UbitUmarov
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
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optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
8c657e4837
add a estimator of client ping time, and painfully make it visible in show
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connections console command
2014-08-14 20:41:36 +01:00
UbitUmarov
01981fdf58
dont fire a thread on npc creation keeping the main one just waiting
2014-08-02 18:57:43 +01:00
Melanie
e79fab91db
Intermediate commit. Sill errors.
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/SQLite/SQLiteUserProfilesData.cs
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Services/UserProfilesService/UserProfilesService.cs
2014-01-05 20:12:32 +00:00
Justin Clark-Casey (justincc)
bcb8c4068e
Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and NPC tests until positions are known to be stable.
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Also resolve issues with NoSitTarget() tests where I was trying to use a destroyed PhysActor
2013-12-14 00:36:25 +00:00
Justin Clark-Casey (justincc)
54cc229768
Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
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These stopped working because current code calculates sit heights based on avatar physics rather than appearance data.
Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
2013-12-14 00:10:32 +00:00
Melanie
5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
2013-12-11 01:39:56 +00:00
Melanie
69054ad134
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2013-10-06 18:32:20 +01:00
Melanie
75c68fa29e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Justin Clark-Casey (justincc)
970249a3c7
Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow region modules to directly subscribe to chat and messages received by NPCs
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Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar.
2013-10-04 19:40:43 +01:00
Justin Clark-Casey (justincc)
2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
2013-09-27 22:27:39 +01:00
Justin Clark-Casey (justincc)
b16bc7b01c
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
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Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-27 19:14:21 +01:00
Justin Clark-Casey (justincc)
6bdef1f70b
minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups
2013-09-19 20:49:55 +01:00
Melanie
4a6eff1ee8
Merge branch 'master' into careminster
2013-08-13 22:53:47 +01:00
Justin Clark-Casey (justincc)
de6ad380f6
Get rid of issue where removing NPCs would through an exception by routing close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient().
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This exception was actually harmless since it occurred at the very last stage of the remove client process.
2013-08-12 19:31:45 +01:00
Melanie
bf283208df
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-07-29 02:08:05 +01:00
Justin Clark-Casey (justincc)
a08f01fa83
Fix NPC regression test failures.
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These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come.
Instead, we do not wait if the agent is an NPC.
2013-07-26 18:43:15 +01:00
Melanie
e82d4154a2
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Physics/Manager/PhysicsActor.cs
OpenSim/Region/Physics/Manager/PhysicsScene.cs
2013-07-24 04:45:07 +01:00
Melanie
a7eb1b5b85
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2013-07-24 03:50:09 +01:00
Diva Canto
b5ab0698d6
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
2013-07-21 09:01:44 -07:00
Diva Canto
d5a1779465
Manage AgentUpdates more sanely:
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- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream
2013-07-21 09:00:42 -07:00
Dan Lake
9f129938c9
Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
2013-07-16 17:43:36 -07:00
Melanie
669fa3ff9a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2013-05-30 21:48:09 +01:00
Melanie
533bbf033d
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
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This will require all money modules to be refactored!
2013-05-25 02:08:54 +01:00
Melanie
13cd8c17d7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
OpenSim/Tests/Common/Mock/TestClient.cs
2013-05-11 02:35:26 +01:00
Justin Clark-Casey (justincc)
3290cd09d3
remove pointless region handle paramter from IClientAPI.SendKillObject()
2013-05-09 18:12:17 +01:00
Melanie
cdaceea5a6
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-05-08 21:51:48 +01:00
Mic Bowman
33aaa40bee
Adds an event and a method so that handling of the CachedTexture
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packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
2013-05-08 13:13:51 -07:00
Melanie
293a024c14
Allow callers to set the invoice parameter for GenericMessage
2013-04-22 22:39:08 +01:00
Melanie
6571e7ead2
Allow callers to set the invoice parameter for GenericMessage
2013-04-22 22:24:41 +02:00
Melanie
7bf33d333a
Plumb the path from the client to the extra physics params and back
2013-02-07 22:25:28 +00:00
Melanie
e28c042dce
Merge branch 'master' into careminster
2013-01-26 01:56:23 +00:00
Justin Clark-Casey (justincc)
d6d6618f62
minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests
2013-01-26 00:28:45 +00:00
Melanie
083ac92b34
Merge branch 'avination' into careminster
2013-01-06 10:52:22 +00:00
teravus
77cc7ce399
* Partial Commit for Avatar Appearance to include the functionality of Cached Bakes.
2012-12-21 19:12:30 -05:00
Melanie
fd7a83f439
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
2012-11-25 14:13:50 +00:00
Justin Clark-Casey (justincc)
22d4c52ffc
Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests
2012-11-24 03:15:24 +00:00
Melanie
decc5318a7
Merge branch 'avination' into careminster
2012-11-20 01:21:15 +00:00
teravus
5e0294815f
* Plumbing and basic setting of the GetMesh Cap Throttler.
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* Last step is to flip the throttle distribution.
2012-11-17 03:47:09 -05:00
Melanie
7ad082f7c3
Merge branch 'avination' into careminster
2012-11-17 02:58:14 +00:00
teravus
e9153e1d1a
Revert "Merge master into teravuswork", it should have been avination, not master.
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This reverts commit dfac269032 , reversing
changes made to 619c39e514 .
2012-11-15 10:05:16 -05:00
teravus
dfac269032
Merge master into teravuswork
2012-11-15 09:46:41 -05:00
Melanie
9a5679876e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
2012-11-13 02:10:09 +00:00
Diva Canto
86903f23dd
Cleanup on region modules: gave short node id's to all of them.
2012-11-12 18:08:02 -08:00
Melanie
d9b149b375
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-11-12 15:46:45 +00:00
SignpostMarv
f560d581bb
document & 80-character width terminal formatting
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2012-11-11 13:50:38 -08:00
SignpostMarv
23605cf93d
converting NPC module to ISharedRegionModule
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2012-11-11 13:50:38 -08:00
teravus
4fa088bafb
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
2012-11-04 22:57:24 -05:00
Melanie
48569e856a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-30 01:02:20 +00:00
Justin Clark-Casey (justincc)
09f4e72d6a
Fix memory leak where removing an NPC did not remove its circuits.
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This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
2012-10-29 23:22:40 +00:00