Melanie
c0f70d17fc
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-03-14 11:33:51 +00:00
Diva Canto
479dd65a63
Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing.
2012-03-13 20:15:38 -07:00
Melanie
e5e5b94cbe
Make llSetKeyframedMotion prims waut at the borders of down sims and try again
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periodically.
2012-02-26 21:16:24 +01:00
Melanie
f1a76195ea
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-23 01:49:14 +00:00
Melanie
1dfc990264
Add a position parameter to region crossing of objects. This avoids the
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potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
Melanie
3b2900e884
Merge branch 'master' into careminster
2012-02-20 19:48:28 +00:00
Diva Canto
1c3ee5d1ce
One more tweak related to the previous 2 commits.
2012-02-19 16:42:01 -08:00
Diva Canto
20c65ac438
A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
2012-02-19 12:28:07 -08:00
Melanie
77575ec51b
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-19 20:36:26 +01:00
Melanie
756baff86a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-19 21:14:18 +00:00
UbitUmarov
f6f0d884bd
try to make crossings work better. chode no longer prevents crossings i hope
2012-02-15 16:44:15 +01:00
Melanie
2d3381b795
Implement region crossing of sitting avatars. Edit mode and llSetPos work
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but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
2012-02-14 23:16:20 +01:00
Melanie
e321306517
Prevent object loss and positioning outside the region with failed object sim
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crossings
2012-02-14 00:02:53 +01:00
Melanie
16aa00e944
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-01 10:08:45 +00:00
Diva Canto
3d7b5e5e93
HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like Uri.ToString() drops the port when it's port 80.
2012-01-31 22:00:59 -08:00
Melanie
9a86a713d3
Merge branch 'master' into careminster
2012-01-29 22:50:59 +00:00
Bo Iwu
2e31f12cf4
Send CHANGED_TELEPORT during local TP again - partially revert cf73afec35
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-01-28 08:43:58 -05:00
Melanie
1a3a1e6665
Adapt a cast to using the new TeleportFlags
2012-01-11 19:00:17 +01:00
Melanie
a6e305063e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
OpenSim/Services/Interfaces/IUserAccountService.cs
2012-01-02 21:41:36 +00:00
Diva Canto
571efeddb2
Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
2011-12-29 16:12:06 -08:00
Diva Canto
70e36ee2b4
HG: more adjustments for making HG Simian work. Added server_uri as new key on get_agent_home in UAS.
2011-12-29 12:17:58 -08:00
Melanie
c4e16b26bb
Merge branch 'master' into careminster
2011-12-24 02:21:35 +00:00
Mic Bowman
c6ce464dbc
remove the old region crossing handler
2011-12-23 10:13:32 -08:00
Melanie
b8a914b15b
Merge branch 'master' into careminster
2011-12-23 01:00:34 +00:00
Mic Bowman
456c89a7a3
Fixes some problems with objects that attempt to cross a region boundary
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into a region that does not exist. This is particularly problematic for
physical objects where the velocity continues to move them out of the
region causing an infinite number of failed region crossings. The patch
forces an object that fails a crossing to be non-physical and moves it
back into the starting region.
2011-12-22 16:59:51 -08:00
Melanie
a15a58a7c1
Merge branch 'master' into careminster
2011-12-22 17:33:31 +00:00
Diva Canto
469955889e
Region crossings redone: (1) removed WaitForCallback. Now that we are passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected.
2011-12-22 09:30:06 -08:00
Melanie
759f1d2dbe
Merge branch 'master' into careminster
2011-12-18 10:49:45 +00:00
Diva Canto
8300bb651e
Sends the consistent child agent position upon creation of the child agent in other regions, as opposed to <128, 128, 70>
2011-12-16 09:33:22 -08:00
Diva Canto
7e4a2d69d5
HG minor bug fix and marked one method obsolete in UAS.
2011-12-16 08:48:29 -08:00
Melanie
5ab536a1e9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Justin Clark-Casey (justincc)
4919c60560
Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
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This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc)
054ebe8878
Stop some places where we're trying to reset animations in child agents where such requests are ignored.
2011-12-02 23:56:01 +00:00
Melanie
323b76cee4
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-11-06 20:54:13 +00:00
Melanie
c7dd7b13a2
Convert SendKillObject to take a list of uint rather than sending one
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packet per prim. More to come as we change to make use of this.
2011-11-06 20:38:07 +00:00
Melanie
243acef917
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-03 00:06:14 +00:00
Dan Lake
e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".
UpdateFlag and Schedule*Update will both be made private shortly.
UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Melanie
083b28de8c
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-30 10:16:25 +00:00
Justin Clark-Casey (justincc)
c2da1c4580
set grp.RootPart.GroupPosition for code consistency (and readability) rather than calling SOP.OffsetForNewRegion
2011-10-28 23:43:31 +01:00
Melanie
abfb0c9399
Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge
2011-10-12 07:05:18 +01:00
Melanie
265e9d094d
Merge commit '9a16e76f5151c11fbf76e41b89f8eb03b1731828' into bigmerge
2011-10-12 07:02:36 +01:00
Dan Lake
4748c19bdb
Refactored "known child region" in ScenePresence. There were 4 different
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ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists.
2011-10-06 22:47:33 -07:00
Dan Lake
9a16e76f51
Simplified IsInTransit property on ScenePresence and removed InTransit() which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit().
2011-10-06 12:39:19 -07:00
Tom
5484c9b585
Bring us up to date.
2011-09-14 19:11:32 -07:00
Justin Clark-Casey (justincc)
9c32b131fd
Add extra log information when attachments fail validation
2011-09-10 00:57:52 +01:00
Justin Clark-Casey (justincc)
7531851bec
reinstate the validation logging on teleport. A 'fail' of validation still doesn't prevent the actual teleport.
2011-09-10 00:45:50 +01:00
Justin Clark-Casey (justincc)
cf73afec35
Try disabling the inconsistent attachment state check to see if this actually has an impact.
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The code in question is over three years old and just be catching an inconsistency rather than being wholly necessary.
This commit still carries out the check and prints all the previous log warnings but a 'failure' no longer prevents avatar region crossing or teleport, and it doesn't give the client the error message.
This will have some kind of impact on http://opensimulator.org/mantis/view.php?id=5672
2011-09-05 23:42:37 +01:00
Tom
66dec3b874
Resolve merge commits, stage 1
2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc)
e6eb0d9a6f
Comment out Scene.CleanDroppedAttachments() and calls.
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This method wasn't actually doing anything since dropped attachments retain a PCode of 9.
Also, behaviour of dropped attachments in other places appears to be that they persist after avatar logout rather than get deleted.
2011-09-02 23:19:27 +01:00
Justin Clark-Casey (justincc)
7eca929686
Eliminate pointless checks of SOG.RootPart != null
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It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-09-01 02:11:00 +01:00