Justin Clark-Casey (justincc)
fcf5fb5dfd
Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator
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For experimental purposes.
Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
2014-07-29 18:54:16 +01:00
Justin Clark-Casey (justincc)
0f87a99e54
Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.
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Allows experiments in manually reducing updates under heavy load.
Activated by "debug scene set client-upd-per" console command.
In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
2014-07-29 18:09:11 +01:00
Justin Clark-Casey (justincc)
5cd21516a4
Add "debug scene set appear-refresh true|false" to control whether periodic appearance refresh is active.
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Corresponds to ResendAppearnceUpdates setting in [Appearance] in OpenSim.ini
This was originally implemented to alleviate cloud appearance problems but could be too expensive with large numbers of avatars.
2014-07-29 03:26:14 +01:00
Justin Clark-Casey (justincc)
f54fccba1e
Make it possible to change avatar position update, rotation and velocity tolerances on the fly.
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This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd".
For testing purposes.
2014-07-29 03:13:10 +01:00
Justin Clark-Casey (justincc)
df816b38ac
minor: make "debug scene set" usage command accurate again from last commit f6f7585
2014-07-29 00:20:35 +01:00
Justin Clark-Casey (justincc)
f6f7585ec5
Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
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This governs when child agent position changes are sent to neighbouring regions.
Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini
For test purposes.
2014-07-29 00:13:29 +01:00
Robert Adams
877bdcdce1
Rewrite of mega-region code to use new form of border checking.
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This commit eliminates all of the 'border' class and list code and replaces
it with testing if in the current region.
Impacts: can make a mega-region out of varregions of the same size; and
mega-region combinations must be rectangular (not square but rectangular)
2014-02-15 16:01:43 -08:00
Justin Clark-Casey (justincc)
93206ef0fa
Add "show borders" command to show the borders of a region.
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This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments.
2013-03-23 00:45:21 +00:00
Justin Clark-Casey (justincc)
b914fb98c4
minor: remove mono compiler warning in SceneCommandsModule
2013-01-25 01:56:41 +00:00
Justin Clark-Casey (justincc)
652cfa2ee2
Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.
2013-01-19 00:27:17 +00:00
Justin Clark-Casey (justincc)
115e1c2abb
Add "debug set set animations true|false" region console command.
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Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-18 23:22:02 +00:00
Justin Clark-Casey (justincc)
26347307ec
Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.
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Forgot to register the new interface.
Also removes some code which got included by adpating an existing module.
2013-01-11 00:08:52 +00:00
Justin Clark-Casey (justincc)
f3a2bbbd93
Add "debug scene get" console command to list current scene options
2013-01-10 23:56:11 +00:00
Justin Clark-Casey (justincc)
a16ae5d7e3
Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-10 23:49:48 +00:00