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006dfd6d9a31127b5aad55b16b7f85f29faff620
opensim/OpenSim/Region/Framework
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John Hurliman 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
..
Interfaces
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
2009-09-30 19:26:53 +01:00
Scenes
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
2009-10-02 18:31:08 -07:00
ModuleLoader.cs
* Small commented out debug message for module loading, partly to test my ability to commit with git
2009-08-04 19:00:20 +01:00
StorageManager.cs
* Added SceneTests and SceneBaseTests
2009-06-22 07:39:04 +00:00
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