Melanie
f317953290
Fix up intersim give messaging
2011-12-07 01:02:46 +01:00
Melanie
d6486fe14a
Fix task inventory giving
2011-12-07 00:43:59 +01:00
Melanie
62d0a0cdbf
Remove harmless merge artefact
2011-12-06 22:58:00 +01:00
Melanie
09c043fe52
Adapt GodsModule to core changes
2011-12-05 21:26:43 +01:00
Melanie
bc17e2e9cf
Merge branch 'master' into bigmerge
2011-12-05 20:32:35 +00:00
Justin Clark-Casey (justincc)
4567555c49
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
...
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Melanie
31736b1aac
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-11-17 19:04:27 +00:00
Justin Clark-Casey (justincc)
e21949deaf
Comment out the vebose logging on HGFriendsModule.
...
Recent issues in http://opensimulator.org/mantis/view.php?id=5794 were not related to HG friends
2011-11-16 00:26:54 +00:00
Justin Clark-Casey (justincc)
122304317c
temporarily increasing logging in HGFriendsModule for debugging
2011-11-15 22:14:31 +00:00
Justin Clark-Casey (justincc)
828e4a5b09
Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
2011-11-15 20:26:42 +00:00
Justin Clark-Casey (justincc)
64784bc0cf
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
2011-11-15 17:30:58 +00:00
Justin Clark-Casey (justincc)
430821d837
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFriends() to reflect their intended function
2011-11-15 16:12:35 +00:00
Justin Clark-Casey (justincc)
2b5b4ac167
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better reflect its actual function
2011-11-15 16:05:08 +00:00
Justin Clark-Casey (justincc)
50803dfe2c
For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
...
Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
2011-11-15 15:57:53 +00:00
Justin Clark-Casey (justincc)
8d0aaa359f
refactor: Don't create a new UUID for passing uuids to client - UUIDs are structs are so not passed by reference (and they're immutable!)
2011-11-15 15:05:10 +00:00
Justin Clark-Casey (justincc)
89632f3ea8
Add test for removing a friendship.
2011-11-14 20:56:56 +00:00
Melanie
df35720cf5
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneViewer.cs
2011-11-14 20:34:49 +00:00
Melanie
17f32b7773
Fix build break
2011-11-14 20:33:39 +00:00
Justin Clark-Casey (justincc)
e5ff7f389b
Improved method doc for AddFriend() - it actually does set up a two-way relationship.
...
Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-14 20:31:16 +00:00
Melanie
afca742392
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2011-11-14 20:03:47 +00:00
Justin Clark-Casey (justincc)
a64def8b73
minor: remove some mono compiler warnings
2011-11-14 18:16:14 +00:00
Justin Clark-Casey (justincc)
348d15707d
Add test for adding a friend whilst online
2011-11-14 18:08:02 +00:00
Justin Clark-Casey (justincc)
de895ee54a
Add very simple FriendsModuleTests.TestNoFriends()
2011-11-14 17:18:51 +00:00
Justin Clark-Casey (justincc)
ff36a1bc7b
If a friends identifier which is too short is given to HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring().
...
This is to progress http://opensimulator.org/mantis/view.php?id=5789
2011-11-14 16:06:06 +00:00
Justin Clark-Casey (justincc)
49ec85ae15
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to stop a NullReferenceException being thrown if an HG IM is sent to a simulator running multiple regions
...
This is an attempt to address http://opensimulator.org/mantis/view.php?id=5791
2011-11-14 15:24:02 +00:00
Melanie
323b76cee4
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-11-06 20:54:13 +00:00
Melanie
c7dd7b13a2
Convert SendKillObject to take a list of uint rather than sending one
...
packet per prim. More to come as we change to make use of this.
2011-11-06 20:38:07 +00:00
Melanie
24235006f4
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
2011-11-04 01:18:37 +00:00
Dan Lake
b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
...
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake
94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
...
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Justin Clark-Casey (justincc)
a62ccb5c4c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-03 20:12:10 +00:00
Melanie
e746840226
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-02 23:51:48 +00:00
Melanie
08fcf958c2
Port the Avination offline messaging system to Core
2011-11-02 23:50:47 +00:00
Melanie
243acef917
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-03 00:06:14 +00:00
Justin Clark-Casey (justincc)
59232a6ea8
Change default say distance to 20m from 30m, the same as on the big grid. This is to improve the migration of scripts that expect a 20m say distance.
...
If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
2011-11-02 20:05:31 +00:00
Justin Clark-Casey (justincc)
03993d0b14
Fix race condition that would sometimes send or save appearance for the wrong avatar.
...
In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread.
If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched.
This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent.
This change loads the fields into local references so that this doesn't happen.
2011-11-02 18:25:03 +00:00
Melanie
175d74e68c
Fix the offline message module to revert core changes and restore avn
...
specific behavior
2011-10-28 23:10:54 +02:00
Melanie
9b6ce41b0e
Reduce severity and remove duplication if a common log message regarding
...
baked textures
2011-10-28 23:10:22 +02:00
Melanie
b975cbcbed
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Dan Lake
272bf71279
Removed use of 'is' operator and casting to find the root ScenePresence in MessageTransfer modules and Groups module.
2011-10-27 02:26:37 -07:00
Dan Lake
06577d7299
Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.
2011-10-27 01:25:12 -07:00
Dan Lake
b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
2011-10-27 00:42:21 -07:00
Justin Clark-Casey (justincc)
76c50d23f2
Comment out inventory folder bulk update code on InventoryAccepted message introduced in commit db91044 on Aug 22 2011
...
This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted).
This code was also not taking into account the situation where an item was accepted.
Needs more fixing if this results in an aggression elsewhere.
2011-10-27 02:56:08 +01:00
Melanie
fd22159d0c
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Framework/Watchdog.cs
2011-10-26 01:27:24 +01:00
Justin Clark-Casey (justincc)
8a0a78cbcc
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
...
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-25 20:24:21 +01:00
Melanie
271c798813
Merge commit 'c2272a755fc6d3b07bc9b87bd9b83f4ae063ce9f' into bigmerge
2011-10-25 03:19:49 +01:00
Melanie
d1028b3647
Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge
2011-10-25 03:17:11 +01:00
Melanie
04678836c3
Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge
2011-10-25 03:16:47 +01:00
Melanie
3cdea11e29
Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge
2011-10-25 01:54:07 +01:00
Melanie
e43e1b49db
Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge
2011-10-25 01:52:54 +01:00