Commit Graph

145 Commits

Author SHA1 Message Date
Adam Frisby
e8671a2c05 * Maintainence: Applying Dan's ODE Patch to Trunk 2007-07-06 05:41:22 +00:00
lbsa71
a8646ff159 * teared out too wide catch clauses. See Code Conventions. 2007-06-14 16:14:40 +00:00
Adam Frisby
16b43b8bff * Added maintenance patch (issue #139) from BigfootAg to /trunk 2007-06-14 14:36:40 +00:00
MW
c8db62e0e4 Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20". 2007-06-14 10:11:30 +00:00
lbsa71
1876c70ebd * Changed some more sort order issues
* Updated vs2005 files as well
2007-06-13 21:06:39 +00:00
lbsa71
69b3a8a9b8 * First attempt at fixing differing build files on different .net flavours.
* And, as always, some bin ignores
2007-06-13 19:58:57 +00:00
Adam Frisby
ba96621625 * Applying danx0r's ODE patch
* ZOMG r1000!
2007-06-13 01:30:39 +00:00
mingchen
de7dafa3b9 *Attempting to get trunk stable before a revert is required. 2007-06-12 23:44:02 +00:00
lbsa71
4d1d5eb0c6 * ignored data recieved from closed sockets
* removed some warnings
2007-06-12 18:47:36 +00:00
mingchen
75bdc185a9 *Reverting back to 977 -- will look into this later 2007-06-12 13:04:17 +00:00
mingchen
c1c820da38 *Bug fixed, moving the code the the correct place so the right info is sent (hopefully) 2007-06-12 12:58:14 +00:00
mingchen
a6b7435efa *Attempt trunk crash fix 2007-06-12 12:51:47 +00:00
mingchen
269ff893df *Added Estate Tools for terrain texturing, terrain texturing heights per corner, water height, region flags, etc basic settings
*Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
2007-06-08 03:54:03 +00:00
mingchen
5caf2faa24 *Added basic support for EstateOwnerMessage
**Added support for 'getinfo' method
2007-06-07 19:24:04 +00:00
mingchen
a5d0f02132 *Forgot to initialize estateSettings variable in RegionInfoBase 2007-06-07 17:20:29 +00:00
mingchen
458c6b6f16 *Added EstateSettings.cs and moved many relevant variables from RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase
*Added a few missed copyright headers
*Fixed a filename typo
2007-06-07 16:29:10 +00:00
mingchen
3fa76db3be Fixed SVN: All Done! Sorry for the delay (3 / 3) 2007-06-07 15:17:45 +00:00
mingchen
2c4dacc1d6 Fixing SVN: Adding hopefully everything else (2.5 / 3) 2007-06-07 15:13:24 +00:00
mingchen
89958c43fc Fixing SVN: Re-adding Types folder (with correct capitalization) ( 2 / 3 ) 2007-06-07 14:34:19 +00:00
mingchen
6f7a053d31 Fixing SVN: Added some things I forgot to include (1/3) 2007-06-07 14:32:48 +00:00
mingchen
f88a4777f9 *Cleaned up namespaces, filenames, etc in OpenSim.RegionServer
NOTES:
*ClientView is now in the namespace OpenSim.RegionServer.Client
*Scripting is now in the namespace OpenSim.RegionServer.scripting
*Other various cleaning
2007-06-07 14:23:19 +00:00
mingchen
f1250bd291 *When avatar crosses parcel, it updates successfully in the viewer
*This includes parcel name in title bar, media and music autoplay, and parcel flag icons
*Yay!
2007-06-07 01:04:07 +00:00
mingchen
a12a495c22 *Added support to change most of a parcel's settings and flags (from the about land box)
*Added the rest of the member variables relating to parcels in the ParcelData class
2007-06-07 00:04:50 +00:00
mingchen
fa50dce1b6 If this is what it takes, then fine
*Adding every .build and .csproj to get ccnet working (hopefully)
2007-06-06 21:59:05 +00:00
mingchen
57ba2c64dc *Fixing CCNet: Second Attempt 2007-06-06 21:54:21 +00:00
mingchen
a4c01a3258 *Fixed Parcel backup in databased (finished fixing core parcel functions) 2007-06-06 21:26:07 +00:00
mingchen
73a36680bd *Added new commands ('backup','show parcels','reset parcels')
*Added parcel join support
*Made parcel saving and loading much more efficient
*Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server)
*Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
2007-06-06 18:15:12 +00:00
mingchen
ea79819575 Changes:
*Added support for Subdivision (use master avatar to login to try out)
*Added Parcel Border support
*Enabled user account storage, but only when a new account is created

