Files
opensim/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2026-06-19 21:39:58 +01:00

434 lines
14 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Threading;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.IO;
using System.Reflection;
using System.Timers;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.ServiceAuth;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
public class AssetServicesConnector : BaseServiceConnector, IAssetService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public readonly object ConnectorLock = new object();
protected IAssetCache m_Cache = null;
private string m_ServerURI = string.Empty;
private delegate void AssetRetrievedEx(AssetBase asset);
// Keeps track of concurrent requests for the same asset, so that it's only loaded once.
// Maps: Asset ID -> Handlers which will be called when the asset has been loaded
private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
public AssetServicesConnector()
{
}
public AssetServicesConnector(string serverURI)
{
OSHHTPHost tmp = new OSHHTPHost(serverURI, true);
m_ServerURI = tmp.IsResolvedHost ? tmp.URI : null;
}
public AssetServicesConnector(IConfigSource source)
{
Initialise(source);
}
public virtual void Initialise(IConfigSource source)
{
IConfig netconfig = source.Configs["Network"];
IConfig assetConfig = source.Configs["AssetService"];
if (assetConfig == null)
{
m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
throw new Exception("Asset connector init error");
}
m_ServerURI = assetConfig.GetString("AssetServerURI", string.Empty);
if (string.IsNullOrEmpty(m_ServerURI))
{
if(netconfig != null)
m_ServerURI = netconfig.GetString("asset_server_url", string.Empty);
}
if (string.IsNullOrEmpty(m_ServerURI))
{
m_log.Error("[ASSET CONNECTOR]: AssetServerURI not defined in section AssetService");
throw new Exception("Asset connector init error");
}
OSHHTPHost m_GridAssetsURL = new OSHHTPHost(m_ServerURI, true);
if(!m_GridAssetsURL.IsResolvedHost)
{
m_log.Error("[ASSET CONNECTOR]: Could not parse or resolve AssetServerURI");
throw new Exception("Asset connector init error");
}
m_ServerURI = m_GridAssetsURL.URI;
Initialise(source, "AssetService");
}
private int m_maxAssetRequestConcurrency = 8;
public int MaxAssetRequestConcurrency
{
get { return m_maxAssetRequestConcurrency; }
set { m_maxAssetRequestConcurrency = value; }
}
protected void SetCache(IAssetCache cache)
{
m_Cache = cache;
}
public AssetBase GetCached(string id)
{
AssetBase asset = null;
if (m_Cache != null)
{
m_Cache.Get(id, out asset);
}
return asset;
}
public virtual AssetBase Get(string id)
{
AssetBase asset = null;
if (m_Cache != null)
{
if (!m_Cache.Get(id, out asset))
return null;
}
if (asset == null && m_ServerURI != null)
{
string uri = m_ServerURI + "/assets/" + id;
asset = SynchronousRestObjectRequester.MakeGetRequest<AssetBase>(uri, 0, m_Auth);
if (m_Cache != null)
{
if (asset != null)
m_Cache.Cache(asset);
else
m_Cache.CacheNegative(id);
}
}
return asset;
}
public AssetBase Get(string id, string ForeignAssetService, bool dummy)
{
return null;
}
public virtual AssetMetadata GetMetadata(string id)
{
if (m_Cache != null)
{
AssetBase fullAsset;
if (!m_Cache.Get(id, out fullAsset))
return null;
if (fullAsset != null)
return fullAsset.Metadata;
}
if (m_ServerURI == null)
return null;
string uri = m_ServerURI + "/assets/" + id + "/metadata";
return SynchronousRestObjectRequester.MakeGetRequest<AssetMetadata>(uri, 0, m_Auth);
}
public virtual byte[] GetData(string id)
{
if (m_Cache != null)
{
if (!m_Cache.Get(id, out AssetBase fullAsset))
return null;
if (fullAsset != null)
return fullAsset.Data;
}
if (m_ServerURI == null)
return null;
using (RestClient rc = new RestClient(m_ServerURI))
{
rc.AddResourcePath("assets/" + id + "/data");
rc.RequestMethod = "GET";
using (MemoryStream s = rc.Request(m_Auth))
{
if (s == null || s.Length == 0)
return null;
return s.ToArray();
}
}
}
public virtual bool Get(string id, object sender, AssetRetrieved handler)
{
AssetBase asset = null;
if (m_Cache != null)
{
if (!m_Cache.Get(id, out asset))
return false;
}
if (asset == null && m_ServerURI != null)
{
string uri = m_ServerURI + "/assets/" + id;
lock (m_AssetHandlers)
{
AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate (AssetBase _asset) { handler(id, sender, _asset); });
List<AssetRetrievedEx> handlers;
if (m_AssetHandlers.TryGetValue(id, out handlers))
{
// Someone else is already loading this asset. It will notify our handler when done.
