Commit Graph

1494 Commits

Author SHA1 Message Date
Justin Clarke Casey
997eec671a * minor: get rid of an unecessary casting and logic check 2008-10-09 20:02:40 +00:00
Justin Clarke Casey
8ad0249969 * refactor: separate process of extracting packet from received data from actually processing that packet 2008-10-09 18:09:25 +00:00
Justin Clarke Casey
285ae803e2 * minor: initialize udp server in unit test 2008-10-09 18:00:38 +00:00
Justin Clarke Casey
919d907a3d * Create project for LindenUDP ClientStack tests
* No functional tests yet
2008-10-09 16:52:33 +00:00
Justin Clarke Casey
db0d90c737 * minor: very small doc addition 2008-10-09 16:23:11 +00:00
Teravus Ovares
ac674ccbfc * Fixes simstats reporter. I'm sure this issue caused all sorts of things related to regionflags and capacity. I'm sorry, the object capacity that you dialed is not valid.. please check the number and dial again. 2008-10-09 11:44:26 +00:00
Charles Krinke
ac443559d1 Mantis#2354. Thank you kindly, Tglion for a patch that:
The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 
seem to be incorrect or it isn't the average? Mhhh...
So the terrain build -> Flaten Sphere is unuseable.
I have put in a patch that contains a workaround while 
the main problem is not solved.
2008-10-08 14:51:55 +00:00
Justin Clarke Casey
4ed6e78d1a * Comment out debug throttle output that I had accidentally left in 2008-10-07 21:44:29 +00:00
Justin Clarke Casey
914c733505 * Temporarily revert r6714 which changed agent throttle number interpretation
* I suspect the restriction stopped the very large number of packet resends that occur on certain operations, which led to other failures.
2008-10-07 20:04:43 +00:00
Justin Clarke Casey
48d86fb23f * Apply http://opensimulator.org/mantis/view.php?id=1207
* Implmements llModifyLand() and a check for the "Allow others to terraform flag"
* Thanks tglion!
2008-10-07 14:49:12 +00:00
Justin Clarke Casey
cb7a9eaa09 * Stop the sim stats reporter reusing the same SimStatsPacket for all clients
* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs
* There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
2008-10-06 19:52:54 +00:00
Justin Clarke Casey
d18aff3310 * restore Header.Resent field setting for resent packets
* without this, the client appears to reset the sequence of packets its expecting
2008-10-06 16:57:58 +00:00
Justin Clarke Casey
33d957207c * Change interpretation of asset throttle values to bits per second rather than bytes per second
* Changing network bandwidth in the preferences will now have a much more noticeable effect - a user may want to increase this if data is being slow to download from opensim
2008-10-06 16:48:41 +00:00
Melanie Thielker
d834996bbe Implement Parcel -> ForceOwnerToMe god mode packet 2008-10-06 08:19:18 +00:00
Charles Krinke
e575ef7ad2 Revert r6697 patch as the build fails. 2008-10-06 00:58:43 +00:00
Charles Krinke
4f6cdc08d6 Mantis#1207. Thank you, TGlion for a patch that addresses:
Implementation of llModifyLand() and There is a bug on 
permission-check of land-terraforming: x an y-coordinates 
are interchanged on function-call ExternalChecksCanTerraformLand.
Correct: x is west, and y is north. 2) Missing check of 
"Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
2008-10-06 00:46:27 +00:00
Melanie Thielker
6ab5b523f8 Implements ObjectOwner god mode packet (Set Owner To Me admin option) 2008-10-06 00:09:49 +00:00
Teravus Ovares
f8acdeb437 * Green dots on the mainmap for avatar.
* Initial implementation
* You'll only be able to seen green dots on regions on the map that have been updated.
2008-10-06 00:00:55 +00:00
Melanie Thielker
a3136d2bb1 Revert the packet resend timing changes. They caused login issues in primmy
regions.
2008-10-05 16:43:58 +00:00
Melanie Thielker
c84987426b Craters, take 2. Remove old discard logic and absolute discard timer.
Introduce a resend counter on the ack queue. The header "Resent" field is
now obsolete. Implement 3 resends on reliable packets, variable.
Increase default resend timeout to 3000ms and default silence threshold
to 350ms.
2008-10-05 14:44:26 +00:00
Teravus Ovares
a243a4aaf5 * An update to the UDP Packet handler which might make the giant sized craters go away. 2008-10-05 13:06:03 +00:00
Melanie Thielker
e5929f4a1c Remove a console debug output 2008-10-05 05:00:30 +00:00
Melanie Thielker
2cb89124c7 Small bug fix 2008-10-05 03:01:19 +00:00
Melanie Thielker
13e3ffada3 Plumb in the DirPlacesReply packet 2008-10-05 02:25:53 +00:00
Melanie Thielker
f52d779550 Plumb packet DirPlacesQuery for search module 2008-10-04 22:29:37 +00:00
Melanie Thielker
c28e8fcd67 Unclutter rezzing methods by removing the ad hoc permissions parameters.
Thise were client supplied untrusted values we never used anyway.
2008-10-04 15:54:21 +00:00
Melanie Thielker
74f89fb22d Add "Drop" functionality to pie menu 2008-10-04 01:09:22 +00:00
Justin Clarke Casey
4920e52f11 * oops, fix build break.
* refactoring
2008-10-03 19:42:35 +00:00
Justin Clarke Casey
743e336bf3 * Put in some infrastructure to allow tweaking of packet queue throttle values for the total throttle (the one that throttles all packet output)
* Not complete yet
2008-10-03 18:06:45 +00:00
Justin Clarke Casey
70124a3213 * refactor: make startup a template method 2008-10-03 15:11:29 +00:00
Dr Scofield
5c0a0bc2e0 This changeset changes the way chat from client is routed:
old way: each region module interested in chat from client had to
     	 - subscribe to scene.EventManager.OnNewClient
	 - then in its OnNewClient delegate it would subscribe to
           client.OnChatFromViewer to capture chat messages coming

