Commit Graph

1548 Commits

Author SHA1 Message Date
UbitUmarov
5b3e2ab9aa Merge branch 'mbworknew1' into ubitworkvarnew 2015-09-08 15:03:22 +01:00
Robert Adams
e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
7276a89ddd recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival 2015-09-07 11:23:00 +01:00
UbitUmarov
abd6640453 allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory 2015-09-07 08:06:41 +01:00
UbitUmarov
3a8e76cdd1 restore terrain modifiers, left out earlier bc of merge errors, (untested) 2015-09-07 07:50:51 +01:00
UbitUmarov
94d13c6d22 dont store/upload map asset for large regions, ( needs testing) 2015-09-06 01:21:20 +01:00
UbitUmarov
2130984bef a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc 2015-09-04 23:07:25 +01:00
Diva Canto
d00f73c3a4 Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
UbitUmarov
cdaed11387 at last we can login and see objects ( friends is dead and disable in
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto
ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
UbitUmarov
c24f3b4f5e minor changes 2015-08-31 04:37:52 +01:00
Diva Canto
2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
UbitUmarov
207dd6da48 fix some effects ranges 2015-08-29 05:28:13 +01:00
UbitUmarov
8a8acc41bb stop sending parcel overlays on parcels crossings since SL seems to have
stop sending also
2015-08-28 03:59:25 +01:00
UbitUmarov
c967ecf0c7 also limit terrain flood effects ( like on pait change this should have
no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov
bd4ec5f26c restrict terrain PaintBrushes to the requested area 2015-08-27 22:36:14 +01:00
UbitUmarov
195dd054de make terrain undo non op, it is broken and can't be global but per agent 2015-08-27 21:07:16 +01:00
UbitUmarov
d1b4e0dd6a fix terrain bake for revert. just good enought fix 2015-08-27 19:20:41 +01:00
UbitUmarov
030c866b34 rename revert map as baked map, bc thats what it is 2015-08-27 15:48:13 +01:00
UbitUmarov
b82b16c954 take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox) 2015-08-27 15:01:15 +01:00
UbitUmarov
f4f3b18221 fix bug 2015-08-25 20:08:05 +01:00
UbitUmarov
22f573a0be update raw32 file reader to core one. Warning only suports square regions 2015-08-25 20:00:31 +01:00
UbitUmarov
244f0c6352 change terrain internal representation to float. ushort work with legal
sl terrain, but may break existent terrain and that may cost a lot more
 than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov
64d05bab0f terrain stored as ushorts with gzip compression 2015-08-25 13:36:45 +01:00
UbitUmarov
3829df1059 try to implement core load oar options 2015-08-24 17:05:16 +01:00
UbitUmarov
cbc569a1e0 rename ImapTileModule as IMAPImageUploadModule to match core 2015-08-24 11:06:12 +01:00
UbitUmarov
e8a75151fa more on world map 2015-08-23 04:55:18 +01:00
UbitUmarov
24a093035b more fixes on map 2015-08-23 01:42:51 +01:00
UbitUmarov
5da9979024 Warp3D map now seems to work 2015-08-22 16:35:49 +01:00
UbitUmarov
d22d46ee96 update MapSearchModule 2015-08-22 13:41:45 +01:00
UbitUmarov
5b03a04fb0 fix worldMapModule 2015-08-22 11:56:01 +01:00
UbitUmarov
e3d82ad706 delay terrain sending if land queue is 2 busy 2015-08-22 04:08:30 +01:00
UbitUmarov
17082da0da "uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
avatar position
2015-08-21 20:19:04 +01:00
UbitUmarov
4bb55cad67 dont use SendTerrainUpdatesByViewDistance option, code executes as true.
the option will have other use
2015-08-21 03:04:52 +01:00
UbitUmarov
512c892d83 send regions size on map blocks 2015-08-20 20:18:15 +01:00
UbitUmarov
2e15ed80cd fixes on warp3D 2015-08-19 12:08:45 +01:00
UbitUmarov
0b105da626 Merge branch 'mbworkvar2' into ubitvar 2015-08-19 08:48:50 +01:00
AliciaRaven
297d31b1c2 Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-07-21 15:11:47 -04:00
AliciaRaven
c37315da87 Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-19 06:56:19 -07:00
Robert Adams
81ef7b586e Address Mantis 7592 (http://opensimulator.org/mantis/view.php?id=7592) by
disabling terrain patch sending by view distance for legacy sized regions.

The problem seems to be that people expect adjacent legacy sized regions
to just display like they always have. Limiting displayed terrain is
complicated by the camera position not being updated in child regions.
2015-06-06 07:09:20 -07:00
Diva Canto
3c596e47c6 Knocked off a few compiler warnings regarding unused variables. 2015-05-10 21:54:24 -07:00
Dev Random
f20728fc86 Constrain 'terrain modify' to selected Region
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-09 15:25:33 -04:00
Michael Cerquoni
dc4c9b1bb0 Minor whitespace removal 2015-05-07 14:09:29 -04:00
Dev Random
a9dd3028b9 Add 'terrain modify noise' and code cleanup
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-07 14:07:50 -04:00
Dev Random
4bf62e11b6 'terrain modify' command for area-of-effect operations
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-06 13:55:22 -04:00
Diva Canto
1abbad71b4 Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514 2015-05-05 20:59:09 -07:00
Robert Adams
30f9e5372e Only send parcel layer data around the point of interest. Can be disabled
by setting [LandManagement]LimitParcelLayerUpdateDistance=false
New parameters added to OpenSimDefaults for the distance and enablement.
2015-05-03 21:56:41 -07:00
Robert Adams
6081ae3554 varregion: update MapImageModule and ShadedMapTimeRenderer for variable sized regions. 2015-03-29 16:55:18 -07:00