Commit Graph

3696 Commits

Author SHA1 Message Date
Melanie Thielker
e8d1235e91 Adds support for the "Running" checkbox and the "Reset" button, as well as
ResetScripts In Selection, Set Script to [not] Running In Selection from
the tools menu. Allows DNE script reset without a full recompile.
2008-09-26 16:37:29 +00:00
Melanie Thielker
6e9d7484d0 Pluggable API module (XEngine style) support for DNE 2008-09-26 16:19:50 +00:00
Melanie Thielker
d8c470343e Compiler Connection! One world, one compiler! 2008-09-26 16:11:53 +00:00
Melanie Thielker
0313a1d439 After the last commit, the old Common assembly was still being loaded.
Removing it made DNE scripts crash. Fixed here.
Now on to converge the compilers.
2008-09-26 15:44:14 +00:00
Melanie Thielker
12a6b7c835 Yay! Common/ is gone! One API is achieved! 2008-09-26 15:34:23 +00:00
Justin Clarke Casey
97323345ee * minor: remove warnings 2008-09-26 15:28:14 +00:00
Justin Clarke Casey
4b78aa50e6 * Apply http://opensimulator.org/mantis/view.php?id=2274
* Reapply homer's click action implementation, which accidentally got blatted
* Thanks tyre
2008-09-26 15:18:22 +00:00
Justin Clarke Casey
1278563482 * refactor: do a tiny bit of cleanup 2008-09-26 15:15:19 +00:00
Melanie Thielker
24628928c3 Add per-instance date to DNE to avoid serializing stuff 10 times a second.
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26 15:01:03 +00:00
Justin Clarke Casey
77eac708fa * refactor: split out AssetXferUploader 2008-09-26 15:01:01 +00:00
Justin Clarke Casey
1f53099136 * refactor: split out AgentAssetTransactionsManager 2008-09-26 14:41:57 +00:00
Justin Clarke Casey
7ee1f3dff6 * Implment task inventory item asset update for the old non CAPS transaction system
* This means that saving notecards in prim inventories should now work.
* Not the nicest code in the world - the transactions system is pretty fugly right now
* PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected.
* What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-26 14:28:24 +00:00
Melanie Thielker
9c26c8c8da And another file 2008-09-26 13:46:46 +00:00
Melanie Thielker
b2d60ef91d Pushing the missing file 2008-09-26 13:41:20 +00:00
Melanie Thielker
824283ca3c Remove all the subclassing complexity and script server interfaces from
DNE and move all of DNE into the DotNetEngine directory. Remove references
that would cause the script runtime to load the entire engine + scene into
each script appdomain. This might help DNE memory consumption.
2008-09-26 13:16:11 +00:00
Teravus Ovares
6b13730bc7 * Wind updates. Still random.. but in 4 directions instead of two!
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks..  but for now the layerdata routine requires it so we'll go along with that.
* We only fill a 32x16 area of the 256x256 float array with data.
* We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
2008-09-26 12:56:17 +00:00
Melanie Thielker
92ebbd1420 Remove interfaces that are no longer used from DNE 2008-09-26 12:04:16 +00:00
Melanie Thielker
b65d2139c8 Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.
As a bonus, the OSSLPrim has now come to XEngine, too!
2008-09-26 03:04:36 +00:00
Melanie Thielker
c21a8b9969 Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
2008-09-26 02:51:00 +00:00
Charles Krinke
33add28b51 Mantis#2265. Thank you kindly, Idb for a patch that:
Implements the LSL function llGetAttached().
2008-09-26 01:49:06 +00:00
Homer Horwitz
91e0369f83 Implement LSL-function llSetClickAction. 2008-09-25 20:37:56 +00:00
Melanie Thielker
c713dcbada Some script engine interface changes 2008-09-25 20:04:59 +00:00
Homer Horwitz
0e6237739a Implement LSL-function llGetRegionAgentCount. 2008-09-25 19:02:14 +00:00
Melanie Thielker
f926d917cb Fix script engine name parsing for DotNetEngine to make that actually work
Add a reference for Windows builds
2008-09-25 17:54:44 +00:00
Melanie Thielker
f11107821e Add an extension to allow registering multiple interfaces of a type with
Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
2008-09-25 17:26:32 +00:00
Charles Krinke
339671afc6 Mantis#2017. Thank you kindly, Tyre, for a patch that solves:
Check the client dialog box (from top menu) WORLD / REGION ESTATE 
/ REGION tab. The client dialog box seems to have a hard limit of 
about 32 characters per line available for displaying the region 
version number. Our regions are sending a string which is greater 
than the limit, causing the client to wrap the text and look ugly.
