Sean Dague
edbf997e29
added RegionID get property
2008-07-14 21:39:30 +00:00
Justin Clarke Casey
177001cdfc
* On an archive load, make the master avatar the owner of all scene objects for now
2008-07-14 16:44:50 +00:00
Justin Clarke Casey
9cb4ba9d6b
* For now, when loading an archive all the existing scene objects get deleted by default
2008-07-14 16:23:59 +00:00
Charles Krinke
00791594ad
Mantis#1739. Thank you kindly, Grumly57 for a patch that:
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Implements X-SecondLife-* HTTP Headers for llHTTPRequest
2008-07-14 13:51:54 +00:00
Dr Scofield
4476d484c3
fixing warning in IRCBridgeModule and logging the exception cause now.
2008-07-14 12:32:34 +00:00
Dahlia Trimble
d262fb5650
adds a default value of true to the new IRC bridge configuration option "nicknum" to provide backwards compatibility for existing OpenSim.ini files
2008-07-14 09:16:07 +00:00
Melanie Thielker
07bd749ac5
Patch #9150
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Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-07-14 01:39:36 +00:00
Melanie Thielker
eaf9383b59
Patch #9149
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Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class
2008-07-14 01:32:16 +00:00
Melanie Thielker
e712678689
Patch #9147
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Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
2008-07-14 01:27:47 +00:00
Charles Krinke
d0fb5e8c90
Mantis#1638. Thank you kindly, Salahzar for a patch that:
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Addresses an unused field in the asset server but never get filled up.
It also makes working the recent items tab in inventory :))))
2008-07-13 18:57:13 +00:00
Justin Clarke Casey
92cac0c6de
* minor: make scene closing log message info rather than warn
2008-07-13 00:21:23 +00:00
Justin Clarke Casey
eb63b9bbc1
* Actually persist restored archives to the database - wasn't actually doing this before (doh)
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* Not quite perfect yet
2008-07-13 00:18:29 +00:00
Justin Clarke Casey
bd9736c9f8
* Elminate most of the debugging log output from the archive commands
2008-07-12 22:31:46 +00:00
Justin Clarke Casey
a89385818d
* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
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* (ability to give objects new uuids will come later)
2008-07-12 22:14:38 +00:00
Justin Clarke Casey
23c4a409b7
minor: method documentation
2008-07-12 21:43:35 +00:00
Justin Clarke Casey
7d97169351
* minor: thought up a better name for the last allocated local id
2008-07-12 21:07:42 +00:00
Justin Clarke Casey
000d5e8b93
* minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser
2008-07-12 21:03:12 +00:00
Justin Clarke Casey
35d5b3991b
* Make archive default tar file modes more permissive
2008-07-12 19:19:22 +00:00
Justin Clarke Casey
77723f8b8d
* Remove warning
2008-07-12 19:08:46 +00:00
Justin Clarke Casey
654b3424c7
* Remove warning and tidy up logic in SceneObjectGroup.UpdatePrimFlags()
2008-07-12 19:05:12 +00:00
Justin Clarke Casey
4e7dd0d919
* Start compressing archives
2008-07-12 18:54:21 +00:00
Charles Krinke
33971a7ce8
Mantis#1681. Thank you kindly, Vytek for a patch that:
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Adds additional support for llEmail().
2008-07-12 17:23:30 +00:00
Charles Krinke
0b28cf84f1
Mantis#1718. Thank you kindly, Mircea for a patch that:
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Adds some IRC bridge improvement.
2008-07-12 17:19:24 +00:00
Charles Krinke
bdec1aea92
Mantis#1716. Thank you kindly, Nlin for a patch that:
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Addresses the Gap when sitting on single prims with
a sit target (discrepancy with SL)
2008-07-12 17:08:34 +00:00
Melanie Thielker
f629fdb88d
Patches #9143 and #9144 (Mantis #1723 )
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Changes the permissions module to make scripts permissive only when intended
Adds security checks to asset transfers to prevent hacked clients fron
requesting script sources.
Adds security checks to llClientView to verify all aspects of ownership
and permissions for inventory based script retrieval.
2008-07-12 06:24:43 +00:00
Justin Clarke Casey
297ca095df
* Oops, turn off permissions debugging I stupidly hardcoded
2008-07-11 17:16:03 +00:00
Justin Clarke Casey
8535cb52e0
* Put an info entry in the log if permissions are being bypassed
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* might help to diagnose mantis 1712
2008-07-11 16:03:12 +00:00
Justin Clarke Casey
aad55e5034
* Comment out body of experimental ParcelMediaSetTime() since MW says it causes a mono 1.2.4 compile to fail
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and MW says it will soon be replaced anyway.
