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22 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
6f928f52dd Flip version to 0.7.5.RC1 2013-01-04 21:59:49 +00:00
Justin Clark-Casey (justincc)
7199ac09ee Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.
As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04 21:50:38 +00:00
Justin Clark-Casey (justincc)
59263fe78e Fix build break caused by missing ) from dce2809.
Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04 21:50:28 +00:00
Justin Clark-Casey (justincc)
3c631fea9e Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.
Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04 21:50:22 +00:00
Justin Clark-Casey (justincc)
ebfcb9d4e4 refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence 2013-01-04 21:50:14 +00:00
Justin Clark-Casey (justincc)
03142980ee Fix llGetLinkName() to return the name of the last avatar sat as the last link number.
As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04 21:50:09 +00:00
Justin Clark-Casey (justincc)
ae355720ab Fix llGetLinkKey() to return the last sat avatar as the last link number.
As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04 21:50:03 +00:00
Justin Clark-Casey (justincc)
d87d9af1a5 minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment 2013-01-04 21:49:55 +00:00
Justin Clark-Casey (justincc)
b00935015a Fix problem where object attached from ground often does not get attached properly.
It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-04 21:49:48 +00:00
SignpostMarv
0022f48d42 Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output 2013-01-04 21:49:30 +00:00
SignpostMarv
ce448adf91 updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter 2013-01-04 21:48:55 +00:00
SignpostMarv
c4fd1c6297 updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore 2013-01-04 21:48:33 +00:00
SignpostMarv
bbe5018b95 ran doxygen -s -u to upgrade the doxygen config file 2013-01-04 21:48:19 +00:00
Oren Hurvitz
eeeb787f36 Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
2013-01-04 21:47:32 +00:00
Justin Clark-Casey (justincc)
70e46ba815 Change nant distbin target to also remove ThirdParty/ source code when making binary distribution 2013-01-04 00:47:54 +00:00
Justin Clark-Casey (justincc)
f69731b955 minor: Change channel digger replacement message in TerrainModule to Info from Warn.
This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-04 00:47:43 +00:00
Oren Hurvitz
e5e6fe8c41 Added locking in NullRegionData.
This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region.
2013-01-04 00:47:26 +00:00
Justin Clark-Casey (justincc)
226d655f23 Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command 2013-01-04 00:47:20 +00:00
Justin Clark-Casey (justincc)
afcf5a7591 minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first 2013-01-04 00:46:58 +00:00
Oren Hurvitz
39d2cafb5c Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs 2013-01-04 00:46:52 +00:00
Justin Clark-Casey (justincc)
2b6f12a1d3 Add "show animations" console command for debug purposes.
This shows the current animation sequence and default anims for avatars.
2013-01-04 00:46:44 +00:00
Justin Clark-Casey (justincc)
acd9d62af2 If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()
This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-04 00:46:37 +00:00
15 changed files with 614 additions and 1366 deletions

2
.gitignore vendored
View File

@@ -95,3 +95,5 @@ OpenSim/Region/ScriptEngine/test-results/
OpenSim/Tests/Common/test-results/ OpenSim/Tests/Common/test-results/
OpenSim/Tests/test-results/ OpenSim/Tests/test-results/
test-results/ test-results/
doc/html
doc/doxygen.error.log

View File

@@ -43,6 +43,7 @@
<delete dir="${distbindir}/Prebuild"/> <delete dir="${distbindir}/Prebuild"/>
<delete dir="${distbindir}/%temp%"/> <delete dir="${distbindir}/%temp%"/>
<delete dir="${distbindir}/.nant"/> <delete dir="${distbindir}/.nant"/>
<delete dir="${distbindir}/ThirdParty"/>
<delete> <delete>
<fileset basedir="${distbindir}"> <fileset basedir="${distbindir}">
<include name="compile.bat"/> <include name="compile.bat"/>

