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197 lines
7.5 KiB
C#
197 lines
7.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Capabilities.Handlers
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{
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public class GetAssetsHandler
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly Dictionary<string, AssetType> queryTypes = new()
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{
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{"texture_id", AssetType.Texture},
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{"sound_id", AssetType.Sound},
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{"callcard_id", AssetType.CallingCard},
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{"landmark_id", AssetType.Landmark},
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{"script_id", AssetType.LSLText},
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{"clothing_id", AssetType.Clothing},
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{"object_id", AssetType.Object},
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{"notecard_id", AssetType.Notecard},
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{"lsltext_id", AssetType.LSLText},
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{"lslbyte_id", AssetType.LSLBytecode},
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{"txtr_tga_id", AssetType.TextureTGA},
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{"bodypart_id", AssetType.Bodypart},
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{"snd_wav_id", AssetType.SoundWAV},
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{"img_tga_id", AssetType.ImageTGA},
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{"jpeg_id", AssetType.ImageJPEG},
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{"animatn_id", AssetType.Animation},
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{"gesture_id", AssetType.Gesture},
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{"mesh_id", AssetType.Mesh},
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{"settings_id", AssetType.Settings},
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{"material_id", AssetType.Material}
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};
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private IAssetService m_assetService;
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public GetAssetsHandler(IAssetService assService)
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{
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m_assetService = assService;
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}
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public void Handle(OSHttpRequest req, OSHttpResponse response, string serviceURL = null)
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{
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response.ContentType = "text/plain";
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if (m_assetService == null)
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{
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//m_log.Warn("[GETASSET]: no service");
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response.StatusCode = (int)HttpStatusCode.ServiceUnavailable;
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response.KeepAlive = false;
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return;
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}
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response.StatusCode = (int)HttpStatusCode.BadRequest;
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Dictionary<string, string> queries = req.QueryAsDictionary;
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if(queries.Count == 0)
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return;
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AssetType type = AssetType.Unknown;
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string assetStr = string.Empty;
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foreach (KeyValuePair<string,string> kvp in queries)
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{
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if (queryTypes.TryGetValue(kvp.Key, out type))
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{
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assetStr = kvp.Value;
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break;
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}
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}
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if(type == AssetType.Unknown)
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{
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//m_log.Warn("[GETASSET]: Unknown type: " + query);
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m_log.Warn("[GETASSET]: Unknown type");
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response.StatusCode = (int)HttpStatusCode.NotFound;
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return;
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}
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if (string.IsNullOrEmpty(assetStr))
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return;
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if(!UUID.TryParse(assetStr, out UUID assetID))
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return;
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ManualResetEventSlim done = new ManualResetEventSlim(false);
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AssetBase asset = null;
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m_assetService.Get(assetID.ToString(), serviceURL, false, (AssetBase a) =>
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{
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asset = a;
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done.Set();
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});
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done.Wait();
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done.Dispose();
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done = null;
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if (asset == null)
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{
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// m_log.Warn("[GETASSET]: not found: " + query + " " + assetStr);
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response.StatusCode = (int)HttpStatusCode.NotFound;
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return;
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}
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int len = asset.Data.Length;
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if (len == 0)
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{
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m_log.Warn("[GETASSET]: asset with empty data: " + assetStr + " type " + asset.Type.ToString());
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response.StatusCode = (int)HttpStatusCode.NotFound;
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return;
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}
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if (asset.Type != (sbyte)type)
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{
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m_log.Warn("[GETASSET]: asset with wrong type: " + assetStr + " " + asset.Type.ToString() + " != " + ((sbyte)type).ToString());
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//response.StatusCode = (int)HttpStatusCode.NotFound;
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//return;
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}
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// range request
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if (Util.TryParseHttpRange(req.Headers["range"], out int start, out int end))
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{
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// viewers do send broken start, then flag good assets as bad
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if (start >= len)
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{
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//m_log.Warn("[GETASSET]: bad start: " + range);
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response.StatusCode = (int)HttpStatusCode.OK;
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}
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else
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{
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if (end == -1)
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end = len - 1;
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else
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end = Utils.Clamp(end, 0, len - 1);
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start = Utils.Clamp(start, 0, end);
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len = end - start + 1;
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//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
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response.AddHeader("Content-Range", string.Format("bytes {0}-{1}/{2}", start, end, asset.Data.Length));
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response.StatusCode = (int)HttpStatusCode.PartialContent;
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response.RawBufferStart = start;
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}
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}
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else
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response.StatusCode = (int)HttpStatusCode.OK;
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response.ContentType = asset.Metadata.ContentType;
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response.RawBuffer = asset.Data;
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response.RawBufferLen = len;
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if (type == AssetType.Mesh || type == AssetType.Texture)
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response.Priority = 2;
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else
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response.Priority = 1;
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}
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}
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} |