MW
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b2c6f316e1
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Some work on Inventory (not yet finished or enabled)
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2007-07-19 20:21:02 +00:00 |
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MW
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0b6e332e16
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Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
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2007-07-19 10:44:19 +00:00 |
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MW
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4c8b8d22ff
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A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
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2007-07-18 21:26:31 +00:00 |
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MW
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d2b459b8e5
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Sculpted Prims should now work.
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2007-07-18 20:29:06 +00:00 |
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lbsa71
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d95918f228
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* Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
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2007-07-17 17:47:23 +00:00 |
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Adam Frisby
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6c9d9b660d
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* Trimmed a few hundred warnings off SimpleApp.
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2007-07-16 22:09:00 +00:00 |
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Sean Dague
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2a3c79df83
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changed to native line ending encoding
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2007-07-16 15:40:11 +00:00 |
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mingchen
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d216f5779c
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*Trunk compiles now
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
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2007-07-16 14:56:35 +00:00 |
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MW
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9685c65901
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Couple of small changes to NPC test character.
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2007-07-15 23:39:52 +00:00 |
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MW
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4dbad04b9f
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It wasn't me who messed up flying when adding a test NPC class. (honestly!)
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2007-07-15 22:11:03 +00:00 |
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MW
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bf2f3ea29a
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Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
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2007-07-15 21:10:05 +00:00 |
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