Justin Clarke Casey
15cd1102e1
* minor: small tweak to archive save completion log message
2009-01-23 17:12:15 +00:00
Justin Clarke Casey
ddff7ab20e
* Add direct stream loading and saving methods to the archive module.
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* The async stream method does not yet signal completion to interested calling code
2009-01-23 17:07:37 +00:00
Teravus Ovares
74df9f9c81
* Adds a synchronous jpeg decode for pre-caching purposes
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* When the DynamicTextureModule creates a j2k image, pre-cache the decode so that it doesn't stall any client threads.
2009-01-23 11:00:36 +00:00
Dahlia Trimble
68978e6e2a
add event queue code for sending group IM for future group support
2009-01-23 01:49:32 +00:00
Justin Clarke Casey
8a24f61acd
* Change the currently misleading log message when capabilities are added twice, and provide some more information
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* No functional change
* It strikes me that there may be caps problems if double registration is presented if cleanup failed for a previous agent (so a caps handler will remain in memory for that
agent but with a different seed). This needs investigation
2009-01-22 17:51:47 +00:00
Dr Scofield
20359e8591
white space & formatting cleanup
2009-01-22 16:43:28 +00:00
Dr Scofield
7e08d7da15
From: Christopher Yeoh <yeohc@au1.ibm.com>
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this patch makes load-oar a bit more tolerant to irrelevant
differences in the oar file format. Directory entries are now ignored
rather than trying to interpret them as files they hold which results
in the load-oar failing. This change makes it easier to manually
modify oar files.
2009-01-22 16:43:09 +00:00
Sean Dague
9704196bbf
* Caught 2 dictionary exceptions that were unhandled
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com >
2009-01-22 13:59:54 +00:00
Teravus Ovares
a7ccbb3de0
* Added some more comments
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* Fixed up an outgoing packet
* I <3 OpenSimulator
2009-01-22 09:31:01 +00:00
Teravus Ovares
c6154c8987
* Add File cache for j2k layer decodes. This will make it so that the server will decode the j2k stream once and cache it to disk so that the cache is saved across sim restarts.
2009-01-22 01:33:46 +00:00
Justin Clarke Casey
37fa677548
* refactor: Extract caps related code from scene and put into a region module
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* No functional changes in this revision
2009-01-21 21:14:17 +00:00
Justin Clarke Casey
2921729bf2
* Restore commented out isdone assertions in TextureSendTests.T010_SendPkg()
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* These still appear to suceed with the current code!
2009-01-21 18:57:05 +00:00
Teravus Ovares
1a55dd11f1
* More friendly OpenJpeg error handling.
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* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that.
* In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
2009-01-21 11:16:33 +00:00
Teravus Ovares
4823f2ae8e
* Set SVN Properties
2009-01-19 18:33:25 +00:00
Justin Clarke Casey
96e15058d5
* minor: Just some minor log elaboration to reveal in the logs where a teleport is being directed rather than just its position
2009-01-19 17:15:27 +00:00
Teravus Ovares
8e01f75784
* Progressive texture patch + PriorityQueue put into the LLClient namespace.
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* Updates LibOMV to r2362
2009-01-19 17:11:57 +00:00
Dahlia Trimble
37b63636ee
Added an optional password for the IRC module
2009-01-18 10:50:53 +00:00
Justin Clarke Casey
eca6442bae
* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
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sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-16 21:56:13 +00:00
Justin Clarke Casey
bee9efa30e
* minor: Future archiver test stub
2009-01-16 18:31:07 +00:00
Justin Clarke Casey
093adb2113
* Add new unit test for simple teleport in a standalone.
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* Does not yet check results.
2009-01-15 21:27:55 +00:00
Justin Clarke Casey
75ea84f3d2
* minor: Change around more debugging messages
2009-01-14 18:46:33 +00:00
Justin Clarke Casey
2a5f060ed8
* Fix typo which meant that RestComms was never enabled if you explicitly enabled it
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* In fact, it would only be activated if there was no [Communications] section at all (which would be the case for most people with existing region setups unless they
specifically added it in
* This fix means that enabling inter-region rest comms is now the default
2009-01-14 16:52:12 +00:00
Melanie Thielker
1c3542303c
Change fake parcel ids to allow a Z coordinate. Change TP by lure
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to also transmit and use a Z coordinate.
