Commit Graph

744 Commits

Author SHA1 Message Date
Robert Adams
e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto
ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
Oren Hurvitz
5a59a6d445 Removed unused variable 2015-08-03 15:31:48 +03:00
Robert Adams
fdb7a804fc Add an option to processes physics collisions using FireAndForget.
Off by default but set with [Startup]ShouldUseFireAndForgetForCollsions=true

There is a problem with physics colliions sometimes stopping. One suspicion
is that the long callback path from the physics engine into the script engine
is causing problems. Enabling this feature passes the collision into the
script engine on a separate thread and not the main simulation thread.
Tester can enable this and see if the collsions stay around. If they still
fail, this commit should be reverted and another solution looked for.
2015-08-02 22:31:53 -07:00
dahlia
58972f65ac SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions. 2015-06-10 01:26:38 -07:00
Robert Adams
9f18e3ba80 Varregion: first cut at removing Border class checks for region crossings.
Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-22 21:53:02 -07:00
dahlia
8b2af1071f Add NaN and Infinity tests for SOP Velocity and Acceleration setters. 2015-02-16 23:51:37 -08:00
dahlia
78814a1533 Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation 2015-02-16 19:42:36 -08:00
dahlia
2700b096bc Filter NaN and Infinity values at SOP AngularVelocity setter 2015-02-16 19:06:01 -08:00
dahlia
12119a9d7d llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out. 2015-02-07 17:39:46 -08:00
dahlia
2ed1afd32b llLookAt(): reduce and clamp strengh to reduce probability of overshoot 2015-02-07 14:17:37 -08:00
dahlia
506e62f815 llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation. 2015-02-06 22:36:26 -08:00
dahlia
3b7c3378f1 Manage Angular Velocity during llLookAt() rotation of physical objects 2015-02-05 23:13:06 -08:00
dahlia
ee810a2cb5 Set angular velocity in physics actor in SceneObjectPart.AngularVelocity setter. Enables llSetAngularVelocity() 2015-02-05 14:29:51 -08:00
Justin Clark-Casey (justincc)
a846e63c70 If [Permissions] serverside_object_permissions = false or the undocumented propogate_permissions = false, don't propogate permissions of prim inventory items.
This was a regression from 13f31fd (4 Nov 2013)
Relates to http://opensimulator.org/mantis/view.php?id=7399
2015-01-21 00:21:27 +00:00
Justin Clark-Casey
3247a7cb3e refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods. 2014-11-19 20:12:28 +00:00
Justin Clark-Casey
bdebd525db Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568 2014-11-19 19:16:03 +00:00
UbitUmarov
639f128d2c some cleanup, localID coerence fix.. 2014-10-26 01:27:43 +01:00
UbitUmarov
c0a75fcc03 fix targetOmega resend on deselect on the right place, can't be at sop
but packethandlers
2014-10-06 00:17:41 +01:00
UbitUmarov
57caf468e8 bug fix: resend part targetOmega on deSelect 2014-10-04 08:30:04 +01:00
UbitUmarov
6d2cdd31fe populate collision lists with LinkNumber, and detected structure in
Xengine
2014-09-23 23:59:05 +01:00
UbitUmarov
79e47eb60e some changes in link/unlink code, bypassing complex variables set methods 2014-09-22 23:32:55 +01:00
Justin Clark-Casey (justincc)
70953dbfcd Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313 and http://opensimulator.org/mantis/view.php?id=7318
Thanks a lot to both bobshaffer2 and cinderblocks.
2014-09-12 00:34:39 +01:00
UbitUmarov
cf1d58d164 do not send objectproprieties on sop.SetGroup(). I many cases this will
arrive before creating the object in viewer with respective full update
2014-09-05 15:16:13 +01:00
Justin Clark-Casey (justincc)
099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
As per http://wiki.secondlife.com/wiki/LlSetStatus
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset.
2014-08-29 23:40:21 +01:00
Justin Clark-Casey (justincc)
1b75ec5647 Ignore whitespace when reading serialized XML objects.
This was previously effectively being done by XmlDocument in the multiple passes through the XML.
This change tells XmlReader to ignore whitespace.  This also means changing arguments to use XmlReader instead of XmlTextReader (a descendent of XmlReader) directly.
XmlReader.Create() has been the recommend way to create XML readers since .NET 2.0 as per MS SDK and is the only way to specific ignore whitespace settings.
2014-08-29 19:08:23 +01:00
UbitUmarov
1aa335078a sop SendFullUpdate() goes by presence if it is a attachment 2014-08-22 21:54:00 +01:00
UbitUmarov
0295e6822d some cleanup ( well or not ) 2014-08-22 20:01:07 +01:00
Melanie Thielker
519df0d2a3 Fix a condition check 2014-08-11 02:30:09 +02:00
Melanie Thielker
01e381fa33 Make texture anims work right on singu 2014-08-11 02:07:23 +02:00
UbitUmarov
243499ea4e send updates on selected attachments as sl ( warinin if reverted then a
fix is needed elsewhere since the changes are never sent)
2014-07-22 01:11:18 +01:00
UbitUmarov
32b060a608 physics engine cannot change internal positions of linksets, at least not
in teaseupdates
2014-07-20 05:54:51 +01:00
UbitUmarov
dc717303d4 replace old Attachoffset by AttachedPos. Comented out possible merge
artifacts
2014-07-20 01:15:33 +01:00
tglion
8b8e1b88ec fixed object-collision issue after uncheck phantom-flag
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-04 12:29:44 -04:00
Justin Clark-Casey (justincc)
6ac9c9c972 refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing
m_sittingAvatars code also already properly handles locking to avoid races.
2014-04-03 01:14:39 +01:00
Justin Clark-Casey (justincc)
e6d0dcd4e8 Fix bug where crossing to a neighbouring region and back again would trigger an exception, and a second recross would stop the user moving until relog
Also fixes an issue where sitting avatar counts became inaccurate after any cross.
Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures.
Adds regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7050
2014-04-03 00:19:53 +01:00
Robert Adams
877bdcdce1 Rewrite of mega-region code to use new form of border checking.
This commit eliminates all of the 'border' class and list code and replaces
it with testing if in the current region.
Impacts: can make a mega-region out of varregions of the same size; and
mega-region combinations must be rectangular (not square but rectangular)
2014-02-15 16:01:43 -08:00
Melanie
4ccb15290e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2014-01-28 20:47:36 +00:00
Oren Hurvitz
13f31fdf85 Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory.
Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
2014-01-10 19:37:59 +00:00
Justin Clark-Casey (justincc)
5f0e763062 Remove unused sp.ParentPosition, which has not been used for some time 2013-11-29 02:48:59 +00:00
Melanie
3589acdab1 Merge branch 'master' into careminster
Conflicts:
	.gitignore
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	prebuild.xml
	runprebuild.bat
2013-11-23 19:13:22 +00:00
Justin Clark-Casey (justincc)
7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
2013-11-15 21:45:08 +00:00
Melanie
ba203ed94f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-11-03 21:34:36 +00:00
Oren Hurvitz
0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) 2013-10-17 23:10:16 +01:00
Melanie
75c68fa29e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
	OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Robert Adams
3dbf4a1002 BulletSim: remove chatty debug message from previous commit. 2013-09-11 09:12:09 -07:00
Robert Adams
e0b457d3c3 BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages. 2013-09-11 09:12:07 -07:00