Commit Graph

191 Commits

Author SHA1 Message Date
Sean Dague
eb41ec00c9 first pass on unlinking of objects. From Jay Clarke (IBM) 2007-11-13 19:57:11 +00:00
MW
297cc7ef4f Some work on cleanly removing Regions. 2007-11-13 12:23:05 +00:00
Teravus Ovares
d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Jeff Ames
ad002835d3 enable typing animation for chat, maybe 2007-11-12 20:25:59 +00:00
Jeff Ames
128c7b2d43 added verbose output of unhandled packets from the viewer 2007-11-12 19:01:04 +00:00
Dalien Talbot
8039c31e88 Patch from Mathias Soeken (thanks Mathias!) to take care of the color
and alpha argument of the llSetText command.
2007-11-11 22:23:34 +00:00
Teravus Ovares
cb07ba0d68 * Moves the Meshmerizer to a separate plugin
* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
Sean Dague
6c77ae5507 add a few more verbose bits 2007-11-09 20:47:20 +00:00
Sean Dague
8ac2f5a3a0 turn back on verbose message for resending packets 2007-11-09 20:32:55 +00:00
Adam Frisby
7fb227ed1e * Protip: Commit AFTER compiling. 2007-11-09 02:38:26 +00:00
Adam Frisby
b7629d7a3d * Added some code to prevent a spinlock. 2007-11-09 02:31:40 +00:00
Adam Frisby
7861390f72 * Tweaked how the throttle works. 2007-11-09 02:26:26 +00:00
Adam Frisby
1875317127 * Tweaked throttle sizes. Throttle is now 256kbps outbound per client. 2007-11-09 02:24:14 +00:00
Adam Frisby
5099667844 * Added some *VERY* experimental highly dodgy throttling of outbound packets to help alleviate clients borking during massive amounts of updates. Needs work. 2007-11-09 02:22:01 +00:00
Teravus Ovares
b01e309414 * Fixed Resending Terse Updates Message on the console causing CPU usage to spike when the network connection isn't 100% and fast. 2007-11-09 01:43:54 +00:00
Jeff Ames
fc3e247956 fixed non-ASCII chat and IM 2007-11-08 07:14:46 +00:00
Teravus Ovares
9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-08 00:10:40 +00:00
Sean Dague
65eb1852a3 add SendSunPos function to IClientAPI to let us pull all the sun
calculation logic into a module
2007-11-07 20:29:30 +00:00
lbsa71
f6c8c10d3f * Substituted som 'GenericCall' with Action<>
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client
* Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05 14:38:58 +00:00
MW
e50a2e2ce2 Applying Teravus patch # 557. Some glue code for the updating of prim's velocity. 2007-11-04 14:06:41 +00:00
mingchen
b51a900beb *Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. 2007-11-03 17:49:45 +00:00
MW
a30866ed45 Added temporary try catch to udpserver while testing something out (will remove later) 2007-11-02 14:54:56 +00:00
lbsa71
4fad66f855 * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
Charles Krinke
8af272b3ab Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. 2007-11-01 03:56:54 +00:00
MW
a9ad16b13a some small changes 2007-10-31 09:18:24 +00:00
Jeff Ames
13854d562f fixed filenames in log messages 2007-10-31 07:56:31 +00:00
Tleiades Hax
6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 2007-10-30 22:42:34 +00:00
Jeff Ames
ecb2305a04 temporary fix for sitting collisions in ODE 2007-10-30 09:56:29 +00:00
lbsa71
67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
MW
27f003b683 Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 2007-10-29 09:51:23 +00:00
Jeff Ames
2cf117cc6c Added preliminary support for sitting on prims 2007-10-28 03:58:46 +00:00
Adam Frisby
2048d611cf * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application.
* Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region.
* Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-25 12:13:58 +00:00
Adam Frisby
3143768468 * Removed plenty more untagged console messages. Everything now has shiny groups. :) 2007-10-22 22:37:39 +00:00
lbsa71
dd770c384c * Made EstateSetting static since there's only one instance, and we only need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22 17:55:49 +00:00
Adam Frisby
1313544ac7 * Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.
* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19 22:02:07 +00:00
Tleiades Hax
05df857132 Possible fix for: Remoting exceptions with adjacent non-running sims.
Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.

Improved logging of errors, removed catch all in try catch
2007-10-18 15:10:43 +00:00
lbsa71
5a65521203 == The "right name and place" commit ==
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
lbsa71
9076d5e1ac * minor renaming 2007-10-03 08:27:46 +00:00
lbsa71
863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 2007-09-27 14:57:43 +00:00
lbsa71
8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-27 13:25:45 +00:00
lbsa71
eb8640f368 * Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71
1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71
40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
dan miller
a9a126063f long-lost fixes to physics -- proper physical avatar management on crossings, TP 2007-09-24 02:40:13 +00:00
lbsa71
79045abe68 * Renamed stuff on UserManagerBase to get implicit implementation of IUserServices (instead of stubs) 2007-09-24 01:16:21 +00:00
lbsa71
b3eeb5a8dc * Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
lbsa71
101369e25a * Some more presence refactoring 2007-09-20 23:28:08 +00:00
lbsa71
14d5a2e9b7 * moved SceneManager to RegionApplicationBase
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
2007-09-20 07:49:11 +00:00
lbsa71
2afbf8b22b * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
2007-09-19 04:19:27 +00:00