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@@ -113,11 +113,14 @@ namespace OpenSim.Data.Null
// Find region data // Find region data
List<RegionData> ret = new List<RegionData>(); List<RegionData> ret = new List<RegionData>();
foreach (RegionData r in m_regionData.Values) lock (m_regionData)
{ {
// m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower()); foreach (RegionData r in m_regionData.Values)
{
// m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
if (queryMatch(r.RegionName.ToLower())) if (queryMatch(r.RegionName.ToLower()))
ret.Add(r); ret.Add(r);
}
} }
if (ret.Count > 0) if (ret.Count > 0)
@@ -133,10 +136,13 @@ namespace OpenSim.Data.Null
List<RegionData> ret = new List<RegionData>(); List<RegionData> ret = new List<RegionData>();
foreach (RegionData r in m_regionData.Values) lock (m_regionData)
{ {
if (r.posX == posX && r.posY == posY) foreach (RegionData r in m_regionData.Values)
ret.Add(r); {
if (r.posX == posX && r.posY == posY)
ret.Add(r);
}
} }
if (ret.Count > 0) if (ret.Count > 0)
@@ -150,8 +156,11 @@ namespace OpenSim.Data.Null
if (m_useStaticInstance && Instance != this) if (m_useStaticInstance && Instance != this)
return Instance.Get(regionID, scopeID); return Instance.Get(regionID, scopeID);
if (m_regionData.ContainsKey(regionID)) lock (m_regionData)
return m_regionData[regionID]; {
if (m_regionData.ContainsKey(regionID))
return m_regionData[regionID];
}
return null; return null;
} }
@@ -163,10 +172,13 @@ namespace OpenSim.Data.Null
List<RegionData> ret = new List<RegionData>(); List<RegionData> ret = new List<RegionData>();
foreach (RegionData r in m_regionData.Values) lock (m_regionData)
{ {
if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY) foreach (RegionData r in m_regionData.Values)
ret.Add(r); {
if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY)
ret.Add(r);
}
} }
return ret; return ret;
@@ -180,7 +192,10 @@ namespace OpenSim.Data.Null
// m_log.DebugFormat( // m_log.DebugFormat(
// "[NULL REGION DATA]: Storing region {0} {1}, scope {2}", data.RegionName, data.RegionID, data.ScopeID); // "[NULL REGION DATA]: Storing region {0} {1}, scope {2}", data.RegionName, data.RegionID, data.ScopeID);
m_regionData[data.RegionID] = data; lock (m_regionData)
{
m_regionData[data.RegionID] = data;
}
return true; return true;
} }
@@ -190,10 +205,13 @@ namespace OpenSim.Data.Null
if (m_useStaticInstance && Instance != this) if (m_useStaticInstance && Instance != this)
return Instance.SetDataItem(regionID, item, value); return Instance.SetDataItem(regionID, item, value);
if (!m_regionData.ContainsKey(regionID)) lock (m_regionData)
return false; {
if (!m_regionData.ContainsKey(regionID))
return false;
m_regionData[regionID].Data[item] = value; m_regionData[regionID].Data[item] = value;
}
return true; return true;
} }
@@ -205,10 +223,13 @@ namespace OpenSim.Data.Null
// m_log.DebugFormat("[NULL REGION DATA]: Deleting region {0}", regionID); // m_log.DebugFormat("[NULL REGION DATA]: Deleting region {0}", regionID);
if (!m_regionData.ContainsKey(regionID)) lock (m_regionData)
return false; {
if (!m_regionData.ContainsKey(regionID))
return false;
m_regionData.Remove(regionID); m_regionData.Remove(regionID);
}
return true; return true;
} }
@@ -238,10 +259,13 @@ namespace OpenSim.Data.Null
List<RegionData> ret = new List<RegionData>(); List<RegionData> ret = new List<RegionData>();
foreach (RegionData r in m_regionData.Values) lock (m_regionData)
{ {
if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0) foreach (RegionData r in m_regionData.Values)
ret.Add(r); {
if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0)
ret.Add(r);
}
} }
return ret; return ret;

