Commit Graph

356 Commits

Author SHA1 Message Date
Teravus Ovares
3844e73d27 * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
* Warning! Physics API change. This means that the NBodySimulation needs to be updated!
* PhysicsActor -> void SetVolumeDetect(int) needs to go into classes that use PhysicsActor as their base class.
2008-12-09 11:11:16 +00:00
Teravus Ovares
76e1462dff * Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.
* Fixed a bug that caused physics proxies to be scattered when you link an object.
* Single physical prim work exactly the same as before, just linked physical prim will have changed.
2008-12-07 04:03:09 +00:00
Melanie Thielker
e1153394c1 Stop attachments from twisting away. Thismakes attachments phantom, which
is the proper way to handle this
2008-11-29 07:05:33 +00:00
Melanie Thielker
d50c752dbe Fix build break 2008-11-27 22:46:20 +00:00
Melanie Thielker
8089935681 And take away a now unnecessare swap elsewhere. We should not be swapping
them anywhere but at the point of transmission
2008-11-27 22:37:04 +00:00
Melanie Thielker
3efdccbb12 Committing the LCO database layer. Native MySQL, no ADO. New reconnect
mechanism to prevent prim loss. Preserve link order on sim restart
and drag copy. Fix drag-copied prims' inventories. Fix persistence
of child prim inventories.
2008-11-26 07:34:38 +00:00
Justin Clarke Casey
759a667247 * Make a step on removing direct access to TaskInventoryDictionary from other packages 2008-11-25 17:15:21 +00:00
Justin Clarke Casey
11f7471d9c * Remove direct access to Inventory.Serial 2008-11-25 17:01:18 +00:00
Justin Clarke Casey
6caebb6c93 * refactor: Establish an IEntityInventory interface for SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object 2008-11-25 16:47:50 +00:00
Melanie Thielker
ba723a4cf6 Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all
the internals of the permissions module adapter sane
2008-11-21 22:14:57 +00:00
Justin Clarke Casey
c0cd681608 * Comment out unused access time method in MSSQL
* This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL
2008-11-21 21:24:39 +00:00
Justin Clarke Casey
915593bfbc * refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
2008-11-21 21:16:42 +00:00
Jeff Ames
ecac5c9c5a Update svn properties, minor formatting cleanup. 2008-11-21 18:44:48 +00:00
Justin Clarke Casey
82aa8e0327 * minor: Remove comparison of UUID struct against null picked up as a warning 2008-11-21 17:35:34 +00:00
Sean Dague
e6f92044ca From: Christopher Yeoh <cyeoh@au1.ibm.com>
Attached is a patch which fixes mantis bug 2645 where scripts in child
prims
freeze after being unlinked from the root prim. This got introduced
some time after the 0.6 freeze. Have checked test suites
pass even after nant clean  ;-)

