Commit Graph

1081 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
e6eb914675 refactor: use LSL_Vector(Vector3) constructor in llGroundNormal() 2013-03-14 22:29:09 +00:00
Justin Clark-Casey (justincc)
f8c24b2a61 minor: Reuse ground LSL_Vector in llGroundSlope() rather than creating a new one. 2013-03-14 22:26:37 +00:00
Justin Clark-Casey (justincc)
3c9bea1e3f Fix minor race conditions in llTeleportAgent(), llTeleportAgentGlobalCoords(), llEjectFromLand() and llOverMyLand() where the wrong parcel could be identified for very fast moving avatars. 2013-03-14 22:22:10 +00:00
Justin Clark-Casey (justincc)
7b85279dba refactor: Use LSL_Vector(Vector3) constructor in llGetCenterOfMass() 2013-03-14 22:14:32 +00:00
Justin Clark-Casey (justincc)
ff6a16b46e Fix a minor race condition in llInstantMessage() where slightly wrong origin co-ordinates could be given for a fast moving prim 2013-03-14 22:09:05 +00:00
Justin Clark-Casey (justincc)
895aa7346f Fix minor race condition in llGetOmega() where inconsistent results could be returned (accidentally stated that commit 1774c631 was this fix).
Commit 1774c631 was actually a fix for a similar minor race condition in llGetAccel()
2013-03-14 22:07:07 +00:00
Justin Clark-Casey (justincc)
1774c631cb Fix minor race condition in llGetOmega() where a call whilst a prim was changing angular velocity could return inconsistent results 2013-03-14 22:04:11 +00:00
Justin Clark-Casey (justincc)
04e806036f refactor: Use LSL_Vector(Vector3) constructor in llGetVel() 2013-03-14 22:02:43 +00:00
Justin Clark-Casey (justincc)
ffbbe29229 refactor: Use LSL_Vector(Vector3) constructor in llGetTorque() 2013-03-14 22:01:24 +00:00
Justin Clark-Casey (justincc)
c3e081a5ca Fix minor race condition in llGetLocalRot() where inconsistent results could be returned if the prim was rotating during the call 2013-03-14 22:00:04 +00:00
Justin Clark-Casey (justincc)
f840728273 refactor: use cleaner LSL_Rotation quaternion constructor in LSL_Api.GetPartRot() 2013-03-14 21:57:43 +00:00
Justin Clark-Casey (justincc)
ad9bd3fe93 Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use the world rotation if the avatar to which they are attached is sitting 2013-03-14 21:46:29 +00:00
Justin Clark-Casey (justincc)
e9c394fb4e Make llGetObjectDetails() return the correct world rotation for a sitting avatar
This addresses http://opensimulator.org/mantis/view.php?id=6567
This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation()
SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting.
2013-03-14 21:23:48 +00:00
Mic Bowman
30e06b0742 Convert doubles passed back through the MOD interface into LSL_Floats 2013-03-05 20:32:06 -08:00
Justin Clark-Casey (justincc)
a9f380d124 Fix bug in osGetPrimitiveParams() so that it works for prims with the same owner as the script and not ones with different owners.
Addresses http://opensimulator.org/mantis/view.php?id=6560
2013-03-06 00:22:58 +00:00
Justin Clark-Casey (justincc)
239a8da74e Fix potential concurrency issue since the LSL notecard cache was not being checked for expiry under lock 2013-02-28 21:19:23 +00:00
Justin Clark-Casey (justincc)
a523ed1e4d Fix bug where simultaneous calls by different scripts to llGetNotecardLine() or llGetNumberOfNotecardLines() would sometimes not trigger a dataserver event.
This was because the notecard asset ID was being used as the request identifier.
Now using a random ID, in common with other code using the DataServer
2013-02-28 21:15:14 +00:00
Diva Canto
3cc3a8e5bf Removed duplicate 'using' statement. 2013-02-27 21:12:27 -08:00
Diva Canto
bb44758179 Switched to using the other Util function with a default value. 2013-02-27 20:59:16 -08:00
Diva Canto
64b8ce73da Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-02-27 20:50:03 -08:00
Diva Canto
f1010d7b15 Moved the HG default variables out of [Startup] and into their own section [Hypergrid] in *Common.ini.example. Backwards compatible for now. 2013-02-27 20:49:41 -08:00
Justin Clark-Casey (justincc)
b8a7c8b26f Add regression test for llRequestUrl() 2013-02-26 23:36:36 +00:00
Diva Canto
0e8289cd00 Added new Util function for reading config vars that's more generic than the one I added yesterday -- this is for helping move config vars out of [Startup] 2013-02-22 15:57:33 -08:00
Diva Canto
e515cdddec Simplification of HG configs: HomeURI and GatekeeperURI now are defined as default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency. 2013-02-21 17:26:19 -08:00
Diva Canto
4779f7d7d5 Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Justin Clark-Casey (justincc)
69d0e168fb Fix a very unlikely-to-occur NullReferenceException race condition in llPushObject() where the code assumed that the physics actor it null-checked would still be null when it invoked a method on it 2013-02-14 00:20:23 +00:00
Melanie
6504e3d4ce Rename "Bounciness" to "Restitution" 2013-02-07 03:30:02 +00:00
Melanie
e5beb480ea Partial port of Avination's support for the new physics parameters.