View File

@@ -56,7 +56,7 @@ namespace OpenSim.Framework.Console
public List<ConsoleDisplayTableRow> Rows { get; private set; } public List<ConsoleDisplayTableRow> Rows { get; private set; }
/// <summary> /// <summary>
/// Number of spaces to indent the table. /// Number of spaces to indent the whole table.
/// </summary> /// </summary>
public int Indent { get; set; } public int Indent { get; set; }
@@ -84,7 +84,7 @@ namespace OpenSim.Framework.Console
Columns.Add(new ConsoleDisplayTableColumn(name, width)); Columns.Add(new ConsoleDisplayTableColumn(name, width));
} }
public void AddRow(params string[] cells) public void AddRow(params object[] cells)
{ {
Rows.Add(new ConsoleDisplayTableRow(cells)); Rows.Add(new ConsoleDisplayTableRow(cells));
} }
@@ -113,7 +113,8 @@ namespace OpenSim.Framework.Console
for (int i = 0; i < Columns.Count; i++) for (int i = 0; i < Columns.Count; i++)
{ {
formatSb.Append(' ', TableSpacing); if (i != 0)
formatSb.Append(' ', TableSpacing);
// Can only do left formatting for now // Can only do left formatting for now
formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width); formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
@@ -139,16 +140,16 @@ namespace OpenSim.Framework.Console
public struct ConsoleDisplayTableRow public struct ConsoleDisplayTableRow
{ {
public List<string> Cells { get; private set; } public List<object> Cells { get; private set; }
public ConsoleDisplayTableRow(List<string> cells) : this() public ConsoleDisplayTableRow(List<object> cells) : this()
{ {
Cells = cells; Cells = cells;
} }
public ConsoleDisplayTableRow(params string[] cells) : this() public ConsoleDisplayTableRow(params object[] cells) : this()
{ {
Cells = new List<string>(cells); Cells = new List<object>(cells);
} }
} }
} }

View File

@@ -30,7 +30,7 @@ namespace OpenSim
public class VersionInfo public class VersionInfo
{ {
private const string VERSION_NUMBER = "0.7.5"; private const string VERSION_NUMBER = "0.7.5";
private const Flavour VERSION_FLAVOUR = Flavour.Dev; private const Flavour VERSION_FLAVOUR = Flavour.RC1;
public enum Flavour public enum Flavour
{ {

View File

@@ -654,15 +654,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!silent) if (!silent)
{ {
// Killing it here will cause the client to deselect it if (so.HasPrivateAttachmentPoint)
// It then reappears on the avatar, deselected
// through the full update below
//
if (so.IsSelected)
{
m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
}
else if (so.HasPrivateAttachmentPoint)
{ {
// m_log.DebugFormat( // m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}", // "[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}",
@@ -677,7 +669,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}); });
} }
so.IsSelected = false; // fudge.... // Fudge below is an extremely unhelpful comment. It's probably here so that the scheduled full update
// will succeed, as that will not update if an attachment is selected.
so.IsSelected = false; // fudge....
so.ScheduleGroupForFullUpdate(); so.ScheduleGroupForFullUpdate();
} }

View File

@@ -133,6 +133,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy; m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy; m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
m_scene.EventManager.OnNewClient += EventManagerOnNewClient; m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
m_scene.EventManager.OnMakeChildAgent += EventMakeChildAgent;
m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement; m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage; m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
@@ -218,6 +219,11 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
} }
public void EventMakeChildAgent(ScenePresence avatar)
{
avatar.currentParcelUUID = UUID.Zero;
}
void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
{ {
//If we are forcing a position for them to go //If we are forcing a position for them to go
@@ -1395,15 +1401,65 @@ namespace OpenSim.Region.CoreModules.World.Land
public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
{ {
ILandObject selectedParcel = null; if (localID != -1)
lock (m_landList)
{ {
m_landList.TryGetValue(localID, out selectedParcel); ILandObject selectedParcel = null;
lock (m_landList)
{
m_landList.TryGetValue(localID, out selectedParcel);
}
if (selectedParcel == null) return;
selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
} }
else
{
if (returnType != 1)
{
m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: unknown return type {0}", returnType);
return;
}
if (selectedParcel == null) return; // We get here when the user returns objects from the list of Top Colliders or Top Scripts.
// In that case we receive specific object UUID's, but no parcel ID.
selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient); Dictionary<UUID, HashSet<SceneObjectGroup>> returns = new Dictionary<UUID, HashSet<SceneObjectGroup>>();
foreach (UUID groupID in taskIDs)
{
SceneObjectGroup obj = m_scene.GetSceneObjectGroup(groupID);
if (obj != null)
{
if (!returns.ContainsKey(obj.OwnerID))
returns[obj.OwnerID] = new HashSet<SceneObjectGroup>();
returns[obj.OwnerID].Add(obj);
}
else
{
m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: unknown object {0}", groupID);
}
}
int num = 0;
foreach (HashSet<SceneObjectGroup> objs in returns.Values)
num += objs.Count;
m_log.DebugFormat("[LAND MANAGEMENT MODULE] Returning {0} specific object(s)", num);
foreach (HashSet<SceneObjectGroup> objs in returns.Values)
{
List<SceneObjectGroup> objs2 = new List<SceneObjectGroup>(objs);
if (m_scene.Permissions.CanReturnObjects(null, remoteClient.AgentId, objs2))
{
m_scene.returnObjects(objs2.ToArray(), remoteClient.AgentId);
}
else
{
m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: not permitted to return {0} object(s) belonging to user {1}",
objs2.Count, objs2[0].OwnerID);
}
}
}
} }
public void EventManagerOnNoLandDataFromStorage() public void EventManagerOnNoLandDataFromStorage()

