Commit Graph

9 Commits

Author SHA1 Message Date
Sean Dague
c268a3c84e From: awebb@us.ibm.com
Fix the long-standing "lost clothing" bug by making AvatarFactory a non
shared module (which it should have been all along).
2008-11-13 21:31:03 +00:00
Justin Clarke Casey
78bfe7a3e3 * minor: doc and log message tweaking for wearables 2008-11-04 19:51:35 +00:00
Justin Clarke Casey
247b806134 * minor: Add documentation to some of the appearance methods, change some logging messages 2008-10-28 17:35:36 +00:00
Justin Clarke Casey
baa29fcbff * minor: Doc and log message tidy up
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
2008-10-28 15:46:30 +00:00
Justin Clarke Casey
4b929804dc * cleanup: Update the avatar factory (appearance module) in Region/Environment and use that instead of the Region/Modules/AvatarFactory
* Remove the AvatarFactory dll
2008-10-27 20:48:18 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Justin Clarke Casey
688940e810 * Refactor: Renaming item and folder tree search methods to have Find*() prefixes 2008-05-03 22:39:33 +00:00
Jeff Ames
d51ce47b2d Update svn properties. Minor formatting cleanup. 2008-05-01 14:31:30 +00:00
Adam Frisby
f5c312bc3c * Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
2008-04-30 21:16:36 +00:00