UbitUmarov
ea47b03625
Added a invalidCollisionSoundUUID so that scripts can stop all collision sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
2012-05-16 12:27:49 +01:00
UbitUmarov
1b81ce303e
Merge branch 'avination' into ubitwork
2012-05-15 00:04:40 +01:00
UbitUmarov
0fb663272a
make llGetCameraPos and llGetCameraRot apply to avatar that granted permission and not owner
2012-05-14 23:42:45 +01:00
Melanie
e3c376156c
Completely revamp collision handling. Now works as it is supposed to.
2012-05-14 22:45:54 +02:00
Talun
e618194143
Mantis 6015 new LSL function llGetAgentList.
...
Details in the lsl wiki
2012-05-11 02:25:52 +01:00
UbitUmarov
84b5b3e89b
llGetGeometricCenter...
2012-04-29 06:39:09 +01:00
UbitUmarov
dd745f60c2
fix llGetCenterOfMass ( checked with ubitODE only)
2012-04-28 21:36:38 +01:00
UbitUmarov
723015e4f0
fix ( http://opensimulator.org/mantis/view.php?id=5965 ) llGetObjectMass was bad for sitted avatars not checking for the null physicsactor
2012-04-16 21:58:25 +01:00
UbitUmarov
f05a977afa
Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that should be checked. PROBLEM: it will not detect nonphysical phantons :(
2012-04-16 16:35:35 +01:00
UbitUmarov
87fdb2ed7e
llGetMass and llGetObjectMass (and push estimation) always use object mass as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
2012-04-09 20:53:29 +01:00
Melanie
6b5b73bfae
Fix a LSL merge artefact
2012-04-08 13:18:03 +02:00
Melanie
b39de2425c
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-07 04:52:14 +01:00
Justin Clark-Casey (justincc)
7d8bb33c5b
Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
...
This eliminates some pointless memory use.
2012-04-07 00:33:02 +01:00
Justin Clark-Casey (justincc)
33e91f1088
Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL functions.
...
This is the same as PRIM_POSITION
2012-04-06 23:43:03 +01:00
Justin Clark-Casey (justincc)
4a58d4c5a4
refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos()
2012-04-06 23:36:13 +01:00
Justin Clark-Casey (justincc)
3af1cd65f9
Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene or attachments.
...
Return relative position to root prim rather than 0,0,0.
Should fix same issue with llGetLocalPos()
http://opensimulator.org/mantis/view.php?id=5951
2012-04-06 22:41:35 +01:00
Justin Clark-Casey (justincc)
47108bb351
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-06 21:15:31 +01:00
Justin Clark-Casey (justincc)
f2903db390
For llGetMass(), return the mass of the avatar is the object is attached.
...
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06 21:14:19 +01:00
Talun
c3a8c00ce0
Addition of missing constants for llGetObjectDetails including for Mantis 5502
...
Signed-off-by: nebadon <michael@osgrid.org >
2012-04-06 12:42:46 -07:00
Justin Clark-Casey (justincc)
627efc172b
Make llGetMass() return total mass of object when called on root prim.
...
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
2012-04-06 20:32:39 +01:00
Melanie
63c44719f7
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-03 23:52:53 +01:00
Justin Clark-Casey (justincc)
e480e25d8b
Fix more SOP.PhysActor race conditions in LSL_Api
2012-04-03 06:01:05 +01:00
Melanie
a6c26b093c
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-31 02:31:57 +01:00
Melanie
f3132c45d9
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Tests/Common/Mock/TestClient.cs
2012-03-31 02:18:02 +01:00
Justin Clark-Casey (justincc)
f0406f9fe2
Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ContainsPart method and remove method duplication.
...
HasChildPrim is also misleading since the 'root' prim can also be returned.
2012-03-31 01:45:37 +01:00
Melanie
807bb85ac2
Allow llTeleportAgent to work in attachments
2012-03-29 14:45:56 +02:00
Melanie
b18b1b1d70
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-27 23:14:43 +01:00
Snoopy Pfeffer
19837ff4dd
Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
2012-03-27 22:30:02 +02:00
Snoopy Pfeffer
7223b63563
User level based restrictions for HyperGrid teleports, asset uploads, group creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
2012-03-27 22:09:58 +02:00
Melanie
da9743d1d7
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:22:49 +01:00
Melanie
7e0936e4b6
Add a hust UUID to the script invocations
2012-03-26 14:19:55 +01:00
Melanie
44f1f87656
Merge branch 'master' into careminster
2012-03-25 20:07:43 +01:00
Mic Bowman
a14437ad5a
Add support for key, vector, rotation and list types for both
...
arguments and return values to the modInvoke family of functions.
See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24 22:43:42 -07:00
Melanie
9a67baae21
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-23 14:24:55 +00:00
nebadon
6b87a29c86
fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
...
report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-03-23 02:22:57 -07:00
Melanie
ed67b698d3
Merge commit '760010d6fb6aac313d79ce0a4d0016d3809246a0' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-03-22 23:05:58 +00:00
Justin Clark-Casey (justincc)
760010d6fb
Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
...
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 22:33:37 +00:00
Justin Clark-Casey (justincc)
c4b2d24f33
Add llGiveInventory() test from object to object where both objects are owned by the same user.
2012-03-22 22:17:07 +00:00
Melanie
53b4551b58
Fix merge issue from core
2012-03-22 20:48:31 +00:00
Melanie
3381899481
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-22 20:38:49 +00:00
Justin Clark-Casey (justincc)
9949ac2f9f
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
2012-03-22 00:10:41 +00:00
Justin Clark-Casey (justincc)
1a8769e6ef
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
...
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
Melanie
5768a151ff
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Data/MySQL/MySQLXAssetData.cs
2012-03-20 02:48:11 +00:00
Justin Clark-Casey (justincc)
437f18bc41
Stop console command "xengine status" throwing an exception if there are no scripts in a region.
...
Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19 21:43:23 +00:00
Melanie
c7e302864a
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-18 20:44:56 +00:00
Justin Clark-Casey (justincc)
4a57112f19
Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927
...
This allows one to get description data for a given prim inventory item.
Thanks MarcelEdward and GuduleLapointe!
2012-03-17 04:02:23 +00:00
Justin Clark-Casey (justincc)
9497a7c7bd
refactor: separate out console and status report generation parts of XEngine
2012-03-16 03:32:14 +00:00
Justin Clark-Casey (justincc)
c386b68373
Aggregate script execution times by linksets rather than individual prims.
...
This is for the top scripts report.
2012-03-16 01:31:53 +00:00
Justin Clark-Casey (justincc)
a4b01ef38a
Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
...
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-16 00:34:30 +00:00
Mic Bowman
8b5298a62e
Protect the scriptmodulecomms interface.
2012-03-15 13:37:43 -07:00