Files
opensim/OpenSim/Region/DataSnapshot/LandSnapshot.cs
Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00

417 lines
17 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Xml;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.DataSnapshot.Interfaces;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Environment.Modules.World.Land;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse.Packets;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.DataSnapshot.Providers
{
public class LandSnapshot : IDataSnapshotProvider
{
private Scene m_scene = null;
private DataSnapshotManager m_parent = null;
//private Dictionary<int, Land> m_landIndexed = new Dictionary<int, Land>();
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_stale = true;
#region Dead code
/*
* David, I don't think we need this at all. When we do the snapshot, we can
* simply look into the parcels that are marked for ShowDirectory -- see
* conditional in RequestSnapshotData
*
//Revise this, look for more direct way of checking for change in land
#region Client hooks
public void OnNewClient(IClientAPI client)
{
//Land hooks
client.OnParcelDivideRequest += ParcelSplitHook;
client.OnParcelJoinRequest += ParcelSplitHook;
client.OnParcelPropertiesUpdateRequest += ParcelPropsHook;
}
public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
{
PrepareData();
}
public void ParcelPropsHook(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
{
PrepareData();
}
#endregion
public void PrepareData()
{
m_log.Info("[EXTERNALDATA]: Generating land data.");
m_landIndexed.Clear();
//Index sim land
foreach (KeyValuePair<int, Land> curLand in m_scene.LandManager.landList)
{
//if ((curLand.Value.landData.landFlags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
//{
m_landIndexed.Add(curLand.Key, curLand.Value.Copy());
//}
}
}
public Dictionary<int,Land> IndexedLand {
get { return m_landIndexed; }
}
*/
#endregion
#region IDataSnapshotProvider members
public void Initialize(Scene scene, DataSnapshotManager parent)
{
m_scene = scene;
m_parent = parent;
//Brought back from the dead for staleness checks.
m_scene.EventManager.OnNewClient += OnNewClient;
}
public Scene GetParentScene
{
get { return m_scene; }
}
public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
{
ILandChannel landChannel = m_scene.LandChannel;
List<ILandObject> parcels = landChannel.AllParcels();
XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
if (parcels != null)
{
//foreach (KeyValuePair<int, Land> curParcel in m_landIndexed)
foreach (ILandObject parcel_interface in parcels)
{
// Play it safe
if (!(parcel_interface is LandObject))
continue;
LandObject land = (LandObject)parcel_interface;
LandData parcel = land.landData;
if (m_parent.ExposureLevel.Equals("all") ||
(m_parent.ExposureLevel.Equals("minimum") &&
(parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory))
{
//TODO: make better method of marshalling data from LandData to XmlNode
XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
// Attributes of the parcel node
XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
scripts_attr.Value = GetScriptsPermissions(parcel);
XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
build_attr.Value = GetBuildPermissions(parcel);
XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
public_attr.Value = GetPublicPermissions(parcel);
// Check the category of the Parcel
XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
category_attr.Value = ((int)parcel.Category).ToString();
// Check if the parcel is for sale
XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
forsale_attr.Value = CheckForSale(parcel);
XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
sales_attr.Value = parcel.SalePrice.ToString();
XmlAttribute directory_attr = nodeFactory.CreateAttribute("showinsearch");
directory_attr.Value = GetShowInSearch(parcel);
//XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
//entities_attr.Value = land.primsOverMe.Count.ToString();
xmlparcel.Attributes.Append(directory_attr);
xmlparcel.Attributes.Append(scripts_attr);
xmlparcel.Attributes.Append(build_attr);
xmlparcel.Attributes.Append(public_attr);
xmlparcel.Attributes.Append(category_attr);
xmlparcel.Attributes.Append(forsale_attr);
xmlparcel.Attributes.Append(sales_attr);
//xmlparcel.Attributes.Append(entities_attr);
//name, description, area, and UUID
XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
name.InnerText = parcel.Name;
xmlparcel.AppendChild(name);
XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
desc.InnerText = parcel.Description;
xmlparcel.AppendChild(desc);
XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
uuid.InnerText = parcel.GlobalID.ToString();
xmlparcel.AppendChild(uuid);
XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
area.InnerText = parcel.Area.ToString();
xmlparcel.AppendChild(area);
//default location
XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
Vector3 loc = parcel.UserLocation;
if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
xmlparcel.AppendChild(tpLocation);
XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
uint x = (uint)loc.X, y = (uint)loc.Y;
findPointInParcel(land, ref x, ref y); // find a suitable spot
infouuid.InnerText = Util.BuildFakeParcelID(
m_scene.RegionInfo.RegionHandle, x, y).ToString();
xmlparcel.AppendChild(infouuid);
XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
dwell.InnerText = parcel.Dwell.ToString();
xmlparcel.AppendChild(dwell);
//TODO: figure how to figure out teleport system landData.landingType
//land texture snapshot uuid
if (parcel.SnapshotID != UUID.Zero)
{
XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
textureuuid.InnerText = parcel.SnapshotID.ToString();
xmlparcel.AppendChild(textureuuid);
}
//attached user and group
if (parcel.GroupID != UUID.Zero)
{
XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
groupuuid.InnerText = parcel.GroupID.ToString();
groupblock.AppendChild(groupuuid);
//No name yet, there's no way to get a group name since they don't exist yet.
