UbitUmarov
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2950d07c86
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cosmetics
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2025-08-27 23:46:22 +01:00 |
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UbitUmarov
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0d71b6d871
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very useless changes
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2025-06-25 02:22:28 +01:00 |
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UbitUmarov
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4b1df46f6a
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make more use of stream.CopyTo on (de)compressors, plus several cosmetics
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2025-06-19 20:11:42 +01:00 |
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UbitUmarov
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9a02b55bf2
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a few more changes on terrain
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2025-03-29 23:29:42 +00:00 |
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UbitUmarov
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e5d10bf127
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try to fix some terrain issues, Add some more locking
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2025-03-29 01:21:43 +00:00 |
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UbitUmarov
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7d76df9610
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change get terrain height again
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2023-02-23 23:56:46 +00:00 |
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UbitUmarov
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22ba1c7688
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avoid array out of bounds on last terrain getheight
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2023-02-14 02:02:37 +00:00 |
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UbitUmarov
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a0165816de
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change get terrain height
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2023-02-09 17:56:10 +00:00 |
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UbitUmarov
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79b3157d0b
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a little use of MathF
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2022-10-03 18:43:52 +01:00 |
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UbitUmarov
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a68b8acba3
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add compiler define NET48 to the .net4.8 xml
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2022-03-30 15:02:18 +01:00 |
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UbitUmarov
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667a18161b
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some cosmetics, like npcs down eat terrain
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2022-03-30 01:15:31 +01:00 |
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UbitUmarov
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3f30f17187
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add TerrainTaintsArray, a specialized BitArray for terrain taints. Start using it
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2022-03-29 22:18:28 +01:00 |
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UbitUmarov
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30b7bb7d45
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minor pointers changes
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2022-03-26 03:51:42 +00:00 |
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UbitUmarov
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e1ce7408da
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a few more use array.Empty<byte>
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2022-03-13 02:05:56 +00:00 |
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UbitUmarov
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a82618f6f6
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oops forgot needed integer math
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2020-09-09 15:59:21 +01:00 |
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UbitUmarov
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719e0d1c61
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make main terrain taints also a bitarray
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2020-09-09 15:24:51 +01:00 |
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UbitUmarov
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af1e20d054
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missing file
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2020-05-13 14:58:26 +01:00 |
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UbitUmarov
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d10f11d310
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terrain replace double by float
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2019-11-12 18:19:12 +00:00 |
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UbitUmarov
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b242232c7b
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minor cleanup
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2019-02-15 01:38:49 +00:00 |
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UbitUmarov
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611cfc83d6
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give up on Lazy<T>
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2019-01-21 13:15:11 +00:00 |
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UbitUmarov
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33a062612f
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remove terraindata abstraction layer, since we only have heightmap type
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2019-01-21 06:05:21 +00:00 |
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UbitUmarov
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0c38d52538
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cosmetics on terrain patchs
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2019-01-20 20:58:27 +00:00 |
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UbitUmarov
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3bfa278984
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cosmetics
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2019-01-20 02:02:24 +00:00 |
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UbitUmarov
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4dc787eb32
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store all terrain in Variable2DGzip format
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2016-09-17 19:13:46 +01:00 |
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UbitUmarov
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c7f148ee64
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minor clear. Use isTainted in is read clear form
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2015-08-27 14:13:23 +01:00 |
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UbitUmarov
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ef3deffeeb
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remove rest of ushort test code
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2015-08-25 17:54:49 +01:00 |
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UbitUmarov
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244f0c6352
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change terrain internal representation to float. ushort work with legal
sl terrain, but may break existent terrain and that may cost a lot more
than the cost of memory
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2015-08-25 16:51:48 +01:00 |
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UbitUmarov
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64d05bab0f
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terrain stored as ushorts with gzip compression
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2015-08-25 13:36:45 +01:00 |
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UbitUmarov
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1c752296bf
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change internal representation of terrain from int to ushort. This will
suporte height from 0 to 655.53m that includes SL limits ( still need to
add code to trap eventual negative values from dbs or user input)
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2015-08-24 18:40:28 +01:00 |
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Robert Adams
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bedafb8fae
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varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
and push the implementation from Scene into the database readers and writers.
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2015-03-27 19:32:50 -07:00 |
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