Bug Fixes:
*Fixed crash on startup while in sandbox when "Setting up master avatar"
*Fixed most core functions in ParcelManager and Parcel that where broken
*Fixed Parcel saving to database

Known Issues:
*Dividing parcel fails in viewer (gives an error about needing 2 parcels)
2007-06-06 03:00:59 +00:00
Adam Frisby
bc380ccba6 Unhippos! 2007-06-05 21:47:46 +00:00
Adam Frisby
ce85ec7167 Hippos! 2007-06-05 21:35:00 +00:00
Adam Frisby
dc7c0c54f4 * Added proper copyright notices to everything (1/3) 2007-06-05 20:24:18 +00:00
Adam Frisby
702f27ace0 * "We are" message is now a status text message. 2007-06-05 13:03:59 +00:00
Adam Frisby
f1e231e4ba * More assorted console cleaning 2007-06-05 13:00:57 +00:00
Adam Frisby
1e716260c8 * Removed MainConsole.Instance.WriteLine completely
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
2007-06-05 12:55:12 +00:00
Adam Frisby
891b92a780 * Removing dead comments 2007-06-05 12:22:42 +00:00
Adam Frisby
7347f146c6 * Small bugfix: Avatar rezzing from grid mode should no longer place you underground if you have terrain of reasonable height. 2007-06-05 11:59:38 +00:00
mingchen
3c261876a1 *Cleaned up Configuration Setup questions
*Added Configuration option for Master User Avatar name and (in sandbox mode) password
*Added support for Master User in sandbox mode. Support lacks for grid mode still.
**Grid support is possible when remotely fetching avatar data by name and UUID is available
*Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
2007-06-05 00:26:37 +00:00
mingchen
4fcb4fdec3 Fixed loading of Animations from XML file
*Still crashes the client. HelP!
2007-06-04 19:27:31 +00:00
mingchen
1742159352 Parcel Manager Changes:
*Added Parcel Backup Support for DB4. Other storages currently do not save 
*Added parcelIDList in ParcelManager to speed up parcel fetching at position
*Added ParcelData.cs and ParcelData class for better storage support
*Documentation for parcel added
*2 Parcel Related bug fixes
2007-06-04 14:09:19 +00:00
Adam Frisby
28852d30ca Small bugfix. 2007-06-04 12:42:15 +00:00
Adam Frisby
4134462d9f Prebuild and stuff 2007-06-04 12:25:05 +00:00
Adam Frisby
7554af993f * Loading animations from XML file now 2007-06-04 12:05:18 +00:00
Adam Frisby
a415615270 Added support for bitmap and image loading to libterrain, use "terrain load img filename.ext", the following formats are supported under .NET (unknown under Mono): BMP, GIF, PNG, JPEG, WMF, TGA, TIFF. 2007-06-04 11:16:41 +00:00
Adam Frisby
2a02732678 * Removed more references 2007-06-03 22:29:57 +00:00
Adam Frisby
ed74b539fb * Removed hard coded avatar animations. Will likely need to clean elsewhere to fully remove. 2007-06-03 22:28:15 +00:00
mingchen
6ceae8990c (Broke SVN on first commit >.>) - Added the ParcelManager.cs file that was needed 2007-06-03 16:14:32 +00:00
mingchen
f22e27498e Added Basic Parcel Support
*Created Parcel class to handle each parcel 
*Created ParcelManager class to handle the Parcel Object 
*For now, by default it is assigned to a fake avatar key and set for sale to L$0
2007-06-03 16:02:08 +00:00
Adam Frisby
79de35aea2 * Fixing world map generation issues (thankyou LL for using different coordinates than the rest of the graphics community! =p) 2007-06-02 03:00:37 +00:00
Adam Frisby
6072fd8667 * Some commenting on asset server (needs completing)
* Removed strip2.png - added defaultstripe.png
* World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
2007-06-02 01:34:00 +00:00
Adam Frisby
6c003ee83f * Raised "MTU" factor in world map handling
* Lowered instant-send regions, regions are now only automatically sent within a 10x10 area (was 100x100), this limits the maximum number of regions sent when opening the map from 10,000 to 100.
2007-05-30 05:20:35 +00:00