2008-07-11 14:51:02 +00:00
Dr Scofield
eec67d7402
trying to fix mantis #1711 .
2008-07-11 14:33:47 +00:00
Charles Krinke
38da8960e9
Mantis#1707. Thank you, Melanie for a patch that:
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This patch limits the maximum size of prims that can be created using libsl bots
or modified clients to 65536mper side. It also limits LSL functions to that size.
If a prim is already physical, the enforced constraint is 10m.
A prim that is larger than 10m cannot be turned physical, either via script or UI.
Linksets are handled correctly, so scaling of physical linksets is constrained by
the size of it's largest component prim. Also, turning linksets physical is based
on the size of it's largest ptim.
2008-07-10 03:13:29 +00:00
mingchen
817a0fa40c
*Patch as supplied in Mantis #0001705 by melanie. Fixes: Locked prims allow *any avatar* to deposit scripts in them, regardless of permissions
2008-07-09 19:53:22 +00:00
Charles Krinke
96b64d6973
Mantis#1127. Thank you kindly, Grumly57 for a patch that:
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Addresses HTTP_METHOD parameter does not work for POST requests.
2008-07-09 18:42:34 +00:00
MW
58ce018625
for testing purposes only:
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added void osSetParcelMediaTime(double time) command to script engines.
which sets the position of the media that is playing. Time is in seconds.
Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security.
Only tested in dotnet scripting engine, but should work in XEngine too.
2008-07-09 12:02:01 +00:00
MW
7db2e19500
corrected the params types on IClientAPI.SendParcelMediaCommand. the command parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum])
2008-07-09 11:01:26 +00:00
Justin Clarke Casey
79f68e571f
* Don't fail the archive operation if exceptions are encountered while analyzing prims
2008-07-08 17:58:45 +00:00
Justin Clarke Casey
00a38df75a
* Guard against a failure to find an inventory item in a move request by complaining in the log rather than terminating the session
2008-07-08 16:57:48 +00:00
Charles Krinke
27e3fee1cd
Mantis#1690. Thank you, Malanie for a patch that:
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addresses "recompiles clear perms:
2008-07-08 15:10:53 +00:00
lbsa71
b7fc172254
* Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList.
2008-07-08 14:17:59 +00:00
lbsa71
6c13d68489
* Changed casing of some archaic methods to conform with code standards
2008-07-08 11:30:08 +00:00
Sean Dague
867d72c956
change SitTarget calls from functions to properties
2008-07-07 20:12:14 +00:00
Justin Clarke Casey
0b2fcbfec4
* Start scripts loaded from an archive
2008-07-07 18:54:11 +00:00
Justin Clarke Casey
9362d9b231
* switch terrain archiving to raw32 rather than png to avoid unnecessary posterization. Thanks to Adam for the tip.
2008-07-07 16:37:02 +00:00
Justin Clarke Casey
ca97dda603
* In archiver, scan scripts for embedded asset uuids and save these out
2008-07-06 16:19:04 +00:00
Justin Clarke Casey
238f2274e3
* refactor: archiver code clean up so that it's more readable for the next functionality addition
2008-07-06 15:38:39 +00:00
Charles Krinke
18c8bf99a4
Mantis#1677. Thank you, Melanie for a patch that:
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Patch propagates the permissionToTake flag into the timer handler,
so that "take copy" and delete permissions are honored.
2008-07-06 14:19:55 +00:00
Jeff Ames
d470d30c09
Copyright notices and formatting cleanup.
2008-07-06 14:02:22 +00:00
Justin Clarke Casey
1b69714c44
* minor: documentation in SceneObjectPart.Inventory.cs. Refactor AddInventoryItem methods to reduce code duplication
2008-07-06 13:08:52 +00:00
Justin Clarke Casey
666626db6d
* minor: remove unnecessary locking from SOP.GetInventoryItem()
2008-07-06 12:46:17 +00:00
Justin Clarke Casey
0b16f9eee2
* minor: Stop spurious 'item not found' messages when placing things into a prim's inventory
2008-07-06 12:35:00 +00:00
Adam Frisby
55dda82180
* Moves sending items to inventory via a delete into a seperate thread (this thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned.
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* This should remove the "lag" caused by deleting many objects.
* Patch brought to you by Joshua Nightshade's bitching at me to fix it.
2008-07-06 02:27:10 +00:00