UbitUmarov
ad601c9502
take lludp out of usermanagement module
2020-03-04 20:02:45 +00:00
UbitUmarov
693492a3f1
several changes to lludp FetchInventoryDescendents
2020-03-01 21:45:28 +00:00
UbitUmarov
dc225e348d
several changes to lludp FetchInventory
2020-03-01 18:56:07 +00:00
UbitUmarov
9d6c996570
extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
2019-09-11 13:51:43 +01:00
Melanie Thielker
c3e74d9e04
Put a scope un users. Should fix Unknown UserUMMAU43 unless the user IS unknown
2019-08-07 18:22:13 +01:00
UbitUmarov
9ff7601214
reduce some useless array copies
2019-06-09 20:15:36 +01:00
UbitUmarov
15b6d8c147
send agent view range to new child agents
2019-04-04 00:50:54 +01:00
UbitUmarov
98be996991
missing file
2019-03-30 12:56:23 +00:00
UbitUmarov
6cf85a3db1
a few more changes on initial objects send
2019-03-30 12:07:49 +00:00
UbitUmarov
d0052c8174
add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong.
2019-03-23 02:18:32 +00:00
UbitUmarov
d6b3413c63
RegionHandshake IS critical llupd protocol not to be done by odd modules
2019-03-20 15:09:53 +00:00
UbitUmarov
9ccca71c1b
remove redundant code
2019-03-17 19:00:02 +00:00
UbitUmarov
0c38d52538
cosmetics on terrain patchs
2019-01-20 20:58:27 +00:00
UbitUmarov
b24c669c16
more on the hack (runprebuild)
2019-01-02 16:44:13 +00:00
UbitUmarov
02492f7b15
replace my hack by others hack
2019-01-01 12:06:29 +00:00
UbitUmarov
813fda90da
temporary HACK to not kill some viewers
2018-12-31 16:58:44 +00:00
UbitUmarov
4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
2018-12-28 13:52:59 +00:00
UbitUmarov
cded996265
remove a dev only conditional on lludp handlers; change parcel lists updates a bit;
2018-11-25 18:56:38 +00:00
UbitUmarov
2f13b68d4f
add missing part of mutes list protocol
2017-11-16 17:50:06 +00:00
UbitUmarov
63383bf3c5
add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug
2017-04-14 21:55:37 +01:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Melanie Thielker
1388ac2ef7
Rename charterMember to membershipType to show what it actually is.
...
This field started out as a simple flag in the protocol to indicate a
user being a SL charter member. It has since then taken on additional
functionality that means that the name is no longer appropriate.
2016-12-12 11:09:38 +00:00
UbitUmarov
a6df626868
add a version tag to wind and cloud data updates to iclient
2016-09-23 13:03:16 +01:00
UbitUmarov
d5f376a4b1
send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request
2016-08-25 09:51:34 +01:00
UbitUmarov
ac542715f1
add caps HomeLocation ; add client SendAlertMessage(string message, string info), where info in info message field. only minimal testing done
2016-08-18 12:45:11 +01:00
UbitUmarov
1a8a8e16ef
add a public SetGroupPowers to clientView
2016-07-26 17:57:14 +01:00
UbitUmarov
13ae6dff18
let some group related data to have a public set
2016-07-26 17:34:59 +01:00
UbitUmarov
e766f9d20f
get a copy of current clientView group powers
2016-07-26 16:54:04 +01:00
UbitUmarov
aa744eecf2
add a few methods to modify clientview group powers
2016-07-01 18:19:09 +01:00
Melanie Thielker
43ca32150c
Plumb RezRestoreToWorld from the client (part done)
2016-03-09 02:45:11 +01:00
UbitUmarov
6821ace3c6
add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough.
2015-10-26 21:56:02 +00:00
UbitUmarov
18536b4be6
add missing SendAgentGroupDataUpdate to llClientView
2015-09-27 06:38:19 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
Melanie Thielker
1fb2f0296f
Track selected objects per client
2015-08-15 02:46:41 +02:00
Justin Clark-Casey (justincc)
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
...
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
UbitUmarov
caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
...
root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov
7351d92a76
add method to get a category throttle rate
2014-08-29 16:19:30 +01:00
UbitUmarov
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
...
optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
8c657e4837
add a estimator of client ping time, and painfully make it visible in show
...
connections console command
2014-08-14 20:41:36 +01:00
Justin Clark-Casey (justincc)
1b156b7fe8
Add regression test for in-range chat between neighbouring regions from east to west.
2014-05-22 19:18:24 +01:00
Justin Clark-Casey (justincc)
c9415fd763
If an avatar is sitting, send out position updates to clients for any change, not just those outside the usual tolerances.
...
This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work
This is another fix for http://opensimulator.org/mantis/view.php?id=7044
Extends regression test for this case.
2014-03-05 00:38:38 +00:00
Justin Clark-Casey (justincc)
fd1b2a1c57
Stop mesh avatars that specify the alpha texture in their bake slots from causing the simulator to continually request that they rebake
...
This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service.
Relates to http://opensimulator.org/mantis/view.php?id=6927
2014-02-24 19:20:50 +00:00
Melanie
c6e9db5866
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2014-01-28 21:02:20 +00:00
Justin Clark-Casey (justincc)
8e72b53edc
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
2014-01-20 19:16:19 +00:00
Melanie
4a6eff1ee8
Merge branch 'master' into careminster
2013-08-13 22:53:47 +01:00
Justin Clark-Casey (justincc)
b64d3ecaed
Create TestSameSimulatorNeighbouringRegionsTeleportV2() regression test for V2 transfer protocol.
2013-08-12 18:15:12 +01:00
Melanie
e82d4154a2
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Physics/Manager/PhysicsActor.cs
OpenSim/Region/Physics/Manager/PhysicsScene.cs
2013-07-24 04:45:07 +01:00
Diva Canto
b5ab0698d6
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
2013-07-21 09:01:44 -07:00
Diva Canto
d5a1779465
Manage AgentUpdates more sanely:
...
- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream
2013-07-21 09:00:42 -07:00