View File

@@ -480,7 +480,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
else else
{ {
m_plugineffects[pluginName] = effect; m_plugineffects[pluginName] = effect;
m_log.Warn("E ... " + pluginName + " (Replaced)"); m_log.Info("E ... " + pluginName + " (Replaced)");
} }
} }
} }

View File

@@ -647,6 +647,18 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks> /// </remarks>
public UUID FromFolderID { get; set; } public UUID FromFolderID { get; set; }
/// <summary>
/// IDs of all avatars sat on this scene object.
/// </summary>
/// <remarks>
/// We need this so that we can maintain a linkset wide ordering of avatars sat on different parts.
/// This must be locked before it is read or written.
/// SceneObjectPart sitting avatar add/remove code also locks on this object to avoid race conditions.
/// No avatar should appear more than once in this list.
/// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart.
/// </remarks>
protected internal List<UUID> m_sittingAvatars = new List<UUID>();
#endregion #endregion
// ~SceneObjectGroup() // ~SceneObjectGroup()
@@ -3563,6 +3575,20 @@ namespace OpenSim.Region.Framework.Scenes
return count; return count;
} }
/// <summary>
/// Get a copy of the list of sitting avatars on all prims of this object.
/// </summary>
/// <remarks>
/// This is sorted by the order in which avatars sat down. If an avatar stands up then all avatars that sat
/// down after it move one place down the list.
/// </remarks>
/// <returns>A list of the sitting avatars. Returns an empty list if there are no sitting avatars.</returns>
public List<UUID> GetSittingAvatars()
{
lock (m_sittingAvatars)
return new List<UUID>(m_sittingAvatars);
}
/// <summary> /// <summary>
/// Gets the number of sitting avatars. /// Gets the number of sitting avatars.
/// </summary> /// </summary>
@@ -3570,11 +3596,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns> /// <returns></returns>
public int GetSittingAvatarsCount() public int GetSittingAvatarsCount()
{ {
int count = 0; lock (m_sittingAvatars)
return m_sittingAvatars.Count;
Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => count += p.GetSittingAvatarsCount());
return count;
} }
public override string ToString() public override string ToString()
@@ -3583,7 +3606,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
#region ISceneObject #region ISceneObject
public virtual ISceneObject CloneForNewScene() public virtual ISceneObject CloneForNewScene()
{ {
SceneObjectGroup sog = Copy(false); SceneObjectGroup sog = Copy(false);