//TODO: When groups are supported, add the group handling code.
xmlparcel.AppendChild(groupblock);
}
if (!parcel.IsGroupOwned)
{
XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
UUID userOwnerUUID = parcel.OwnerID;
XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
useruuid.InnerText = userOwnerUUID.ToString();
userblock.AppendChild(useruuid);
try
{
XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userOwnerUUID);
username.InnerText = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
userblock.AppendChild(username);
}
catch (Exception)
{
//m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
}
xmlparcel.AppendChild(userblock);
}
//else
//{
// XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", "");
// type.InnerText = "owner";
// groupblock.Attributes.Append(type);
//}
parent.AppendChild(xmlparcel);
}
}
//snap.AppendChild(parent);
}
this.Stale = false;
return parent;
}
public String Name
{
get { return "LandSnapshot"; }
}
public bool Stale
{
get
{
return m_stale;
}
set
{
m_stale = value;
if (m_stale)
OnStale(this);
}
}
public event ProviderStale OnStale;
#endregion
#region Helper functions
private string GetScriptsPermissions(LandData parcel)
{
if ((parcel.Flags & (uint)Parcel.ParcelFlags.AllowOtherScripts) == (uint)Parcel.ParcelFlags.AllowOtherScripts)
return "true";
else
return "false";
}
private string GetPublicPermissions(LandData parcel)
{
if ((parcel.Flags & (uint)Parcel.ParcelFlags.UseAccessList) == (uint)Parcel.ParcelFlags.UseAccessList)
return "false";
else
return "true";
}
private string GetBuildPermissions(LandData parcel)
{
if ((parcel.Flags & (uint)Parcel.ParcelFlags.CreateObjects) == (uint)Parcel.ParcelFlags.CreateObjects)
return "true";
else
return "false";
}
private string CheckForSale(LandData parcel)
{
if ((parcel.Flags & (uint)Parcel.ParcelFlags.ForSale) == (uint)Parcel.ParcelFlags.ForSale)
return "true";
else
return "false";
}
private string GetShowInSearch(LandData parcel)
{
if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
return "true";
else
return "false";
}
#endregion
#region Change detection hooks
public void OnNewClient(IClientAPI client)
{
//Land hooks
client.OnParcelDivideRequest += delegate(int west, int south, int east, int north,
IClientAPI remote_client) { this.Stale = true; };
client.OnParcelJoinRequest += delegate(int west, int south, int east, int north,
IClientAPI remote_client) { this.Stale = true; };
client.OnParcelPropertiesUpdateRequest += delegate(LandUpdateArgs args, int local_id,
IClientAPI remote_client) { this.Stale = true; };
client.OnParcelBuy += delegate(UUID agentId, UUID groupId, bool final, bool groupOwned,
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
{ this.Stale = true; };
}
public void ParcelSplitHook(int west, int south, int east, int north, IClientAPI remote_client)
{
this.Stale = true;
}
public void ParcelPropsHook(LandUpdateArgs args, int local_id, IClientAPI remote_client)
{
this.Stale = true;
}
#endregion
// this is needed for non-convex parcels (example: rectangular parcel, and in the exact center
// another, smaller rectangular parcel). Both will have the same initial coordinates.
private void findPointInParcel(ILandObject land, ref uint refX, ref uint refY)
{
m_log.DebugFormat("[DATASNAPSHOT] trying {0}, {1}", refX, refY);
// the point we started with already is in the parcel
if (land.containsPoint((int)refX, (int)refY)) return;
// ... otherwise, we have to search for a point within the parcel
uint startX = (uint)land.landData.AABBMin.X;
uint startY = (uint)land.landData.AABBMin.Y;
uint endX = (uint)land.landData.AABBMax.X;
uint endY = (uint)land.landData.AABBMax.Y;
// default: center of the parcel
refX = (startX + endX) / 2;
refY = (startY + endY) / 2;
// If the center point is within the parcel, take that one
if (land.containsPoint((int)refX, (int)refY)) return;
// otherwise, go the long way.
for (uint y = startY; y <= endY; ++y)
{
for (uint x = startX; x <= endX; ++x)
{
if (land.containsPoint((int)x, (int)y))
{
// found a point
refX = x;
refY = y;
return;
}
}
}
}
}
}