Commit Graph

7 Commits

Author SHA1 Message Date
Teravus Ovares
f842ad4192 * Maptile prim volume drawing change from manually drawing the rectangles using Bitmap.setpixel to a drawing2d graphics context.
* Z-sort the prim volumes before drawing.
2008-08-18 03:25:23 +00:00
Teravus Ovares
c31b0a54a4 * Text/comment cleanup in MapImageModule 2008-08-18 01:38:11 +00:00
Jeff Ames
84a0a6645e Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978) 2008-08-18 01:30:42 +00:00
Jeff Ames
6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Teravus Ovares
0683a07081 * Turned on the MapImageModule as opposed to the code in Scene for generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface.
* Refactored a few things in Scene to make maptile saving easier to understand.
* Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future.
* If the MapImageModule isn't loaded, default to the code in Scene still.
2008-08-17 18:59:58 +00:00
Jeff Ames
0e31eb8314 Update svn properties. 2008-05-04 21:59:29 +00:00
Adam Frisby
87b3137928 * Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. 
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03 20:00:35 +00:00