Commit Graph

321 Commits

Author SHA1 Message Date
Christopher
86c426e587 create osGetAvatarHomeURI
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-04 18:09:13 +02:00
Christopher
b5be5ca490 Make osAvatarName2Key() able to get names from unknown HG users
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-04 18:08:54 +02:00
Christopher
bccf785665 osKey2Name returns now correct values for HG users who are not on the region.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
2015-08-02 09:17:50 +01:00
dahlia
5d3c327e93 Add a new os function "osGetGender()" 2015-05-29 23:02:12 -07:00
Robert Adams
2e1f5bb011 Temporarily comment out OSSL enabled warning log message.
Added in wrong place. It is printed once per script rather than once per region.
2015-04-14 11:30:14 -07:00
Robert Adams
e4e58fad32 Enable OSSL functions by default using the osslEnable.ini configuration file.
This changes OpenSim.ini.example to, by default, include osslEnable.ini which
turns on the OSSL functions and limits who can do which operations.
2015-04-14 07:17:54 -07:00
Robert Adams
9b337b089c Add osCheckODE() function so scripts can configure for running with legacy physics engine.
Function returns 'true' of the physics engine is configured to be 'OpenDynamicsEngine'.
  The presumption is that all other physics engines work the same (like SL) or it is a bug.
  Does not require ossl functions to be enabled.
2015-04-12 19:30:55 -07:00
Freaky Tech
773df94665 corrected osMakeNotecard(string data) text length was calculated wrong. The Linden text format defines a byte count in that format.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 19:06:52 -05:00
ft@noemail
fb48ee1cb6 corrected script notecard parser. It now handles notecards with inventory as well.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 18:39:49 -05:00
BlueWall
c02636b6f3 Revert "corrected osMakeNotecard(string data) text length was calculated wrong. The Linden text format defines a byte count in that format."
This reverts commit b519a5e62a.

The function works ok in-world but tests are failing. will revert for now.
2015-03-03 17:42:02 -05:00
Freaky Tech
b519a5e62a corrected osMakeNotecard(string data) text length was calculated wrong. The Linden text format defines a byte count in that format.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 16:10:09 -05:00
BlueWall
aeb8a4bf85 Revert "Adding dynamic ossl permission control"
This reverts commit a3681f3052 until
further testing. Jenkins now fails ossl tests.
2015-02-27 12:27:10 -05:00
BlueWall
a3681f3052 Adding dynamic ossl permission control
Add permission by identifying uuid (owner/creator/group) and function. Revoke
permission in the same manner. Permission adjustments immediately effect
running scripts ability to call os functions.

osGrantScriptPermissions(UUID key,string function) Threat Level Severe
osRevokeScriptPermissions(UUID key,string function) Threat Level Severe

work sponsored by: Rage
2015-02-27 11:05:15 -05:00
Justin Clark-Casey (justincc)
ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
00b23e51ae Change name of just added OSSL osForceSit() to osForceOtherSit()
This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory()
and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
2014-10-11 00:14:35 +01:00
Justin Clark-Casey (justincc)
5acbbcb33f minor: spacing cleanup from previous commit 79a4d1ea 2014-10-11 00:10:49 +01:00
Vegaslon
79a4d1ea8d Implements osForceSit(string avatar) & overload osForceSit(string avatar, string target)
Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client.

Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.

