MW
ef494fdf9c
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
2007-06-17 18:04:35 +00:00
MW
ef0e5e913e
Very Preliminary local teleporting added (currently only can teleport within the current region).
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Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-06-17 14:10:19 +00:00
MW
3c8daee510
Some Rearranging of CommsManager.
2007-06-16 14:29:11 +00:00
MW
17b4818b8e
Very Preliminary border crossing added to sugilite. (Note: Sugilite doesn't have any backend ogs communication support yet so everything is Sandbox mode only )
2007-06-15 16:03:02 +00:00
MW
95676b2988
Preliminary movement added to sugilite, forwards walking only and no animations.
2007-06-15 13:11:26 +00:00
MW
3697408fae
some more rearranging
2007-06-15 10:29:49 +00:00
MW
fd8ead61f6
Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20". (applied fix to sugilite)
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Rearranged some of the methods in ClientView.API.
2007-06-14 10:16:28 +00:00
MW
d8f232c8b0
2007-06-12 18:11:14 +00:00
MW
4d217ca196
And some more!
2007-06-12 14:57:46 +00:00
mingchen
512c1670af
*Added and updated copyright headers on all files in both OpenSim and OGS
2007-06-11 17:36:50 +00:00
MW
2f2ec10172
A few small changes and hopefully fixed the nant build problem (OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).
2007-06-11 16:13:52 +00:00
MW
ed80c7ae32
Added AttachObject method to IClientAPI.
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Added RequestAvatar(LLUUID avatarID) method to world.
2007-06-11 10:24:24 +00:00
MW
44e5ff33df
Added a Couple of summary comments
2007-06-10 15:49:59 +00:00
MW
ab009fe36a
Another bug fix
2007-06-10 13:19:48 +00:00
MW
6cfad7ff14
a few bug fixes
2007-06-10 13:14:46 +00:00
MW
76324e73d3
allows the texture of the created/sent primitive to be set.
2007-06-10 13:06:38 +00:00
MW
318862f75e
Added Primitive sending methods to the IClientAPI (and implemented in ClientView.API), but currently untested.
2007-06-10 13:01:28 +00:00
lbsa71
4224b695ac
* LogFile now defaults to "{apptype}.log"
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
2007-06-09 21:45:58 +00:00
MW
3658015de8
Number of small changes.
2007-06-09 11:13:02 +00:00
mingchen
2c04171990
*Added delegates and events for parcel and estate management
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*Only thing left is to get the master user setup in both sandbox and grid mode
2007-06-08 21:30:51 +00:00
mingchen
2239ecba18
*Merged EstateManager, EstateSettings, ParcelManager,Parcel, and ParcelData classes
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*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
2007-06-08 19:10:55 +00:00
MW
f4448fcd7d
After nearly a hour of searching for an annoying bug (which turned out to be a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now.
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All you need to do is put .xml files for each region you want to be ran by the single server inside the "bin\Regions" folder (make sure none of the settings in those .xml files conflict with each other) and then startup the server and login, Any neighbouring regions that are being ran in the instance should show up. (However there is still no movement or anything)
Now time to refine the communications interfaces!
2007-05-31 17:33:52 +00:00
MW
e92ab35b05
Another commit as ordered by robl
2007-05-31 16:30:42 +00:00
MW
a575bc38d6
More work on OpenGrid.Framework.Communications
2007-05-31 14:22:14 +00:00
MW
b2f16fd4e1
Now We need to test to see if we can login
2007-05-29 18:07:17 +00:00
MW
4d0261ed22
2007-05-29 17:57:03 +00:00
MW
36bcda6cfa
2007-05-29 17:10:31 +00:00
MW
b2eb26e4ba
number of changes
2007-05-29 09:16:18 +00:00
MW
c746a2f9f4
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
2007-05-27 18:52:42 +00:00