UbitUmarov
39f73b82d4
dont try to backup a object in the middle of possible multipack link
2019-03-05 17:03:17 +00:00
UbitUmarov
e0b06d4b6b
cosmetics
2019-01-31 11:46:18 +00:00
UbitUmarov
27f5248d9f
Ooops fix bad locking
2019-01-25 03:19:48 +00:00
UbitUmarov
bef8ea8bcc
mantis 8458: don't forget prims on search map on link/unlink
2019-01-19 07:09:39 +00:00
UbitUmarov
950b605b42
more changes on scenegraph etc
2019-01-06 20:10:43 +00:00
UbitUmarov
3e49e13249
change scenegraph locking
2019-01-06 01:44:37 +00:00
UbitUmarov
c5604d3857
similar to sps array in scenegraph
2019-01-06 01:23:08 +00:00
UbitUmarov
9c043fe414
mantis 8438: work around null ref
2019-01-01 13:16:35 +00:00
UbitUmarov
ae00623b65
lost in updates
2018-12-31 13:33:00 +00:00
UbitUmarov
b156378819
changes on updates
2018-12-29 19:04:39 +00:00
UbitUmarov
4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
2018-12-28 13:52:59 +00:00
UbitUmarov
457551d069
rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
2017-07-12 10:28:11 +01:00
UbitUmarov
9526a96b4f
some cleanup
2017-06-13 13:22:01 +01:00
UbitUmarov
f62400c4ca
improve english on few messages (thx)
2017-06-12 13:34:39 +01:00
UbitUmarov
d0afd4335c
fix a error message
2017-06-11 22:32:56 +01:00
UbitUmarov
9011ca8461
set optional group position and rotation before attach to scene
2017-06-06 20:38:17 +01:00
UbitUmarov
3402819888
do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
2017-05-04 12:08:10 +01:00
UbitUmarov
3a8dd24fd1
move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
2017-05-04 11:37:13 +01:00
UbitUmarov
9354e60df0
fix active objects count down, a path at least
2017-04-16 03:39:35 +01:00
UbitUmarov
e237e1b2fa
add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the string to linknumber map, cache invalidations may still be missing :(
2017-04-04 19:27:45 +01:00
UbitUmarov
cdc23bab74
remove unused and wrong methods
2017-01-26 19:51:50 +00:00
UbitUmarov
dac32c4e5a
change CanObjectEntry() to use a SOG
2017-01-20 14:26:24 +00:00
UbitUmarov
69bcbd856b
change CanDuplicateObject
2017-01-19 19:01:56 +00:00
UbitUmarov
97e6f21c6c
actually make use of it as viewers requested
2017-01-19 18:33:00 +00:00
UbitUmarov
6826ca9b57
fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it
2017-01-19 18:25:25 +00:00
UbitUmarov
984345a202
add CanEdit check for SOGs, iclients and SPs that need to be in scene and use it
2017-01-19 13:10:04 +00:00
UbitUmarov
673bd37219
object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module
2017-01-19 12:35:00 +00:00
UbitUmarov
db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
2017-01-17 13:24:09 +00:00
UbitUmarov
a5c693e302
start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject();
2017-01-17 00:41:30 +00:00
UbitUmarov
180add745c
replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() so owner is not changed twice on rootpart
2017-01-16 20:27:39 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Mandarinka Tasty
7c566dca5a
The new Constant: integer OBJECT_REZZER_KEY = 32;
...
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com >
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2016-12-04 17:18:56 +00:00
UbitUmarov
53003db4cf
stop warning about integer division cast to float
2016-11-09 22:12:27 +00:00
UbitUmarov
9480da06b9
only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values.
2016-11-02 21:42:32 +00:00
UbitUmarov
6779f41e21
fix linknumbers when unlink the root prim
2016-09-24 22:21:51 +01:00
UbitUmarov
9e074988f0
remove a redundant and potencially dangerous child.AbsolutePosition = child.AbsolutePosition
2016-09-24 18:16:30 +01:00
UbitUmarov
2338d3d2e5
change spinobject math, and a few minor things
2016-09-16 22:10:36 +01:00
UbitUmarov
1b18711205
move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles)
2016-09-16 19:33:49 +01:00
UbitUmarov
0baaa23bde
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs
2016-08-21 20:00:27 +01:00
UbitUmarov
7a69b7d20d
remove more code related to Mega regions
2016-07-28 00:48:12 +01:00
UbitUmarov
14296bc792
add missing prim count for stats
2016-07-13 10:25:52 +01:00
UbitUmarov
42dd02fc32
scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount.
2016-07-03 15:47:20 +01:00
Diva Canto
9e21647011
Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventory
2016-05-16 19:36:20 -07:00
Melanie Thielker
9afe2b018f
Mantis #7765 : Add new ClampNegativeZ option. Defaults to false to restore prior functionality.
...
Avination code wasn't designed for deep building.
2015-11-26 17:29:50 +01:00
UbitUmarov
ca4b7efd0f
dont find parts of groups marked as Deleted
2015-11-16 21:11:22 +00:00
UbitUmarov
7cb6ecb9f5
Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
2015-10-22 17:34:28 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
...
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
Diva Canto
218eb908be
In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced.
2015-09-04 10:54:04 -07:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00