Commit Graph

722 Commits

Author SHA1 Message Date
UbitUmarov
eb9afdaffc break them a bit more... 2024-02-24 15:47:06 +00:00
UbitUmarov
121f270414 a few changes to last PR (aes methods) - all still untested 2024-02-24 14:50:54 +00:00
Adil El Farissi
b4f33ad594 Replaced OSSLError by OSSLShoutError 2024-02-23 23:42:18 +00:00
Adil El Farissi
db80781e7d Basic implementation of AES encryption/decryption and respective OSSL functions
Add methods:
+ private static string AESEncryptString(string secret, string plainText, string ivString= null)
AES Encrypt a string using a password and a random or custom Initialization Vector.

+ private static string AESDecryptString(string secret, string encryptedText, string ivString= null)
AES Decrypt the string encrypted by AESEncryptString with the same password and ivString used in the encryption.

Methods implementations:
+ Util.AESEncrypt(string secret, string plainText)
+ Util.AESDecrypt(string secret, string encryptedText)
+Util.AESEncryptTo(string secret, string plainText, string ivString)
+ Util.AESDecryptFrom(string secret, string encryptedText, string ivString)

OSSL functions as first case of use:
+ osAESEncrypt(string secret, string plainText)
+ osAESDecrypt(string secret, string encryptedText)
+ osAESEncryptTo(string secret, string plainText, string ivString)
+ osAESDecryptFrom(string secret, string encryptedText, string ivString)

LSL script example:
<pre><code>
string plainText = "Hello World :)";
string secret = "#!qUeRtY$@123^456€!#";

default
{
    touch_start(integer i)
    {
        string encryptedText = osAESEncrypt(secret, plainText);
        llOwnerSay("\nEncrypted with osAESEncrypt:\n"+ encryptedText);
        string decryptedText = osAESDecrypt(secret, encryptedText);
        llOwnerSay("\nDecrypted with osAESDecrypt:\n"+ decryptedText);

        // Encription / Decription with custom Initialization Vector.
        string ivString = (string)llGetOwner() /* +"_"+ llGenerateKey() */;
        string encryptedToText = osAESEncryptTo(secret, plainText, ivString);
        llOwnerSay("\nEncrypted with osAESEncryptTo:\n"+ encryptedToText);
        string decryptedFromText = osAESDecryptFrom(secret, encryptedToText, ivString);
        llOwnerSay("\nDecrypted with osAESDecryptFrom:\n"+ decryptedFromText);
    }
}
</code></pre>

Web Rain :)
2024-02-23 21:14:33 +00:00
UbitUmarov
35a40ada77 fix ossl set ProjectionFocus range 2024-02-22 18:16:25 +00:00
UbitUmarov
76c813c2e4 useless changes 2024-02-22 01:47:24 +00:00
UbitUmarov
b383a027dc cosmetics... 2024-02-21 15:58:05 +00:00
UbitUmarov
152b64179b a few changes to last PR, let getlink select root; add getkeys permissions checks (don't remember why we have those) plus cosmetics 2024-02-21 15:20:53 +00:00
Adil El Farissi
e835a46ec8 Fix uuid to string 2024-02-20 21:58:39 +00:00
Adil El Farissi
ca722ecdd8 Add some OSSL functions related to child prims inventory manipulations
Add functions:

+ osGiveLinkInventory(integer linkNumber, key destination, string inventory)
Give an item located in a child prim inventory.

+ osGetInventoryNames(integer type)
Return a list of items names by type (or INVENTORY_ALL) located in the prim inventory.

+ osGetLinkInventoryNames(integer linkNumber, integer type)
Return a list of items names by type (or INVENTORY_ALL) located in a child prim inventory.

+ osGetInventoryKeys(integer type)
Return a list of the items UUIDs by type (or INVENTORY_ALL) located in the prim inventory.

+ osGetLinkInventoryKeys(integer linkNumber, integer type)
Return a list of the items UUIDs by type (or INVENTORY_ALL) located in a child prim inventory.

+ osGetLinkInventoryKey(integer linkNumber, string name)
Return the UUID of the specified item name located in a child prim inventory.

+ osGetLinkInventoryDesc(integer linkNumber, string itemNameorid)
Return the description of an item located in a child prim inventory.

+ osGetLinkInventoryName(integer linkNumber, key itemId)
Return the name of an item located in a child prim inventory.

