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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
210 lines
8.2 KiB
C#
210 lines
8.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyrightD
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Capabilities;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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namespace OpenSim.Region.Environment.Modules.Agent.Capabilities
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{
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public class CapabilitiesModule : IRegionModule, ICapabilitiesModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene;
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/// <summary>
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/// Each agent has its own capabilities handler.
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/// </summary>
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protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>();
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protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
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protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
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= new Dictionary<UUID, Dictionary<ulong, string>>();
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
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}
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public void PostInitialise() {}
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public void Close() {}
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public string Name { get { return "Capabilities Module"; } }
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public bool IsSharedModule { get { return false; } }
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public void AddCapsHandler(UUID agentId)
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{
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if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId))
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return;
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String capsObjectPath = GetCapsPath(agentId);
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if (m_capsHandlers.ContainsKey(agentId))
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{
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Caps oldCaps = m_capsHandlers[agentId];
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m_log.DebugFormat(
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"[CAPS]: Reregistering caps for agent {0}. Old caps path {1}, new caps path {2}. ",
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agentId, oldCaps.CapsObjectPath, capsObjectPath);
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// This should not happen. The caller code is confused. We need to fix that.
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// CAPs can never be reregistered, or the client will be confused.
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// Hence this return here.
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//return;
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}
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Caps caps
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= new Caps(
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m_scene.AssetCache, m_scene.CommsManager.HttpServer, m_scene.RegionInfo.ExternalHostName,
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m_scene.CommsManager.HttpServer.Port,
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capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);
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caps.RegisterHandlers();
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m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
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caps.AddNewInventoryItem = m_scene.AddUploadedInventoryItem;
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caps.ItemUpdatedCall = m_scene.CapsUpdateInventoryItemAsset;
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caps.TaskScriptUpdatedCall = m_scene.CapsUpdateTaskInventoryScriptAsset;
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caps.CAPSFetchInventoryDescendents = m_scene.HandleFetchInventoryDescendentsCAPS;
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caps.GetClient = m_scene.SceneContents.GetControllingClient;
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m_capsHandlers[agentId] = caps;
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}
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public void RemoveCapsHandler(UUID agentId)
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{
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if (childrenSeeds.ContainsKey(agentId))
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{
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childrenSeeds.Remove(agentId);
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}
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lock (m_capsHandlers)
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{
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if (m_capsHandlers.ContainsKey(agentId))
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{
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m_capsHandlers[agentId].DeregisterHandlers();
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m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]);
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m_capsHandlers.Remove(agentId);
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}
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else
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{
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m_log.WarnFormat(
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"[CAPS]: Received request to remove CAPS handler for root agent {0} in {1}, but no such CAPS handler found!",
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agentId, m_scene.RegionInfo.RegionName);
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}
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}
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}
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public Caps GetCapsHandlerForUser(UUID agentId)
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{
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lock (m_capsHandlers)
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{
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if (m_capsHandlers.ContainsKey(agentId))
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{
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return m_capsHandlers[agentId];
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}
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}
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return null;
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}
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public void NewUserConnection(AgentCircuitData agent)
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{
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capsPaths[agent.AgentID] = agent.CapsPath;
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childrenSeeds[agent.AgentID]
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= ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
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}
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public string GetCapsPath(UUID agentId)
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{
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if (capsPaths.ContainsKey(agentId))
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{
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return capsPaths[agentId];
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}
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return null;
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}
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public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID)
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{
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Dictionary<ulong, string> seeds = null;
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if (childrenSeeds.TryGetValue(agentID, out seeds))
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return seeds;
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return new Dictionary<ulong, string>();
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}
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public void DropChildSeed(UUID agentID, ulong handle)
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{
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Dictionary<ulong, string> seeds;
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if (childrenSeeds.TryGetValue(agentID, out seeds))
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{
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seeds.Remove(handle);
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}
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}
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public string GetChildSeed(UUID agentID, ulong handle)
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{
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Dictionary<ulong, string> seeds;
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string returnval;
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if (childrenSeeds.TryGetValue(agentID, out seeds))
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{
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if (seeds.TryGetValue(handle, out returnval))
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return returnval;
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}
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return null;
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}
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public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds)
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{
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//Console.WriteLine(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count);
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childrenSeeds[agentID] = seeds;
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}
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public void DumpChildrenSeeds(UUID agentID)
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{
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Console.WriteLine("================ ChildrenSeed {0} ================", m_scene.RegionInfo.RegionName);
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foreach (KeyValuePair<ulong, string> kvp in childrenSeeds[agentID])
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{
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uint x, y;
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Utils.LongToUInts(kvp.Key, out x, out y);
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x = x / Constants.RegionSize;
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y = y / Constants.RegionSize;
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Console.WriteLine(" >> {0}, {1}: {2}", x, y, kvp.Value);
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}
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}
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}
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} |