     new way: ChatModule is the only region module that uses the "old
         way" approach but is now forwarding all client chat via
         scene.EventManager.OnChatFromClient
	 - each region module interested in chat from client now only
           subscribes to scene.EventManager.OnChatFromClient

this not only simplifies code, but also allows us to substitute
ChatModule with derived classes (ConciergeModule is going to be one
example).

Also, this changeset changes ChatFromViewer to ChatFromClient as it
doesn't necessarily have to be a viewer that is a chat source.

i've taken great care to only comment out those OnNewClient delegates
that were only used for getting at the client chat --- hope it's not
breaking anything.
2008-10-03 14:53:11 +00:00
Justin Clarke Casey
8c55f3eaa6 * minor: remove warnings (the code cleaners strike again) 2008-10-03 14:18:17 +00:00
Melanie Thielker
7f007d8ed0 Mantis #1360
Thank you, idb, for a patch to implement the packet and plumbing for
the material settings.
2008-10-03 12:00:13 +00:00
Teravus Ovares
8de395d379 * EventQueueGet is now working.
* Switched it on by default
* Updated OpenSim.ini.example to reflect this
* Caught a UDP Server issue that occurs when the network pipe is saturated
* Still experimental :D
2008-10-03 09:53:49 +00:00
Homer Horwitz
423d950a69 - Fixed a small off by one error in sending MapBlocks
- Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
2008-10-02 22:14:34 +00:00
Homer Horwitz
b1c1de2fbe - Added SendScriptTeleportRequest to IClientView and classes implementing it.
- Implemented llMapDestination.
2008-10-01 21:30:48 +00:00
Justin Clarke Casey
7e35e4c816 * minor: oh, and comment out the now unused logger as well 2008-10-01 20:56:34 +00:00
Justin Clarke Casey
231b8c2a67 * minor: Comment out temporarily statistical counter I accidentally left in from the last commit 2008-10-01 20:55:09 +00:00
Justin Clarke Casey
cbb9693ef4 * Try bumping packet resend timeout up to 2 seconds instead of 1
* This actually probably doesn't make a huge difference.  We still end up resending a massive number of packets in quite a few situations, but it's not easy to consistently 
reproduce this.
* Might really need some throttling of packet send to the client on the OpenSim end.
2008-10-01 20:54:28 +00:00
Justin Clarke Casey
4d32cd34e8 * refactor: rename interface to put standard I prefix in front 2008-10-01 20:30:30 +00:00
Justin Clarke Casey
95a3d6372d * Fix bug in LLPacketHandler where the tickcount when a packet was approximately sent was not being stored in the ack record
* This meant that acks were being sent out every 250ms when the ack timer fired, rather than when they had actually aged past m_ResendTimeout
2008-10-01 17:18:20 +00:00
Justin Clarke Casey
75b6011a24 * minor: remove warning 2008-09-29 19:11:48 +00:00
Charles Krinke
04be8726d3 Mantis#296. Thank you kindly, Idb for a patch that resolves:
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, 
and uses "Teleport Home All Users..." (Action Button), the 
action will complete but no one will be teleported and all 
users still function in the region ok.
2008-09-28 22:01:37 +00:00
Melanie Thielker
1d5b2bb8bc Add some methods to allow modules so set client view options 2008-09-28 19:45:42 +00:00
Melanie Thielker
95c3e0883c Mantis #2288
Correct a typo in namespace declaration
Also adds a new flag to the PacketManager to force retention of packets
marked reliable (default off)
2008-09-28 18:07:06 +00:00
Teravus Ovares
07b32c9320 * Replace a generic error handler. 2008-09-27 22:06:51 +00:00
Teravus Ovares
98632ee594 * Event queue is now polling..
* returns FAKEEVENT instead of the connection returning a 502.   It doesn't like our 502's for some reason..  so, in leau of this..    send it a fake event.
* Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
2008-09-27 22:05:36 +00:00
Teravus Ovares
16b6738cda * Patch from JHurliman
* Updates to libomv r2243, 
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman. 
* Will update OpenSim-libs in 10 minutes..
2008-09-26 17:25:22 +00:00
Justin Clarke Casey
97323345ee * minor: remove warnings 2008-09-26 15:28:14 +00:00
Teravus Ovares
6b13730bc7 * Wind updates. Still random.. but in 4 directions instead of two!
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks..  but for now the layerdata routine requires it so we'll go along with that.
* We only fill a 32x16 area of the 256x256 float array with data.
* We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-26 12:56:17 +00:00