Files
opensim/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
Melanie Thielker 263633e274 Patch #9151
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-07-18 02:40:47 +00:00

81 lines
3.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IRegionDataStore
{
/// <summary>
/// Initialises the data storage engine
/// </summary>
/// <param name="filename">The file to save the database to (may not be applicable). Alternatively,
/// a connection string for the database</param>
/// <param name="persistPrimInventories">Temporary switch while this option is immature</param>
void Initialise(string filename, bool persistPrimInventories);
/// <summary>
/// Stores all object's details apart from inventory
/// </summary>
/// <param name="obj"></param>
/// <param name="regionUUID"></param>
void StoreObject(SceneObjectGroup obj, LLUUID regionUUID);
/// <summary>
/// Entirely removes the object, including inventory
/// </summary>
/// <param name="uuid"></param>
/// <param name="regionUUID"></param>
/// <returns></returns>
void RemoveObject(LLUUID uuid, LLUUID regionUUID);
/// <summary>
/// Store a prim's inventory
/// </summary>
/// <returns></returns>
void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items);
List<SceneObjectGroup> LoadObjects(LLUUID regionUUID);
void StoreTerrain(double[,] terrain, LLUUID regionID);
double[,] LoadTerrain(LLUUID regionID);
void StoreLandObject(ILandObject Parcel);
void RemoveLandObject(LLUUID globalID);
List<LandData> LoadLandObjects(LLUUID regionUUID);
void StoreRegionSettings(RegionSettings rs);
RegionSettings LoadRegionSettings(LLUUID regionUUID);
void Shutdown();
}
}