This patch is based on previous work from
http://opensimulator.org/mantis/view.php?id=4492
and also includes the suggestions from justincc including change of threat level
Thank you Christos Lightling.
2014-10-11 00:04:25 +01:00
Justin Clark-Casey (justincc)
29a05cdeb5 Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from Severe
It fits much better in this category.
2014-10-08 23:35:25 +01:00
Diva Canto
2ff9ea3f80 Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
Also added more packing/unpacking code.
2014-06-01 10:06:26 -07:00
Oren Hurvitz
eb79c882ea Show more meaningful error messages when failed to move an item from a prim to a user's inventory.
Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.)
2014-05-06 07:28:45 +01:00
Justin Clark-Casey (justincc)
873eee5431 Implement osForceBreakAllLinks().
Identical to llBreakAllLinks() except that it doesn't require the script to have link permissions.
2014-03-13 00:04:20 +00:00
Justin Clark-Casey (justincc)
296d63e20b Implement osForceCreateLink() and osForceBreakLink()
These are identical to llCreateLink() and llBreakLink() except that they don't require script permissions.
However, osForceCreateLink() still requires that linked and linkee still have the same owner.
There's also an AutomaticLinkPermission setting in [XEngine] that could be set to true to prevent the LSL function checks.
But this doesn't allow the finer control over which users/scripts, etc. can do this that the OSSL functions provide.
2014-03-12 23:05:16 +00:00
Dev Random
9de3fe9410 Add Varregion support to osGetRegionSize OSSL function
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-03-07 17:48:07 -05:00
Robert Adams
8eec717f5f Merge branch 'master' into varregion 2014-01-28 08:50:28 -08:00
Oren Hurvitz
2cf224166f Added osGetRegionSize(), which returns the region size in meters and recognizes megaregions 2014-01-28 00:11:50 +00:00
Robert Adams
2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing
with a passed region size. This time in the map code and grid services code.
2013-12-26 22:45:59 -08:00
Robert Adams
beeec1c467 varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
2013-11-08 20:53:37 -08:00
Justin Clark-Casey (justincc)
b16bc7b01c refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-27 19:14:21 +01:00
Melanie
5f4c4df227 Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-26 03:40:06 +00:00
Justin Clark-Casey (justincc)
2fbc08d7dd refactor: minor cleanup in osGetAvatarList() 2013-03-14 23:19:18 +00:00
Justin Clark-Casey (justincc)
0ea0f8aa83 Fix bug in osCauseHealing() if called with an avatar ID for an avatar that is not in the scene. 2013-03-14 23:16:39 +00:00
Justin Clark-Casey (justincc)
56b333f301 minor: Use more compact libomv primitive constructors in osNpcGetPos() and osNpcGetRot() 2013-03-14 23:12:58 +00:00
Justin Clark-Casey (justincc)
55204ccde6 Fix minor race conditions in OSSL_Api functions where a parcel could be misidentified for moving prims. 2013-03-14 23:09:59 +00:00
Justin Clark-Casey (justincc)
ad9bd3fe93 Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use the world rotation if the avatar to which they are attached is sitting 2013-03-14 21:46:29 +00:00
Diva Canto
bb44758179 Switched to using the other Util function with a default value. 2013-02-27 20:59:16 -08:00
Diva Canto
f1010d7b15 Moved the HG default variables out of [Startup] and into their own section [Hypergrid] in *Common.ini.example. Backwards compatible for now. 2013-02-27 20:49:41 -08:00
Diva Canto
0e8289cd00 Added new Util function for reading config vars that's more generic than the one I added yesterday -- this is for helping move config vars out of [Startup] 2013-02-22 15:57:33 -08:00
Diva Canto
e515cdddec Simplification of HG configs: HomeURI and GatekeeperURI now are defined as default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency. 2013-02-21 17:26:19 -08:00
Justin Clark-Casey (justincc)
55c6753b13 Merge branch 'master' into cooptermination 2013-01-24 00:03:44 +00:00
Justin Clark-Casey (justincc)
8a22ac3f94 Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
APIs don't need to reference any methods on EventWaitHandle
2013-01-23 23:38:08 +00:00
Justin Clark-Casey (justincc)
74256c0cc4 Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18 22:57:09 +00:00
Justin Clark-Casey (justincc)
0963ece25b Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16 02:07:43 +00:00
Justin Clark-Casey (justincc)
fccb03227e Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
2013-01-15 21:13:22 +00:00
Robert Adams
eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
2013-01-11 16:47:35 -08:00
Oren Hurvitz
1a6694b264 Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky) 2013-01-02 23:16:24 +00:00
SignpostMarv
e977761071 adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex 2012-10-26 02:08:00 +01:00
SignpostMarv
18b1ee6f37 Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain 2012-10-26 02:08:00 +01:00
Justin Clark-Casey (justincc)
8af8319b95 Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing. 2012-10-25 03:02:00 +01:00
Justin Clark-Casey (justincc)
d9aaf51561 When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
2012-10-25 02:52:20 +01:00
Justin Clark-Casey (justincc)
ae662b54ea Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid. Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception. 2012-10-25 01:07:06 +01:00