Melanie Thielker
2b8915d679
Make newly created prims be the correct group
2008-11-17 23:43:46 +00:00
Melanie Thielker
48c6d052d9
Attachments, attachments, and, did I say attachments?
...
Too many fixes to list.
2008-11-07 05:48:44 +00:00
Justin Clarke Casey
3b9400bcea
* refactor: rename SendKiPrimitive to SendKillObject since this appears more descriptive of what it actually does
2008-10-14 14:43:46 +00:00
Teravus Ovares
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
...
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Jeff Ames
dde21314e7
Update svn properties, formatting cleanup, fix a couple compiler warnings.
2008-08-15 10:24:04 +00:00
Melanie Thielker
4041194db9
Refactor: Make the tree creation function take a UUID for the owner
...
Change the tree populator module to supply a sensible value
2008-08-14 21:31:38 +00:00
Justin Clarke Casey
0ee69707ea
* Refactor: Collapse some multiple remove object paths
...
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24 23:11:07 +00:00
Justin Clarke Casey
f3067ce6f9
* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24 22:45:13 +00:00
Justin Clarke Casey
79eecd3d25
* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now
2008-05-24 22:10:14 +00:00
Adam Frisby
87b3137928
* Cleaned up code in Terrain, Tree and Map modules.
...
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly.
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03 20:00:35 +00:00
Adam Frisby
20a9bf08f5
* Rolled back a few changes.
2008-05-01 18:04:42 +00:00
Adam Frisby
13526097f2
* Spring cleaning on Region.Environment.
...
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Adam Frisby
a1c8aa4050
* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
2008-05-01 15:36:39 +00:00
Jeff Ames
d51ce47b2d
Update svn properties. Minor formatting cleanup.
2008-05-01 14:31:30 +00:00
Adam Frisby
be20f41637
* Cruft removal step #1 . Cleaning Modules directory.
2008-04-30 21:43:47 +00:00
Adam Frisby
8b0c795a5e
* Previous commit managed to miss some files despite me hitting 'Select all'.
...
* Attached.
2008-04-30 21:17:32 +00:00