View File

@@ -1256,7 +1256,7 @@ namespace OpenSim.Region.Framework.Scenes
public UUID SitTargetAvatar { get; set; } public UUID SitTargetAvatar { get; set; }
/// <summary> /// <summary>
/// IDs of all avatars start on this object part. /// IDs of all avatars sat on this part.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// We need to track this so that we can stop sat upon prims from being attached. /// We need to track this so that we can stop sat upon prims from being attached.
@@ -4504,18 +4504,22 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name='avatarId'></param> /// <param name='avatarId'></param>
protected internal bool AddSittingAvatar(UUID avatarId) protected internal bool AddSittingAvatar(UUID avatarId)
{ {
if (IsSitTargetSet && SitTargetAvatar == UUID.Zero) lock (ParentGroup.m_sittingAvatars)
SitTargetAvatar = avatarId;
HashSet<UUID> sittingAvatars = m_sittingAvatars;
if (sittingAvatars == null)
sittingAvatars = new HashSet<UUID>();
lock (sittingAvatars)
{ {
m_sittingAvatars = sittingAvatars; if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
return m_sittingAvatars.Add(avatarId); SitTargetAvatar = avatarId;
if (m_sittingAvatars == null)
m_sittingAvatars = new HashSet<UUID>();
if (m_sittingAvatars.Add(avatarId))
{
ParentGroup.m_sittingAvatars.Add(avatarId);
return true;
}
return false;
} }
} }
@@ -4529,27 +4533,26 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name='avatarId'></param> /// <param name='avatarId'></param>
protected internal bool RemoveSittingAvatar(UUID avatarId) protected internal bool RemoveSittingAvatar(UUID avatarId)
{ {
if (SitTargetAvatar == avatarId) lock (ParentGroup.m_sittingAvatars)
SitTargetAvatar = UUID.Zero;
HashSet<UUID> sittingAvatars = m_sittingAvatars;
// This can occur under a race condition where another thread
if (sittingAvatars == null)
return false;
lock (sittingAvatars)
{ {
if (sittingAvatars.Remove(avatarId)) if (SitTargetAvatar == avatarId)
SitTargetAvatar = UUID.Zero;
if (m_sittingAvatars == null)
return false;
if (m_sittingAvatars.Remove(avatarId))
{ {
if (sittingAvatars.Count == 0) if (m_sittingAvatars.Count == 0)
m_sittingAvatars = null; m_sittingAvatars = null;
ParentGroup.m_sittingAvatars.Remove(avatarId);
return true; return true;
} }
}
return false; return false;
}
} }
/// <summary> /// <summary>
@@ -4559,16 +4562,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns> /// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns>
public HashSet<UUID> GetSittingAvatars() public HashSet<UUID> GetSittingAvatars()
{ {
HashSet<UUID> sittingAvatars = m_sittingAvatars; lock (ParentGroup.m_sittingAvatars)
if (sittingAvatars == null)
{ {
return null; if (m_sittingAvatars == null)
} return null;
else else
{ return new HashSet<UUID>(m_sittingAvatars);
lock (sittingAvatars)
return new HashSet<UUID>(sittingAvatars);
} }
} }
@@ -4579,13 +4578,13 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns> /// <returns></returns>
public int GetSittingAvatarsCount() public int GetSittingAvatarsCount()
{ {
HashSet<UUID> sittingAvatars = m_sittingAvatars; lock (ParentGroup.m_sittingAvatars)
{
if (sittingAvatars == null) if (m_sittingAvatars == null)
return 0; return 0;
else
lock (sittingAvatars) return m_sittingAvatars.Count;
return sittingAvatars.Count; }
} }
} }
} }

