MW
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ef494fdf9c
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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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2007-06-17 18:04:35 +00:00 |
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MW
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ef0e5e913e
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Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
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2007-06-17 14:10:19 +00:00 |
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MW
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3aecb54379
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Deleted IGridServer interface (and classes implementing that).
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2007-06-14 12:27:36 +00:00 |
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MW
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fd8ead61f6
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Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20". (applied fix to sugilite)
Rearranged some of the methods in ClientView.API.
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2007-06-14 10:16:28 +00:00 |
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MW
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d8f232c8b0
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2007-06-12 18:11:14 +00:00 |
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MW
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4d217ca196
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And some more!
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2007-06-12 14:57:46 +00:00 |
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mingchen
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512c1670af
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*Added and updated copyright headers on all files in both OpenSim and OGS
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2007-06-11 17:36:50 +00:00 |
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MW
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488e716208
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Prim creation working.
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2007-06-10 15:43:04 +00:00 |
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MW
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52faae69d5
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We have successful login!
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2007-05-30 18:52:38 +00:00 |
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MW
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c746a2f9f4
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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
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2007-05-27 18:52:42 +00:00 |
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MW
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3436961bb5
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Start of rewrite 5279!
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2007-05-26 13:40:19 +00:00 |
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