Commit Graph

11 Commits

Author SHA1 Message Date
MW
ef494fdf9c Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 2007-06-17 18:04:35 +00:00
MW
ef0e5e913e Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-06-17 14:10:19 +00:00
MW
3aecb54379 Deleted IGridServer interface (and classes implementing that). 2007-06-14 12:27:36 +00:00
MW
fd8ead61f6 Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20". (applied fix to sugilite)
Rearranged some of the methods in ClientView.API.
2007-06-14 10:16:28 +00:00
MW
d8f232c8b0 2007-06-12 18:11:14 +00:00
MW
4d217ca196 And some more! 2007-06-12 14:57:46 +00:00
mingchen
512c1670af *Added and updated copyright headers on all files in both OpenSim and OGS 2007-06-11 17:36:50 +00:00
MW
488e716208 Prim creation working. 2007-06-10 15:43:04 +00:00
MW
52faae69d5 We have successful login! 2007-05-30 18:52:38 +00:00
MW
c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. 2007-05-27 18:52:42 +00:00
MW
3436961bb5 Start of rewrite 5279! 2007-05-26 13:40:19 +00:00