handlers.Add(handlerEx);
return true;
}
handlers = new List<AssetRetrievedEx>();
handlers.Add(handlerEx);
m_AssetHandlers.Add(id, handlers);
QueuedAssetRequest request = new QueuedAssetRequest();
request.id = id;
request.uri = uri;
Util.FireAndForget(x =>
{
AssetRequestProcessor(request);
});
}
}
else
{
if (asset != null && (asset.Data == null || asset.Data.Length == 0))
asset = null;
handler(id, sender, asset);
}
return true;
}
private class QueuedAssetRequest
{
public string uri;
public string id;
}
private void AssetRequestProcessor(QueuedAssetRequest r)
{
string id = r.id;
try
{
AssetBase a = SynchronousRestObjectRequester.MakeGetRequest<AssetBase>(r.uri, 30000, m_Auth);
if (a != null && m_Cache != null)
m_Cache.Cache(a);
List<AssetRetrievedEx> handlers;
lock (m_AssetHandlers)
{
handlers = m_AssetHandlers[id];
m_AssetHandlers.Remove(id);
}
if(handlers != null)
{
foreach (AssetRetrievedEx h in handlers)
{
try { h.Invoke(a); }
catch { }
}
handlers.Clear();
}
}
catch { }
}
public virtual bool[] AssetsExist(string[] ids)
{
if (m_ServerURI == null)
return null;
string uri = m_ServerURI + "/get_assets_exist";
bool[] exist = null;
try
{
exist = SynchronousRestObjectRequester.MakeRequest<string[], bool[]>("POST", uri, ids, m_Auth);
}
catch (Exception)
{
// This is most likely to happen because the server doesn't support this function,
// so just silently return "doesn't exist" for all the assets.
}
if (exist == null)
exist = new bool[ids.Length];
return exist;
}
public virtual string Store(AssetBase asset)
{
// Have to assign the asset ID here. This isn't likely to
// trigger since current callers don't pass emtpy IDs
// We need the asset ID to route the request to the proper
// cluster member, so we can't have the server assign one.
if (asset.ID.Length == 0 || asset.ID == UUID.ZeroString)
{
if (asset.FullID.IsZero())
{
asset.FullID = UUID.Random();
m_log.Warn($"[Assets] Zero ID: {asset.Name}");
}
asset.ID = asset.FullID.ToString();
}
else if (asset.FullID.IsZero())
{
if (UUID.TryParse(asset.ID, out UUID uuid))
asset.FullID = uuid;
else
{
m_log.Warn($"[Assets] Invalid UUID on ID: {asset.ID}");
asset.FullID = UUID.Random();
asset.ID = asset.FullID.ToString();
}
}
if (asset.Temporary || asset.Local)
{
m_Cache?.Cache(asset);
return asset.ID;
}
if (m_ServerURI == null)
return null;
string uri = m_ServerURI + "/assets/";
string newID;
try
{
newID = SynchronousRestObjectRequester.MakeRequest<AssetBase, string>("POST", uri, asset, 30000, m_Auth);
}
catch
{
newID = null;
}
if (string.IsNullOrEmpty(newID) || newID.Equals(UUID.ZeroString))
{
return string.Empty;
}
else
{
if (newID != asset.ID)
{
// Placing this here, so that this work with old asset servers that don't send any reply back
// SynchronousRestObjectRequester returns somethins that is not an empty string
asset.ID = newID;
m_Cache?.Cache(asset);
}
}
return asset.ID;
}
public virtual bool UpdateContent(string id, byte[] data)
{
if (m_ServerURI == null)
return false;
AssetBase asset = null;
m_Cache?.Get(id, out asset);
if (asset == null)
{
AssetMetadata metadata = GetMetadata(id);
if (metadata == null)
return false;
asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type, UUID.Zero.ToString());
asset.Metadata = metadata;
}
asset.Data = data;
string uri = m_ServerURI + "/assets/" + id;
if (SynchronousRestObjectRequester.MakeRequest<AssetBase, bool>("POST", uri, asset, m_Auth))
{
m_Cache?.Cache(asset, true);
return true;
}
return false;
}
public virtual bool Delete(string id)
{
m_Cache?.Expire(id);
if (m_ServerURI == null)
return false;
string uri = m_ServerURI + "/assets/" + id;
return SynchronousRestObjectRequester.MakeRequest<int, bool>("DELETE", uri, 0, m_Auth);
}
public void Get(string id, string ForeignAssetService, bool StoreOnLocalGrid, SimpleAssetRetrieved callBack)
{
return;
}
}
}