View File

@@ -0,0 +1,215 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Animation;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.OptionalModules.Avatar.Animations
{
/// <summary>
/// A module that just holds commands for inspecting avatar animations.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
public class AnimationsCommandModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_scenes = new List<Scene>();
public string Name { get { return "Animations Command Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Add(scene);
scene.AddCommand(
"Users", this, "show animations",
"show animations [<first-name> <last-name>]",
"Show animation information for avatars in this simulator.",
"If no name is supplied then information for all avatars is shown.\n"
+ "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n"
+ ", which is not necessarily the current inventory name.",
HandleShowAnimationsCommand);
}
protected void HandleShowAnimationsCommand(string module, string[] cmd)
{
if (cmd.Length != 2 && cmd.Length < 4)
{
MainConsole.Instance.OutputFormat("Usage: show animations [<first-name> <last-name>]");
return;
}
bool targetNameSupplied = false;
string optionalTargetFirstName = null;
string optionalTargetLastName = null;
if (cmd.Length >= 4)
{
targetNameSupplied = true;
optionalTargetFirstName = cmd[2];
optionalTargetLastName = cmd[3];
}
StringBuilder sb = new StringBuilder();
lock (m_scenes)
{
foreach (Scene scene in m_scenes)
{
if (targetNameSupplied)
{
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
if (sp != null && !sp.IsChildAgent)
GetAttachmentsReport(sp, sb);
}
else
{
scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
}
}
}
MainConsole.Instance.Output(sb.ToString());
}
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
{
sb.AppendFormat("Animations for {0}\n", sp.Name);
ConsoleDisplayList cdl = new ConsoleDisplayList() { Indent = 2 };
ScenePresenceAnimator spa = sp.Animator;
AnimationSet anims = sp.Animator.Animations;
string cma = spa.CurrentMovementAnimation;
cdl.AddRow(
"Current movement anim",
string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma));
UUID defaultAnimId = anims.DefaultAnimation.AnimID;
cdl.AddRow(
"Default anim",
string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId)));
UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
cdl.AddRow(
"Implicit default anim",
string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId)));
cdl.AddToStringBuilder(sb);
ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };
cdt.AddColumn("Animation ID", 36);
cdt.AddColumn("Name", 20);
cdt.AddColumn("Seq", 3);
cdt.AddColumn("Object ID", 36);
UUID[] animIds;
int[] sequenceNumbers;
UUID[] objectIds;
sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds);
for (int i = 0; i < animIds.Length; i++)
{
UUID animId = animIds[i];
string animName = GetAnimName(sp.Scene.AssetService, animId);
int seq = sequenceNumbers[i];
UUID objectId = objectIds[i];
cdt.AddRow(animId, animName, seq, objectId);
}
cdt.AddToStringBuilder(sb);
sb.Append("\n");
}
private string GetAnimName(IAssetService assetService, UUID animId)
{
string animName;
if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
{
AssetMetadata amd = assetService.GetMetadata(animId.ToString());
if (amd != null)
animName = amd.Name;
else
animName = "Unknown";
}
return animName;
}
}
}

View File

@@ -97,6 +97,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
"Users", this, "attachments show", "Users", this, "attachments show",
"attachments show [<first-name> <last-name>]", "attachments show [<first-name> <last-name>]",
"Show attachment information for avatars in this simulator.", "Show attachment information for avatars in this simulator.",
"If no name is supplied then information for all avatars is shown.",
HandleShowAttachmentsCommand); HandleShowAttachmentsCommand);
} }

View File

@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
/// (such as land transfers). There is no money code here! Use FORGE as an example for money code. /// (such as land transfers). There is no money code here! Use FORGE as an example for money code.
/// Demo Economy/Money Module. This is a purposely crippled module! /// Demo Economy/Money Module. This is a purposely crippled module!
/// // To land transfer you need to add: /// // To land transfer you need to add:
/// -helperuri <ADDRESS TO THIS SERVER> /// -helperuri http://serveraddress:port/
/// to the command line parameters you use to start up your client /// to the command line parameters you use to start up your client
/// This commonly looks like -helperuri http://127.0.0.1:9000/ /// This commonly looks like -helperuri http://127.0.0.1:9000/
/// ///
@@ -116,10 +116,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
} }
/// <summary> /// <summary>
/// Startup /// Called on startup so the module can be configured.
/// </summary> /// </summary>
/// <param name="scene"></param> /// <param name="config">Configuration source.</param>
/// <param name="config"></param>
public void Initialise(IConfigSource config) public void Initialise(IConfigSource config)
{ {
m_gConfig = config; m_gConfig = config;
@@ -674,9 +673,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
} }
/// <summary> /// <summary>
/// When the client closes the connection we remove their accounting info from memory to free up resources. /// When the client closes the connection we remove their accounting
/// info from memory to free up resources.
/// </summary> /// </summary>
/// <param name="AgentID"></param> /// <param name="AgentID">UUID of agent</param>
/// <param name="scene">Scene the agent was connected to.</param>
/// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/>
public void ClientClosed(UUID AgentID, Scene scene) public void ClientClosed(UUID AgentID, Scene scene)
{ {