2008-09-25 14:57:40 +00:00
Melanie Thielker
f6650d33cc Fixes an exception that is seen on regions running XEngine, where DNE
tries to stop a script that is not run by it
2008-09-25 14:20:31 +00:00
Teravus Ovares
4004172106 * Adds some Wind
* A little wind wouldn't hurt anyone, right?    This is the 'slightly breezy' setting..    hopefully you won't notice 'much' of a difference.
* It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods.
* Not much configuration..   yet.  You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment.
* initial version...      could use improvement I'm sure.
2008-09-25 11:46:05 +00:00
Dr Scofield
b0192ea139 fixes a slight copy and paste bug in OGP module. 2008-09-25 11:04:52 +00:00
Teravus Ovares
17be1b736d * In Standalone, add a persistant account for the OGP user.
* Gridmode, this has no effect at all.
2008-09-25 08:42:48 +00:00
Melanie Thielker
a3fcaef890 CONVERGENCE!!!!!!
The entire LSL API is now in the single, shared file
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
This is for both engines. The OSSL function are still separate.
2008-09-25 06:04:47 +00:00
Melanie Thielker
f3c8963c86 Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Charles Krinke
5edaddce6d Mantis#2123. Thank you kindly, Idb for a patch that solves:
Under both DotNetEngine and XEngine, if an agent's UUID 
is passed as the parameter to llGetObjectMass(), 
it throws an exception.
2008-09-25 03:58:03 +00:00
Teravus Ovares
031eb08b8e * Remove a message handler
* Add a more specific error handler for when we're unable to pull the OGP state
* rez_avatar/derez ?
2008-09-25 02:39:53 +00:00
Melanie Thielker
9131ba23e1 Add a module selection option for the MapImage Module as well 2008-09-24 22:24:10 +00:00
Melanie Thielker
1d7095fbce Correct a capitalization error 2008-09-24 22:07:55 +00:00
Melanie Thielker
c009da3508 Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap". 2008-09-24 21:48:55 +00:00
Homer Horwitz
fe9aea258f Add persistence of active gestures. This needs an UGAIM update to work.
Active gestures are sent as part of the login-response. Added
fetchActiveGestures to SQLite and MySQL; added an empty one for MSSQL and
NHibernate. Using the empty ones won't cause errors, but doesn't provide
persistence either, of course.
2008-09-24 21:12:21 +00:00
Melanie Thielker
fb7a29a5ef Rename lots of stuff in DNE to reduce source code differences in the
LSL implementation files. Rename lots of stuff in XEngine for the same
reason. Move methods between interfaces. Just refactor stuff.
2008-09-24 13:18:06 +00:00
Dr Scofield
201805172f cleanups, fixing REST appearance services. 2008-09-24 11:39:08 +00:00
Melanie Thielker
a042302100 Mantis #2250
Make ambiguous implicit conversion from LSLInteger to uint explicit
2008-09-24 11:16:53 +00:00
Melanie Thielker
218902bedc Decouple AsyncCommands from XEngine and the script instance. Make
all methods needed outside the API ststic. Async command processing
is now wholly internal to the API. This sets the stage for the next
convergence step.
2008-09-24 02:58:05 +00:00
Jeff Ames
3f79e6b3e7 Update svn properties, formatting cleanup. 2008-09-23 23:14:00 +00:00
Teravus Ovares
ab4e48e57d leyla found a capitalization error in one of the OGP messages. Thanks leyla! 2008-09-23 21:24:38 +00:00
Melanie Thielker
48da2c24a2 Add the missing file 2008-09-23 21:23:23 +00:00
Melanie Thielker
bbb962f64e Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the later
code merging and transition to Shared/
2008-09-23 20:20:40 +00:00
Melanie Thielker
1e7a820bd1 Remove some debug output 2008-09-23 20:04:03 +00:00
Melanie Thielker
88277366bf Switches the direct event postings in the API file over to the Shared/
new style of parameter passing, using the IEventReceiver interface.
2008-09-23 20:02:32 +00:00
Melanie Thielker
6425680cff Add IEventReceiver to DNE - a consolidation series patch 2008-09-23 17:33:00 +00:00
Melanie Thielker
420a645036 Remove Common/LSL_Types.cs. Both script engines now use a single version
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
2008-09-23 15:14:15 +00:00