Melanie
0fd17c08ae
Massive console refactor. Greatly simplify interface.
2019-08-20 23:28:59 +01:00
Melanie Thielker
c3e74d9e04
Put a scope un users. Should fix Unknown UserUMMAU43 unless the user IS unknown
2019-08-07 18:22:13 +01:00
UbitUmarov
9ff7601214
reduce some useless array copies
2019-06-09 20:15:36 +01:00
UbitUmarov
15b6d8c147
send agent view range to new child agents
2019-04-04 00:50:54 +01:00
UbitUmarov
6cf85a3db1
a few more changes on initial objects send
2019-03-30 12:07:49 +00:00
UbitUmarov
d0052c8174
add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong.
2019-03-23 02:18:32 +00:00
UbitUmarov
d6b3413c63
RegionHandshake IS critical llupd protocol not to be done by odd modules
2019-03-20 15:09:53 +00:00
UbitUmarov
0c38d52538
cosmetics on terrain patchs
2019-01-20 20:58:27 +00:00
UbitUmarov
b24c669c16
more on the hack (runprebuild)
2019-01-02 16:44:13 +00:00
UbitUmarov
02492f7b15
replace my hack by others hack
2019-01-01 12:06:29 +00:00
UbitUmarov
813fda90da
temporary HACK to not kill some viewers
2018-12-31 16:58:44 +00:00
UbitUmarov
4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
2018-12-28 13:52:59 +00:00
UbitUmarov
cded996265
remove a dev only conditional on lludp handlers; change parcel lists updates a bit;
2018-11-25 18:56:38 +00:00
UbitUmarov
996de5eaf1
.. and yes i forgot a file.. again :(
2018-04-06 17:00:58 +01:00
UbitUmarov
c408f0a38e
Merge branch 'master' into httptests
2018-03-05 20:57:13 +00:00
UbitUmarov
47fd3afecd
change SampleMoneyModule intialization, make it look for economymodule setting both in startup and economy sections; change some default settings to no cost values, since that is our default
2018-03-05 20:20:29 +00:00
UbitUmarov
d3ff4e0806
clean some modules api
2018-01-13 14:40:31 +00:00
UbitUmarov
2f13b68d4f
add missing part of mutes list protocol
2017-11-16 17:50:06 +00:00
UbitUmarov
0bbe7bab7b
add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
2017-07-26 19:01:11 +01:00
UbitUmarov
ad46a29d9e
Ooopsss
2017-07-15 20:59:16 +01:00
UbitUmarov
4b7f79e296
fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini
...
[Trees] section. Does need more work, and some hardcode settings may not
be the optimal still"
2017-07-15 04:07:03 +01:00
UbitUmarov
70da902732
changes to AutoBackModule. Store folder and number of days expire is now also only defined in OpenSim.ini and so same for all regions.
2017-06-21 13:35:36 +01:00
UbitUmarov
36442c004f
changes to AutoBackModule. Add option ALL to dooarbackup to save all regions in instance
2017-06-21 03:56:43 +01:00
UbitUmarov
651952e01e
changes to AutoBackModule. Time interval is now unique and only definable on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later
2017-06-21 03:31:07 +01:00
UbitUmarov
eca89c6e61
remove some more dead scene options
2017-06-07 18:15:15 +01:00
UbitUmarov
c8b3925085
remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
2017-06-07 18:04:02 +01:00
UbitUmarov
3402819888
do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
2017-05-04 12:08:10 +01:00
UbitUmarov
63383bf3c5
add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug
2017-04-14 21:55:37 +01:00
UbitUmarov
0091c37ed3
several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
2017-01-27 20:21:24 +00:00
UbitUmarov
db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
2017-01-17 13:24:09 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Mandarinka Tasty
ec883d0f15
New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory.
...
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com >
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2016-12-14 00:24:52 +00:00
Melanie Thielker
1388ac2ef7
Rename charterMember to membershipType to show what it actually is.
...
This field started out as a simple flag in the protocol to indicate a
user being a SL charter member. It has since then taken on additional
functionality that means that the name is no longer appropriate.
2016-12-12 11:09:38 +00:00
Mandarinka Tasty
5b7986e6be
Setting precise date of creation in NPC's profile.
...
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com >
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2016-12-10 22:45:11 +00:00
UbitUmarov
d4e285b1a1
add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile About text. requires OsNpcCreate rights
2016-12-06 17:05:02 +00:00
UbitUmarov
a6df626868
add a version tag to wind and cloud data updates to iclient
2016-09-23 13:03:16 +01:00
UbitUmarov
d5f376a4b1
send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request
2016-08-25 09:51:34 +01:00
UbitUmarov
ac542715f1
add caps HomeLocation ; add client SendAlertMessage(string message, string info), where info in info message field. only minimal testing done
2016-08-18 12:45:11 +01:00
UbitUmarov
1a8a8e16ef
add a public SetGroupPowers to clientView
2016-07-26 17:57:14 +01:00
UbitUmarov
13ae6dff18
let some group related data to have a public set
2016-07-26 17:34:59 +01:00
UbitUmarov
e766f9d20f
get a copy of current clientView group powers
2016-07-26 16:54:04 +01:00
UbitUmarov
6c48be6c91
finish removing child-repri option
2016-07-06 16:50:25 +01:00
UbitUmarov
c02fe98b7d
add test option ObjectsCullingByDistance. In future, if true, it may
...
prevent sending objects outside view range to viewers. DO NOT SET TRUE
unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
UbitUmarov
aa744eecf2
add a few methods to modify clientview group powers
2016-07-01 18:19:09 +01:00
UbitUmarov
90b825cda8
if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
2016-06-28 23:30:04 +01:00
UbitUmarov
a08c354a07
fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it.
2016-06-28 18:14:30 +01:00
Melanie Thielker
43ca32150c
Plumb RezRestoreToWorld from the client (part done)
2016-03-09 02:45:11 +01:00
UbitUmarov
ee15c51ba4
add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
2016-01-01 23:41:25 +00:00
UbitUmarov
01a27e8c71
establish a minimun for ReprioritizationDistance
2015-12-19 17:39:42 +00:00
UbitUmarov
6821ace3c6
add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough.
2015-10-26 21:56:02 +00:00