19 21:30:57 +00:00