Melanie
a2c6094324
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-10-31 21:42:06 +00:00
Justin Clark-Casey (justincc)
4ba48151b2
Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.
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This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async.
2012-10-31 00:39:45 +00:00
Melanie
26cc57b6ca
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Justin Clark-Casey (justincc)
c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
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Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Melanie
484eca323b
Merge branch 'master' into careminster
2012-10-23 17:25:40 +01:00
Justin Clark-Casey (justincc)
319ebaca06
Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes.
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This does not currently apply to the higher LLUDP packetpool.
2012-10-23 02:44:15 +01:00
Justin Clark-Casey (justincc)
4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-10-23 01:52:10 +01:00
Melanie
72c925a6c9
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/Physics/OdePlugin/OdeScene.cs
2012-10-18 20:56:34 +01:00
Melanie
caf2dcde70
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
2012-10-18 20:42:43 +01:00
Melanie
2e8e8d576e
Remove redundant and annoyingly modal message box in upload processing.
2012-10-18 13:20:50 +02:00
Justin Clark-Casey (justincc)
0811f3d28d
minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c)
2012-10-18 00:34:10 +01:00
Melanie
3651cc0378
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2012-10-18 00:06:43 +01:00
Justin Clark-Casey (justincc)
3ec2923022
Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.
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We can do this because AgentUpdate packets are handled synchronously.
2012-10-17 23:54:05 +01:00
Melanie
9b68446811
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-10-17 23:50:48 +01:00
Justin Clark-Casey (justincc)
faf6b56839
Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.
2012-10-17 23:08:14 +01:00
Justin Clark-Casey (justincc)
2ed59ad8ac
If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn
2012-10-17 21:08:15 +01:00
Melanie
322eefbb6f
Allow the console to be used by gods as well as region owners.
2012-10-17 01:31:05 +02:00
Melanie
416bc19da7
Merge branch 'avination' into careminster
2012-10-17 00:13:49 +01:00
Melanie
39cbf4f7a1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
2012-10-17 00:12:30 +01:00
Melanie
ad60a29c93
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-10-17 00:03:02 +01:00
Justin Clark-Casey (justincc)
f35826eb31
minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it.
2012-10-16 23:50:45 +01:00
Justin Clark-Casey (justincc)
fc861c7904
Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
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Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects. This reduces memory churn.
Currently off by default. Works but the scope can be expanded.
2012-10-16 23:35:05 +01:00
Melanie
c4fcfec24e
Merge branch 'master' into careminster
2012-10-16 23:22:37 +01:00
Justin Clark-Casey (justincc)
db4ca57590
Make it possible to separate start and stop lludp packet processing from the console for debug processes.
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This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
2012-10-16 21:55:00 +01:00
Melanie
fa52effb27
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
2012-10-16 04:30:01 +01:00
Justin Clark-Casey (justincc)
0eb457442d
minor: Add missing newlines and spacing to help for "debug eq" console command
2012-10-16 01:31:51 +01:00
Justin Clark-Casey (justincc)
3ac6a423f7
minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
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I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-10-16 00:54:25 +01:00
Justin Clark-Casey (justincc)
8c2564c05c
minor: Comment out the region console caps message for now.
2012-10-16 00:40:28 +01:00
Melanie
de3ff44406
Make texture sedning use only two threads to make things less harsh on bandwidth
2012-10-14 17:10:26 +02:00
Justin Clark-Casey (justincc)
dc460579fd
minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client.
2012-10-13 01:47:10 +01:00
Melanie
6ce93b22d1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-12 19:05:06 +01:00
Justin Clark-Casey (justincc)
b7e75d467c
minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
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Practical effect is probably none.
2012-10-12 02:10:30 +01:00
Justin Clark-Casey (justincc)
8873a4a8fc
minor: Fix bug in categorization of blocks reused stat from packetpool
2012-10-12 01:59:47 +01:00
Justin Clark-Casey (justincc)
21d0cbf703
Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers.
2012-10-12 01:39:37 +01:00
Justin Clark-Casey (justincc)
59a17ad676
Fix percentage stats to multiply by 100. Adjust container name for packetpool stats.
2012-10-12 00:26:15 +01:00
Justin Clark-Casey (justincc)
8a402850dd
Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code.
2012-10-12 00:21:45 +01:00
Justin Clark-Casey (justincc)
2e9ef015f7
Fix packetpool for ImprovedTerseObjectUpdate packets.
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These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11 23:58:37 +01:00
Justin Clark-Casey (justincc)
1f2472d0fc
Extend "show stats" command to "show stats [list|all|<category name>]"
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This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-11 23:28:53 +01:00
Justin Clark-Casey (justincc)
e76b01a201
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
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This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-10 00:26:43 +01:00
Justin Clark-Casey (justincc)
73c9abf5f2
Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
2012-10-09 01:35:27 +01:00
Melanie
f7df68d922
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-07 02:48:28 +01:00
Justin Clark-Casey (justincc)
16c9c1dff7
On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
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The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Justin Clark-Casey (justincc)
7c7cdf3431
Read PacketPool config in LLUDPServer with other config params rather than in Scene.
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This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-05 01:43:29 +01:00
Justin Clark-Casey (justincc)
f0178a6a41
refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP
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This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific
2012-10-05 01:12:56 +01:00
Melanie
001ec0e2e6
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-27 17:29:44 +01:00
UbitUmarov
617f1b9223
just remove the damm thing
2012-09-26 16:17:49 +01:00
UbitUmarov
7e3eba1064
Seems nothing actually need the request body for getevents. so change
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control flag to false
2012-09-26 15:41:57 +01:00
UbitUmarov
654dd289f2
more changes to PollService
2012-09-26 03:05:27 +01:00
UbitUmarov
ef3d44240e
missed change
2012-09-25 04:03:15 +01:00
UbitUmarov
4d681bfde6
do the same to webFecthInvDescModule
2012-09-25 03:59:19 +01:00