Justin Clarke Casey
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a13a4c6144
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* minor: change misleading 'all assets found' message to instead tell how many were actually located
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2008-07-21 17:13:32 +00:00 |
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Justin Clarke Casey
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4e7dd0d919
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* Start compressing archives
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2008-07-12 18:54:21 +00:00 |
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Justin Clarke Casey
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9362d9b231
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* switch terrain archiving to raw32 rather than png to avoid unnecessary posterization. Thanks to Adam for the tip.
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2008-07-07 16:37:02 +00:00 |
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Justin Clarke Casey
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bc20c88a0a
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* Allow archiver to operate even if there are 0 scene objects to save
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2008-07-02 23:07:52 +00:00 |
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Justin Clarke Casey
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3183a20632
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* Start writing out control file in archive. Only contains version information right now.
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2008-07-02 22:53:36 +00:00 |
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Justin Clarke Casey
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f8d9ccc70e
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* Save terrain information in archive
* Not yet reloading
* Terrain saving will be optional a little further down the line
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2008-06-29 19:53:33 +00:00 |
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Justin Clarke Casey
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442a938a3f
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* fix a bug where I was assuming all entities would be SceneObjectGroups - of course, some are ScenePresences
* would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
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2008-06-27 18:18:44 +00:00 |
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Justin Clarke Casey
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ca88e3580b
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* archive each object as a separate xml file rather than put them all in one single large file
* this is being done for reasons of compositionality
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2008-06-21 23:45:22 +00:00 |
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Jeff Ames
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a728417eda
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Minor formatting cleanup.
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2008-06-18 03:50:39 +00:00 |
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Jeff Ames
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255b87464a
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Update svn properties.
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2008-06-17 08:14:58 +00:00 |
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Justin Clarke Casey
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e31de6707f
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* refactor: Fission ArchiveWriteRequest into prepare and execute classes
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2008-06-16 17:13:28 +00:00 |
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