View File

@@ -3007,7 +3007,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <summary> /// <summary>
/// Attach the object containing this script to the avatar that owns it. /// Attach the object containing this script to the avatar that owns it.
/// </summary> /// </summary>
/// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param> /// <param name='attachmentPoint'>
/// The attachment point (e.g. <see cref="OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ATTACH_CHEST">ATTACH_CHEST</see>)
/// </param>
/// <returns>true if the attach suceeded, false if it did not</returns> /// <returns>true if the attach suceeded, false if it did not</returns>
public bool AttachToAvatar(int attachmentPoint) public bool AttachToAvatar(int attachmentPoint)
{ {
@@ -3410,21 +3412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
else else
{ {
bool sitting = false; if (m_host.ParentGroup.GetSittingAvatars().Contains(agentID))
if (m_host.SitTargetAvatar == agentID)
{
sitting = true;
}
else
{
foreach (SceneObjectPart p in m_host.ParentGroup.Parts)
{
if (p.SitTargetAvatar == agentID)
sitting = true;
}
}
if (sitting)
{ {
// When agent is sitting, certain permissions are implicit if requested from sitting agent // When agent is sitting, certain permissions are implicit if requested from sitting agent
implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
@@ -3463,7 +3451,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null && npcModule.IsNPC(agentID, World)) if (npcModule != null && npcModule.IsNPC(agentID, World))
{ {
if (agentID == m_host.ParentGroup.OwnerID || npcModule.GetOwner(agentID) == m_host.ParentGroup.OwnerID) if (npcModule.CheckPermissions(agentID, m_host.OwnerID))
{ {
lock (m_host.TaskInventory) lock (m_host.TaskInventory)
{ {
@@ -3736,33 +3724,47 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetLinkKey(int linknum) public LSL_String llGetLinkKey(int linknum)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
List<UUID> keytable = new List<UUID>();
// parse for sitting avatare-uuids
World.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
keytable.Add(presence.UUID);
});
int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; if (linknum < 0)
if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
{ {
return keytable[totalprims - linknum].ToString(); if (linknum == ScriptBaseClass.LINK_THIS)
return m_host.UUID.ToString();
else
return ScriptBaseClass.NULL_KEY;
} }
if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) int actualPrimCount = m_host.ParentGroup.PrimCount;
{ List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
return m_host.UUID.ToString(); int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
}
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); // Special case for a single prim. In this case the linknum is zero. However, this will not match a single
if (part != null) // prim that has any avatars sat upon it (in which case the root prim is link 1).
if (linknum == 0)
{ {
return part.UUID.ToString(); if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
return m_host.UUID.ToString();
return ScriptBaseClass.NULL_KEY;
}
// Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
// here we must match 1 (ScriptBaseClass.LINK_ROOT).
else if (linknum == 1 && actualPrimCount == 1)
{
if (sittingAvatarIds.Count > 0)
return m_host.ParentGroup.RootPart.UUID.ToString();
else
return ScriptBaseClass.NULL_KEY;
}
else if (linknum <= adjustedPrimCount)
{
if (linknum <= actualPrimCount)
return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString();
else
return sittingAvatarIds[linknum - actualPrimCount - 1].ToString();
} }
else else
{ {
return UUID.Zero.ToString(); return ScriptBaseClass.NULL_KEY;
} }
} }
@@ -3808,62 +3810,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetLinkName(int linknum) public LSL_String llGetLinkName(int linknum)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// simplest case, this prims link number
if (linknum == m_host.LinkNum || linknum == ScriptBaseClass.LINK_THIS)
return m_host.Name;
// parse for sitting avatare-names if (linknum < 0)
List<String> nametable = new List<String>();
World.ForEachRootScenePresence(delegate(ScenePresence presence)
{ {
SceneObjectPart sitPart = presence.ParentPart; if (linknum == ScriptBaseClass.LINK_THIS)
if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId))
nametable.Add(presence.ControllingClient.Name);
});
int totalprims = m_host.ParentGroup.PrimCount + nametable.Count;
if (totalprims > m_host.ParentGroup.PrimCount)
{
// sitting Avatar-Name with negativ linknum / SinglePrim
if (linknum < 0 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
return nametable[0];
// Prim-Name / SinglePrim Sitting Avatar
if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
return m_host.Name;
// LinkNumber > of Real PrimSet = AvatarName
if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
return nametable[totalprims - linknum];