2009-01-13 23:29:54 +00:00
Sean Dague
9dff38ca14
* Extended TextureSenderTests and modified TestClient.cs with new methods
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com >
2009-01-13 19:55:07 +00:00
Justin Clarke Casey
1e365df495
* minor: Stop friendship termination crashing the client thread if the friend to be terminated could not be found
2009-01-13 16:49:01 +00:00
Justin Clarke Casey
ade107f04f
* Separate starting a client thread into a separate Start() method (which matches the existing Stop() and Restart() methods)
2009-01-12 19:37:56 +00:00
Dahlia Trimble
630ce5b264
Revert progressive texture patch from r8001 until issues can be addressed
2009-01-10 09:15:23 +00:00
Dahlia Trimble
3bdd4db3fd
Thanks jhurliman for a patch that implements progressive texture downloading - Mantis #2655
2009-01-10 01:46:47 +00:00
Melanie Thielker
993b965f0a
Prevent error message from scripted IM
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Fixes Mantis #2970
2009-01-09 15:15:41 +00:00
Melanie Thielker
7c7ea57c5c
Finish dwell sending, adding the forgotten method body.
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Add UserInfo and a dummy reply to enable Hippo Viewer users to
disable IM logging (option was greyed out in OpenSim before)
2009-01-09 02:59:56 +00:00
Justin Clarke Casey
5169b1f19e
* Establish placeholder for future TextureSender tests
2009-01-08 21:05:24 +00:00
Justin Clarke Casey
af49acd6cc
* refactor: move url sending from scene to DialogModule
2009-01-08 19:28:10 +00:00
Justin Clarke Casey
e7bb27b5bd
* refactor: move code to send a dialog to a user from scene to DialogModule
2009-01-08 19:14:52 +00:00
Justin Clarke Casey
9a97a6866f
* refactor: move estate dialog to DialogModule
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* This appeared only to be implemented for the region, and doesn't currently seem to work anyway
2009-01-08 19:05:22 +00:00
Justin Clarke Casey
17f783457b
* refactor: move code for sending a message to all users in a region to the DialogModule
2009-01-08 18:50:46 +00:00
Jeff Ames
b0a59c3bf3
Update svn properties, minor formatting cleanup.
2009-01-08 01:13:08 +00:00
Justin Clarke Casey
b97a51d7d0
* refactor: Make some direct IClientAPI calls go through the dialog module instead
2009-01-07 20:46:28 +00:00
Justin Clarke Casey
1aa9e63428
* Move general alert code to DialogModule.
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* Should be a clean build - last failure looked like a mantis hiccup
2009-01-07 20:29:09 +00:00
Justin Clarke Casey
c084b07116
* minor: Remove mono compiler warnings from WindModule
2009-01-07 20:13:40 +00:00
Justin Clarke Casey
9b96fc9029
* refactor: Establish DialogModule, move some alert code from Scene to here
2009-01-07 20:09:37 +00:00
Justin Clarke Casey
a31792ee5c
* prune and regrade log messages relating to client login and logout
2009-01-06 21:39:55 +00:00
Justin Clarke Casey
31b0f07085
* Rename GetRandomCapsPath() to GetRandomCapsObjectPath() to fit in with terminology used elsewhere
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* Last build break was probably a Bamboo failure - hopefully this should succeed
2009-01-06 18:26:27 +00:00
Justin Clarke Casey
715a776f7d
* Move common string aggregation for caps seed path to a method in CapsUtil
2009-01-06 18:06:53 +00:00
Justin Clarke Casey
b1c2cb3d82
* minor: Move GetRandomCapsPath() to a CapsUtil class
2009-01-06 17:27:04 +00:00
Justin Clarke Casey
fde6a1665c
* refactor: call AddHttpHandler() directly via CommsManager
2009-01-06 14:44:45 +00:00
Justin Clarke Casey
b07c188b7e
* refactor: call AddStreamHandler() directly via CommsManager
2009-01-06 14:37:39 +00:00
Justin Clarke Casey
579f11b3b8
* refactor: call AddLLSDHandler directly via CommsManager
2009-01-06 14:30:50 +00:00
Justin Clarke Casey
2a4c4ceebb
* refactor: drop AddXmlRpcHandler() from scene in favour of call via CommsManager
2009-01-06 14:20:54 +00:00
Teravus Ovares
df82eaf8a8
* Mjnor: Clarified comment to ensure that people are aware of how to end the recursive calls
2009-01-06 01:10:26 +00:00
Teravus Ovares
4f0bbf5d61
* Kill an endless loop in the Instant Message delivery system
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* Must compare user region with previous calling of the same method to determine if we should look the user up.
* The first time, the previous region handle will be 0, so therefore it'll use the cached version.
* The second time, previousRegionHandle will be what we looked up on the first round
* The third time, it'll say.. we tried to deliver it once with or without lookup, we tried to deliver it a second time with lookup, and failed both times so end!
2009-01-06 00:57:33 +00:00