Implements the parameters as properties, the serialization and
database storage (MySQL only). Implements llSetPrimitiveParams for
prim physics shape and the other 4 extra params. Only the prim shape type
"None" is currently functional. No support for the Viewer UI (yet), that
will be ported in due course. Lots more to port, this is a large-ish changeset.
2013-02-06 08:03:04 +00:00
Justin Clark-Casey (justincc)
5c94346bd7 refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll
Renames functions to better reflect what they do.
This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
2013-02-06 01:17:19 +00:00
Justin Clark-Casey (justincc)
562067eb16 Fix bug where viewers would not see the "Module command functions not enabled" error if these were disabled and a viewer attempted to call one.
This was not working because the shouter was wrongly signalled as an agent rather than a prim
2013-02-05 02:09:21 +00:00
Justin Clark-Casey (justincc)
1f1da23097 Bump version and assembly version numbers from 0.7.5 to 0.7.6
This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00
Justin Clark-Casey (justincc)
2ff301ca11 Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom 2013-02-02 01:34:49 +00:00
Talun
ceabb1b49a Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
Correction so that scripts can turn Flexi off as well as on.
2013-01-26 02:55:24 +00:00
teravus
878df52515 * This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray. 2013-01-23 21:58:51 -05:00
Justin Clark-Casey (justincc)
55c6753b13 Merge branch 'master' into cooptermination 2013-01-24 00:03:44 +00:00
Justin Clark-Casey (justincc)
8a22ac3f94 Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
APIs don't need to reference any methods on EventWaitHandle
2013-01-23 23:38:08 +00:00
Melanie
c1795ed399 Add the Avination physics raycast glue so Core Physics can implement raycast 2013-01-23 21:03:24 +00:00
Melanie
6a2b673fca Remove the return value from llGiveMoney and add llTransferLindenDollars. Also
make llGiveMoney async so the script thread is not held up waiting for comms
to an external server.
2013-01-23 19:45:36 +00:00
Robert Adams
95c53ecae7 Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
routines on the physics engine. Won't make a difference for any
existing scripts since ODE always returned Vector3.Zero.
2013-01-21 15:55:54 -08:00
Talun
27e2ec177a New constants for llGetObjectDetails
New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-19 01:50:16 +00:00
Talun
4f70e423df Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-19 01:14:11 +00:00
Justin Clark-Casey (justincc)
74256c0cc4 Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18 22:57:09 +00:00
Justin Clark-Casey (justincc)
c8afc8523b Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.
This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls.
These places are for, while, do-while, label, user function call and manual event function call.
Call goes through to an XEngineScriptBase which extends ScriptBase.
IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler.
Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console.
Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run.
Automatic recompilation may be implemented in a later commit.
This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
2013-01-17 23:39:09 +00:00
Justin Clark-Casey (justincc)
0963ece25b Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16 02:07:43 +00:00
Justin Clark-Casey (justincc)
b8949024bc Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
Doing this as a favour to Melanie.  This will be back with passing the wait handles directly to the api.

This reverts commit 1b5c41c14a.
2013-01-16 01:45:09 +00:00
Justin Clark-Casey (justincc)
1b5c41c14a Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-16 00:12:40 +00:00
Justin Clark-Casey (justincc)
fccb03227e Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
2013-01-15 21:13:22 +00:00
Robert Adams
eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
2013-01-11 16:47:35 -08:00
Justin Clark-Casey (justincc)
b1b4687250 Add "show script timers" command to show script timers. For debug purposes.
Also, "show sensors" changes to "show script sensors".
2013-01-10 00:57:49 +00:00
Justin Clark-Casey (justincc)
a0000a034f Add "show sensors" command to show script sensor information for debug purposes. 2013-01-10 00:32:22 +00:00