}
// Single prim
if (m_host.LinkNum == 0)
{
if (linknum == 0 || linknum == ScriptBaseClass.LINK_ROOT)
return m_host.Name; return m_host.Name;
else else
return UUID.Zero.ToString(); return ScriptBaseClass.NULL_KEY;
} }
// Link set int actualPrimCount = m_host.ParentGroup.PrimCount;
SceneObjectPart part = null; List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
if (m_host.LinkNum == 1) // this is the Root prim int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
// Special case for a single prim. In this case the linknum is zero. However, this will not match a single
// prim that has any avatars sat upon it (in which case the root prim is link 1).
if (linknum == 0)
{ {
if (linknum < 0) if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
part = m_host.ParentGroup.GetLinkNumPart(2); return m_host.Name;
else
part = m_host.ParentGroup.GetLinkNumPart(linknum); return ScriptBaseClass.NULL_KEY;
} }
else // this is a child prim // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
// here we must match 1 (ScriptBaseClass.LINK_ROOT).
else if (linknum == 1 && actualPrimCount == 1)
{ {
if (linknum < 2) if (sittingAvatarIds.Count > 0)
part = m_host.ParentGroup.GetLinkNumPart(1); return m_host.ParentGroup.RootPart.Name;
else else
part = m_host.ParentGroup.GetLinkNumPart(linknum); return ScriptBaseClass.NULL_KEY;
}
else if (linknum <= adjustedPrimCount)
{
if (linknum <= actualPrimCount)
{
return m_host.ParentGroup.GetLinkNumPart(linknum).Name;
}
else
{
ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]);
if (sp != null)
return sp.Name;
else
return ScriptBaseClass.NULL_KEY;
}
} }
if (part != null)
return part.Name;
else else
return UUID.Zero.ToString(); {
return ScriptBaseClass.NULL_KEY;
}
} }
public LSL_Integer llGetInventoryNumber(int type) public LSL_Integer llGetInventoryNumber(int type)
@@ -5418,9 +5414,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
/// <summary> /// <summary>
/// Insert the list identified by <src> into the /// Insert the list identified by <paramref name="src"/> into the
/// list designated by <dest> such that the first /// list designated by <paramref name="dest"/> such that the first
/// new element has the index specified by <index> /// new element has the index specified by <paramref name="index"/>
/// </summary> /// </summary>
public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index) public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index)
@@ -6198,6 +6194,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ps.BurstSpeedMax = 1.0f; ps.BurstSpeedMax = 1.0f;
ps.BurstRate = 0.1f; ps.BurstRate = 0.1f;
ps.PartMaxAge = 10.0f; ps.PartMaxAge = 10.0f;
ps.BurstPartCount = 1;
return ps; return ps;
} }
@@ -6219,9 +6216,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetParticleSystem(m_host, rules); SetParticleSystem(m_host, rules);
} }
private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
{
if (rules.Length == 0) if (rules.Length == 0)
{ {
part.RemoveParticleSystem(); part.RemoveParticleSystem();
@@ -7881,14 +7877,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llGetNumberOfPrims() public LSL_Integer llGetNumberOfPrims()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
int avatarCount = 0;
World.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
avatarCount++;
});
return m_host.ParentGroup.PrimCount + avatarCount; return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount();
} }
/// <summary> /// <summary>
@@ -11520,7 +11510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Get a notecard line. /// Get a notecard line.
/// </summary> /// </summary>
/// <param name="assetID"></param> /// <param name="assetID"></param>
/// <param name="line">Lines start at index 0</param> /// <param name="lineNumber">Lines start at index 0</param>
/// <returns></returns> /// <returns></returns>
public static string GetLine(UUID assetID, int lineNumber) public static string GetLine(UUID assetID, int lineNumber)
{ {
@@ -11549,9 +11539,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Get a notecard line. /// Get a notecard line.
/// </summary> /// </summary>
/// <param name="assetID"></param> /// <param name="assetID"></param>
/// <param name="line">Lines start at index 0</param> /// <param name="lineNumber">Lines start at index 0</param>
/// <param name="maxLength">Maximum length of the returned line. Longer lines will be truncated</para> /// <param name="maxLength">
/// <returns></returns> /// Maximum length of the returned line.
/// </param>
/// <returns>
/// If the line length is longer than <paramref name="maxLength"/>,
/// the return string will be truncated.
/// </returns>
public static string GetLine(UUID assetID, int lineNumber, int maxLength) public static string GetLine(UUID assetID, int lineNumber, int maxLength)
{ {
string line = GetLine(assetID, lineNumber); string line = GetLine(assetID, lineNumber);

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