Note: the LinkInventory functions don't have access to the root prim contents. This may change if requested by the community...
2024-02-20 17:36:33 +00:00
UbitUmarov
35e3383167 fix threat level of osDrawText 2023-06-30 23:03:53 +01:00
UbitUmarov
89130b9f0a fix osSetParcelDetails, plus more cosmetics 2023-06-21 10:30:14 +01:00
UbitUmarov
2849e57920 add osGetPrimCount([key primKey]) and osGetSittingAvatarsCount([key primkey]) that just do want name says unlike ll mess, absent primKey argument means current linkset 2023-06-14 22:45:37 +01:00
UbitUmarov
2e2dee76e4 put back CheckThreatLevel on osDie 2023-06-02 23:14:45 +01:00
UbitUmarov
f8d1e78e8a mantis 9080: make osDie only work on object rezzed by script linkset, as spec 2023-06-02 23:01:01 +01:00
UbitUmarov
8b6b00d597 fail to find lsl api in ossl should be a global fatal error 2023-06-02 22:37:10 +01:00
UbitUmarov
db1c739ef2 preloadsound is suposed to send ownerid, plus save ns on useless dic searchs 2023-05-31 21:44:48 +01:00
UbitUmarov
864871f490 a few changes 2023-05-05 11:45:17 +01:00
Jeff Kelley
b96ef0d00c osSetPenColor
osSetPenColor1

Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2023-05-05 10:45:02 +01:00
UbitUmarov
549ebc1025 add old llList2ListStrided renamed osOldList2ListStrided to easy any possible script fixes 2023-04-27 22:15:19 +01:00
UbitUmarov
4c061a0602 add llListSortStrided and osListSortInPlaceStrided 2023-04-26 20:26:01 +01:00
UbitUmarov
93e06f87f6 add list osGetParcelIDs() and key osGetParcelID(), plus a few changes to previus commits 2023-04-16 20:00:35 +01:00
UbitUmarov
3dd1dd2f76 reduce potencial useless int casts from list items 2023-03-15 10:32:55 +00:00
UbitUmarov
bf90a8d1c5 reduce potencial useless string casts from list items 2023-03-15 09:22:14 +00:00
UbitUmarov
22ba1c7688 avoid array out of bounds on last terrain getheight 2023-02-14 02:02:37 +00:00
UbitUmarov
c3db66a3f9 add LSL:key.NullKey, plus cosmetics 2023-02-10 16:18:37 +00:00
UbitUmarov
9472ec630c fix typo 2023-02-06 19:26:31 +00:00
UbitUmarov
a4752eb051 ossl cosmetics; change some string comparer to ordinal 2022-11-13 00:05:31 +00:00
UbitUmarov
209b6babb5 mantis 9036: do not allow ForceAttachToAvatarFromInventory to attach coalesced inventory assets 2022-11-12 19:35:45 +00:00
UbitUmarov
d9380c9b83 clean some spurius chars and a few other things. Thanks Vincent Sylvester 2022-11-12 02:49:01 +00:00
UbitUmarov
d27516ac01 cosmetics 2022-10-22 22:51:55 +01:00
UbitUmarov
a28c875ce4 add llSHA256String() same as osSHA256 2022-10-22 14:10:07 +01:00
UbitUmarov
fddb3761a0 use some shared char arrays on string split 2022-10-19 01:38:25 +01:00
UbitUmarov
6ff8ecaae0 appdomains are gone. XEngine does not make much sense without them 2022-10-02 11:38:50 +01:00
UbitUmarov
c972c23d2e try simplify lsl listen code a bit 2022-06-18 22:40:01 +01:00
UbitUmarov
398fe1ffe6 change again, on disable leave parameters as they where; add values check to osSetProjectionParams 2022-05-22 16:54:19 +01:00
UbitUmarov
1df00ca5cc limit osTerrainFlush calls to one per minute with silent ignore 2022-03-29 16:36:46 +01:00
UbitUmarov
9bd8e45b30 remove some more of obsolete ninha joints code 2022-03-19 01:06:44 +00:00
UbitUmarov
dea5b83e8b also revert osMessageAttachments time penalty. It does dispturb current existent action games 2022-01-22 21:27:36 +00:00
UbitUmarov
fbbcc1edd7 == string.Empty is .Lenght == 0 2022-01-13 20:31:52 +00:00
UbitUmarov
dd846ffc6c update libomv with vector2 and 3 IsZero() 2022-01-09 23:52:42 +00:00
UbitUmarov
da928d6099 != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
UbitUmarov
7e0fc95c3a == UUID.Zero is slow 2022-01-09 00:33:16 +00:00
UbitUmarov
0bbcd7bf63 Maximum notecard size is 65,536 bytes, enforce it on osmakenotecard 2022-01-06 21:16:18 +00:00
UbitUmarov
e78caeeac8 add explicit osMakeNotecard(string notecardName, LSL_String contents) so it does not depend on implicit cast from string to list, as before 2022-01-06 20:42:50 +00:00
UbitUmarov
ce5dca5c56 revert the slowdown of osMessageObject. Also reduce the slowdown osMessageAttachments to (100 + 10 *NumberTargetedPrims) miliseconds. Some action games shown a bit of visible negative impact, so lets test 2022-01-06 02:34:14 +00:00
UbitUmarov
e6528e828d do use listObjToInt() 2022-01-01 18:52:35 +00:00
UbitUmarov
67bdbc02a1 change osMessageAttachments() a bit more 2022-01-01 18:32:54 +00:00
UbitUmarov
0a447d1a9c slowdown osMessageObject a bit. Also slowdown osMessageAttachments by (200 + 10 *NumberTargetedPrims) miliseconds, plus some implementation changes 2022-01-01 18:06:19 +00:00
UbitUmarov
63db74c393 Ooopps.. better call initLSL 2021-12-31 04:20:03 +00:00