http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645

Also removes a redundant ResetIDs call

Regards,

Chris
2008-11-20 00:13:15 +00:00
Charles Krinke
44c56a974c Mantis#2656. Thank you kindly, Nlin for a patch that:
Attached patch implements llCollisionSound. Thanks T. Sado.
2008-11-19 18:30:16 +00:00
Melanie Thielker
f518ca7feb Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new
libOMV.
2008-11-19 06:25:34 +00:00
Melanie Thielker
3234472d62 Reverting the texture sending patch and the new libOMV. This makes this
release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
2008-11-19 06:15:21 +00:00
Melanie Thielker
a8e40bed52 Set group on newly rezzed objects to the rezzer's (or rezzing object's)
group
2008-11-17 21:44:09 +00:00
Justin Clarke Casey
c25a0ea792 * Update libOMV to r2359. This is necessary for the progressive texture patch
* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
2008-11-17 21:00:34 +00:00
Justin Clarke Casey
99bd7cce2b * Make sure that deleted objects do not send further object updates to the client 2008-11-17 16:33:41 +00:00
Justin Clarke Casey
d54b6608a7 * Stop nulling SOG.m_rootPart and parts on object deletion
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted.  However, in many cases this will not be necessary since updates to deleted parts 
will not be sent to the client
* This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation
* Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP
* Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
2008-11-17 15:40:27 +00:00
Melanie Thielker
598316c890 Make object chat come from the root prim's center, rather than trying to make
it come from a child prim position.
2008-11-17 05:57:58 +00:00
Melanie Thielker
2a8020b9d9 Back out the attachment location patch to debug a crash 2008-11-17 05:47:36 +00:00
Melanie Thielker
3f4aeccca3 Try to fix login crash 2008-11-17 05:37:24 +00:00
Melanie Thielker
0e7b6879d2 Add some null checks 2008-11-17 00:45:56 +00:00
Melanie Thielker
74ba1bb180 Fix child prims in attachments chatting from near 0,0,0 rather than
the avatar position. Fixes "silent" child prim scripts
2008-11-17 00:28:47 +00:00
Adam Frisby
29eec33506 * Abstracted some methods from SceneObjectGroup to allow them to be overridden more easily. Specifically object creation from XML. 2008-11-16 04:40:36 +00:00
Homer Horwitz
3fdc445dd1 Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that isn't physical. 2008-11-15 17:19:35 +00:00
Melanie Thielker
47a5d71b7e Prevent pieces from other people's HUDs from displaying at the center of
every user's HUD
2008-11-11 19:08:59 +00:00
Justin Clarke Casey
0bda2cf5bc * refactor: clean up SOG xml2 reloading to reuse more code 2008-11-10 21:06:26 +00:00
Justin Clarke Casey
5d1d5a22a9 * Extend basic scene test to retrieve the object from the scene and match uuids
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway
* Remove unused constructors
2008-11-10 18:10:00 +00:00
Homer Horwitz
4da4941065 Mantis #2553: Thank you, idb, for a fix that helps to persist changes in prim attributes. 2008-11-08 19:55:33 +00:00
Justin Clarke Casey
bf9384d594 * Apply http://opensimulator.org/mantis/view.php?id=2582
* Send prim flags as booleans from LLClientView rather than in the native LL array
* Thanks idb
2008-11-07 22:57:32 +00:00
Justin Clarke Casey
54e10e5b61 * Stop requiring local ids in the SOG constructors.
* These are assigned when the object is attached to the scene
2008-11-07 21:07:14 +00:00
Justin Clarke Casey
eec8c6cd6e * Remove SceneObjectPart.AttachToScene() since the remaining instruction can be done by other means 2008-11-06 23:40:58 +00:00
Justin Clarke Casey
275048490c * eliminate unnecessary ScheduleFullUpdate() 2008-11-06 23:22:38 +00:00
Justin Clarke Casey
0d17ba2a76 * refactor: Attach a scene object to a scene separately from its construction 2008-11-06 22:21:25 +00:00
MW
1c2a0c78d9 Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted.
So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does.
Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit.
Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
2008-11-04 16:39:28 +00:00
Melanie Thielker
efe3f3eb2a Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
2008-10-18 05:51:36 +00:00
Melanie Thielker
cc72ea532a Fix linking phantom and nonphantom prims. Make the error message more friendly
when estate_settings.xml is empty or missing
2008-10-12 16:40:18 +00:00
Melanie Thielker
acce65457c Fix the fix. Child prims were failing to load. 2008-10-11 23:59:46 +00:00
Melanie Thielker
6f2d077356 Fix llSetPos to handle child prims correctly. This will fix linked
sliding doors
2008-10-11 23:47:35 +00:00
MW
1edfbc652a very tiny change
XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim.
And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
2008-10-10 15:02:40 +00:00
Justin Clarke Casey
48d86fb23f * Apply http://opensimulator.org/mantis/view.php?id=1207
* Implmements llModifyLand() and a check for the "Allow others to terraform flag"
* Thanks tglion!
2008-10-07 14:49:12 +00:00
Jeff Ames
18d4216cf4 Update svn properties, minor formatting cleanup. 2008-10-06 23:08:52 +00:00
Melanie Thielker
c65b10caa2 Implement ForceOwnerPermissive and God TakeCopy 2008-10-06 07:21:13 +00:00
Melanie Thielker
1b678f062a Fix a number of errors in transfer of objects 2008-10-06 06:08:45 +00:00
Charles Krinke
e575ef7ad2 Revert r6697 patch as the build fails. 2008-10-06 00:58:43 +00:00
Charles Krinke
4f6cdc08d6 Mantis#1207. Thank you, TGlion for a patch that addresses:
Implementation of llModifyLand() and There is a bug on 
permission-check of land-terraforming: x an y-coordinates 
are interchanged on function-call ExternalChecksCanTerraformLand.
Correct: x is west, and y is north. 2) Missing check of 
"Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
2008-10-06 00:46:27 +00:00