/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using OpenMetaverse.StructuredData; namespace osWebRtcVoice { /// /// This is the interface for the voice service. It is used to connect /// the user to the voice server and to handle the capability messages /// from the viewer. /// public interface IWebRtcVoiceService { // The user is requesting a voice connection. The message contains the offer // from the user and we must return the answer. // If there are problems, the returned map will contain an error message. // Initial calls to the voice server to get the user connected public OSDMap ProvisionVoiceAccountRequest(OSDMap pRequest, UUID pUserID, UUID pScene); public OSDMap VoiceSignalingRequest(OSDMap pRequest, UUID pUserID, UUID pScene); // Once connection state is looked up, the viewer session is passed in public OSDMap ProvisionVoiceAccountRequest(IVoiceViewerSession pVSession, OSDMap pRequest, UUID pUserID, UUID pScene); public OSDMap VoiceSignalingRequest(IVoiceViewerSession pVSession, OSDMap pRequest, UUID pUserID, UUID pScene); // Create a viewer session with all the variables needed for the underlying implementation public IVoiceViewerSession CreateViewerSession(OSDMap pRequest, UUID pUserID, UUID pScene); } }