Commit Graph

2411 Commits

Author SHA1 Message Date
Oren Hurvitz
5dd2569bf7 Added unit tests for multi-region OARs 2012-09-14 20:32:25 +01:00
Oren Hurvitz
ce468215d5 Support multi-region OAR files
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
SignpostMarv
46d8405229 Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
Justin Clark-Casey (justincc)
ebb394bbda Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 2012-09-12 01:45:34 +01:00
Justin Clark-Casey (justincc)
4ead48f09f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-12 01:24:17 +01:00
SignpostMarv
41f3f2400e Documentation of economy-related EventManager events 2012-09-12 01:23:47 +01:00
Mic Bowman
f06394f195 Allow an incoming identifier to be specified for a JsonStore. 2012-09-11 16:42:07 -07:00
SignpostMarv
ad1b9bbba6 documentation (OnSceneObjectPartCopy) 2012-09-11 20:12:45 +01:00
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97b8739c1d documentation (OnRemovePresence) 2012-09-11 20:12:45 +01:00
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0760121eb9 documentation (OnNewPresence) 2012-09-11 20:12:44 +01:00
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0a22e78f59 documentation (OnClientConnect) 2012-09-11 20:12:44 +01:00
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5e51f16ceb documentation (OnBackup) 2012-09-11 20:12:44 +01:00
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fd8a7e64b9 documentation (OnTerrainTick) 2012-09-11 20:12:44 +01:00
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ed5f574356 documentation (OnTerrainTainted) 2012-09-11 20:12:44 +01:00
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44349f742e documentation (OnClientMovement) 2012-09-11 20:12:43 +01:00
SignpostMarv
e3993eefa5 Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame) 2012-09-11 20:12:43 +01:00
SignpostMarv
783ee949ea implementing per-region configuration of limits on the number of prims one can have in a linkset
Applied with changes - patch was based on a repo different from core

Signed-off-by: Melanie <melanie@t-data.com>
2012-09-09 12:59:25 +01:00
SignpostMarv
e041f09750 refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3 2012-09-08 00:44:27 +01:00
Justin Clark-Casey (justincc)
8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
SignpostMarv
4215877b48 adding utility method for getting SceneObjectGroup from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:56 -04:00
SignpostMarv
d2e79e26d7 adding utility method for getting SceneObjectPart from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:46 -04:00
SignpostMarv
8d431c6359 formatting 2012-09-04 00:03:43 +01:00
SignpostMarv
663bfbb372 although the attachmentPoint argument is a uint, zero is not a valid attachment point 2012-09-04 00:03:43 +01:00
SignpostMarv
794c5f5a6d adding support for static method script invocations 2012-08-31 14:32:33 +01:00
SignpostMarv
973f2e8be5 adding documentation to script invokation methods 2012-08-31 14:32:31 +01:00
Mic Bowman
3d736d575f This partially implements the LSL function to set the response
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
Justin Clark-Casey (justincc)
7ea832d47c Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-29 02:01:43 +01:00
Justin Clark-Casey (justincc)
c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Justin Clark-Casey (justincc)
aa44df9c04 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-08-28 20:35:17 +01:00
Justin Clark-Casey (justincc)
e04047152f minor: Fix bad log message for failure to create an inventory folder 2012-08-25 00:49:38 +01:00
Justin Clark-Casey (justincc)
f3a5e3a02b Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-25 00:42:32 +01:00
Justin Clark-Casey (justincc)
ba58331b29 Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 2012-08-24 22:56:05 +01:00
Justin Clark-Casey (justincc)
476996bee8 If a connecting scene presence is replacing an existing scene presence then bypass close checks. 2012-08-24 22:38:07 +01:00
Justin Clark-Casey (justincc)
cd325fdf02 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
2012-08-24 21:36:20 +01:00
Melanie
c557684666 Fix bad child prim permissions that can make objects change perms after rezzing
Port from Avination
2012-08-24 00:15:30 +01:00
SignpostMarv
481c00f50a refactoring out SetFaceColor 2012-08-20 23:10:25 +01:00
SignpostMarv
ede3b9ab07 making use of implicit operators and Util.Clip handling of Vector3 2012-08-20 23:10:25 +01:00
SignpostMarv
b863a15a82 single operation for PRIM_COLOR 2012-08-20 23:10:25 +01:00
SignpostMarv
aee4353e9c fix typo 2012-08-20 23:10:25 +01:00
Justin Clark-Casey (justincc)
bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
SignpostMarv
7068fddd2f fixing bug that get/set the wrong property for prim types other than sphere & box 2012-08-17 23:23:03 +01:00
SignpostMarv
466d684fbe implemented 2012-08-17 23:23:03 +01:00
Robert Adams
7243d4f842 BulletSim: Properly regenerate hulls when objects made physical.
This fixes the problem of non-base shapes (cubes and spheres)
    falling through the terrain.
2012-08-17 14:45:18 -07:00
Robert Adams
5c192b9bab Modify order of code so SOP doesn't set the physics actor flying
property multiple times every time Update is called.
This eliminates zillions of settings which is better for BulletSim.
The should be no functionality change.
2012-08-17 13:34:20 -07:00
Robert Adams
57a9879669 Correct an exception report in SceneObjectPart so it outputs the stack. 2012-08-15 16:39:00 -07:00
SignpostMarv
ef4122213c enables configurable minimum sizes for physical & non-physical prims 2012-08-15 23:35:23 +01:00
Melanie
c27ff70d5c Add support for the extra params to scene and the event manager 2012-08-15 18:58:39 +01:00
Melanie
dc82ad0f7a Add a skeleton for a name value storage associated with regions 2012-08-15 02:06:22 +01:00
Melanie
faa710aee1 Allow the use of the region debug console found in recent viewers. This console
will be available to estate owners and managers. If the user using the console
had god privs, they can use "set console on" and "set console off" to switch on
the actual region console. This allows console access from within the viewer.
The region debug console can coexist with any other main console.
2012-08-14 22:22:20 +01:00
Melanie
fe4c3a37c0 Lay some groundwork for temp attachments. Decouple attachments from inventory. 2012-08-14 00:12:15 +01:00