Commit Graph

22 Commits

Author SHA1 Message Date
Jeff Ames
fae34bb10c Update svn properties, formatting cleanup. 2008-09-09 01:26:48 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Justin Clarke Casey
bb2b1b1f61 * Add SampleMoneyModule patch from mantis #2079
* Thanks noralbion
2008-09-06 03:22:09 +00:00
Jeff Ames
3bf8858727 Update svn properties, formatting cleanup. 2008-08-28 14:41:54 +00:00
Justin Clarke Casey
3d2069f3d9 * zap compilation warnings 2008-08-25 21:35:22 +00:00
Melanie Thielker
63b6ab467a Implements 80% of object buy (prim vendor). You can't buy the object yet,
and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
2008-08-24 00:51:21 +00:00
Melanie Thielker
ccd74f888b Some complex re-ordering to make prebuild do what needed to be done.
It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
2008-08-23 02:30:07 +00:00
Melanie Thielker
5d6f92fb96 Patch #9171
Disallow bulk uploads if money module is present and upload cost
is set and the user hasn't got sufficient funds.
2008-08-23 00:44:06 +00:00
Melanie Thielker
328ab79b78 Refactor a lot of direct calls to OGS1 to use the cached version instead.
Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
2008-08-16 02:00:36 +00:00
Sean Dague
090159defc refactored LandData to use properties, and cleaned up the naming on
the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
2008-07-23 15:50:32 +00:00
Dr Scofield
20940951b2 more warnings to go. 2008-06-27 20:40:25 +00:00
Charles Krinke
7dcaa409b3 Thank you kindly, Melanie, for a patch which:
Previously, upload charging was possible only for UPD uploads. 
This is because UDP uploads are charged by the viewer, while in CAPS, 
this was changed to be server side, so hackers couldn't avoid 
paying the upload charge. This patch adds a method to allow 
implementation of this serverside charge.
2008-05-23 01:38:20 +00:00
Adam Frisby
c22b388f83 * Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule. 2008-05-18 10:23:31 +00:00
Charles Krinke
89056c492d Thank you very kindly, Melanie for:
The money module witll register (claim) an interface slot, 
even when disabled. This patch fixes it so that it will not
register to supply this interface unless it's activated.
2008-05-17 22:06:11 +00:00
Jeff Ames
65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Adam Frisby
31cd162d34 * Cleaning up code, making it conform to OpenSim standards. 2008-05-06 04:56:48 +00:00
Teravus Ovares
e8acb49fef * For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead! 2008-05-03 15:39:40 +00:00
Adam Frisby
20a9bf08f5 * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Adam Frisby
13526097f2 * Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Jeff Ames
d51ce47b2d Update svn properties. Minor formatting cleanup. 2008-05-01 14:31:30 +00:00
Adam Frisby
be20f41637 * Cruft removal step #1. Cleaning Modules directory. 2008-04-30 21:43:47 +00:00
Adam Frisby
f5c312bc3c * Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
2008-04-30 21:16:36 +00:00